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Bethesda Felt Games Would “Resonate” On Nintendo Switch

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Is there a particular reason Bethesda decided to put their games on a Nintendo platform? Was it simply because they were impressed by the Switch?

When Nintendo unveiled the Nintendo Switch, they brought in a lot of big names to put titles on their new system. Many were surprised when Bethesda said they would bring Skyrim, Doom, and Wolfenstein II: The New Colossus to the mix. Still some were curious about the decision to do it. GameReactor asked Bethesda’s Pete Hines about this, he said:

“Why did we do it? I’d like to think it’s because that’s part of who we are. We do take chances and do things that other folks don’t. We do VR, and we’ll do a smaller-scope thing like Doom VFR, but we’ll also do a couple hundred hours in a Skyrim or Fallout. There’s nobody else doing hundreds of hours of content in a VR game, but we thought it was a cool opportunity and something that would find an audience, and I think we find that to be the same with Switch. A game like Doom or Skyrim or Wolf II that there is an audience for those games on those consoles. We’ve seen that so far. Nintendo’s been really pleased obviously, and we didn’t have a crystal ball to know, ‘Oh this will definitely their best-selling thing’, but we saw it early, we felt like there was something we could support and our games would resonate, and they have, and obviously Nintendo’s crushing it with their hardware sales which is great.”

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