Lately, I've been studying the Youtube comments section of every Sonic Forces game released, and what I've seen is horrific. Thousands of comments saying, this level is too linear, or the classic Sonic is pointless, or this game is basically playing itself. When I look at gameplay videos for Sonic Lost World, there is thousands of arguments from ornery fans who hate that style of gameplay. And when I see comments asking for a 3rd Sonic adventure, I feel disappointed, because Takashi Izuka, the CEO of Sonic Team said he doesn't want to stagnate the franchise to give the fans what they want. Well, it sure would help to impress the many unsatisfied Sonic fans. I don't understand; people loved the boost gameplay in both Generations and Colors, so when they bring it back in this game, what caused all this hatred? I've never actually played Unleashed or Colors, but I have played Generations, and for the most part, I find Modern Sonic incredibly lightweight and too speedy for me to fully control in a 3D environment, compared to Mario. I always fumble with the advanced control scheme, Sonic's movement is slippery, and I like being precise when platforming, and it isn't easy for me to get onto alternate pathways, like in the beginning of Speed Highway, and I've died more than once on Seaside Hill. I really don't understand why people like it. I've never played any of the Adventure titles either, but I hear that they're incredibly glitchy, and shoddily made and hold up poorly compared to Super Mario 64. I would like to play the Adventure titles one day and see how they play, sometime though. The control scheme in Lost World(3DS) with the run button, double jump, parkour engine, infinite spin dash and wind kick, that I actually found much more intuitive and manageable, and I actually prefer that style of gameplay to the boost formula. The problem is, the level design, half the time is too challenging and tedious in the later levels; I particularly hated Tropical coast: act 3 where I had to control the drill wisp underwater, and I kept going down instead of up because I'm not used to controls like that. There's an uncecessary focus on wisp powers that make the game more tedious for me. Also, an unreasonable amount of puzzles you have to deal with. If only the level design were more like Windy Hill, where you could just run through it with little to no consequence, getting used to the control scheme instead of this obvious filler that detracts from what could have been a fun experience. I'm just not sure what to do; at one point I feel like punching and wrestling Takashi Izuka for not listening to the region of the world that Sonic got his popularity from the most, the American region, to satisfy the Sonic fanbase. I wish I were a successful game developer, so I could develop my Sonic game using that Lost World control scheme, but have it less frustrating than the game it was based off of. From what I hear, it seems like Sonic Team is an incompetent development , studio. What are your thoughts on what Sonic Team should do? Or rather, tell me rationally what exactly IS the matter with Sonic Forces, and how to alleviate them.