Posts Tagged ‘Final Fantasy XV’
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Is Final Fantasy XV Good Or Bad? It’s Mostly Good

by Peter Paltridgeon November 28, 2016
After an unprecedented ten-year wait, Square-Enix’s Final Fantasy XV will be available for all Americans to play tomorrow. Usually when fans have to wait this long for a product, the end result is a letdown because nothing can match up to the overhyped anticipation. We’ll know what the public consensus is in a few days, […]
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PAX West: Massive Final Fantasy XV Demo Shown

by Todd Blackon September 4, 2016
At a special panel at PAX West, members of the Final Fantasy XV team took to the stage and showed off a massive demo of the upcoming title. In the live gameplay demo, the main character Noctis and his friends were put on a sidequest, and they played it throughout its fruition. Along the way, […]

PAX West: Final Fantasy XV Will Be More Linear Near End Of Game

by Todd Blackon September 4, 2016
Games in the modern era, especially in recent console generations,like to have a sense of freedom. This freedom, usually pertaining to the world itself, gives gamers a more open experience. This goes double for RPG titles, as the worlds are arguably one of the characters in the story. For FInal Fantasy XV, the open world […]
Final Fantasy XV

PAX West: Final Fantasy XV Will Take Place Over 10 Years

by Todd Blackon September 2, 2016
In what may be considered a very bold move, Final Fantasy XV Director Hajime Tabata has revealed during PAX West that the game will go roughly ten years during the story. All of which will be seen through the main characters eyes. “In the opening sequence, you see Regis and Noctis talking to one another and […]

PAX West: New Final Fantasy XV Trailer Arrives

by Todd Blackon September 2, 2016
“Take a tour of Eos with Noctis, and see the world through his eyes.” This is the line that introduces the newest trailer for the fifteenth installment of the Final Fantasy main series, which was shown off to lucky fans at PAX West. Unlike previous trailers, this one focuses on the world of Eos, showing […]
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SDCC 2016: Square’s Release Plans For FFXV Kingsglaive Movie

by Peter Paltridgeon July 24, 2016
Square-Enix is producing a CG feature film based in the world of the newest Final Fantasy. Final Fantasy XV comes out September 30, but before then, the epic tale known as Kingsglaive will introduce us to Noctis’ kingdom and the internal politics and conflicts within. The movie WILL get a short theatrical run beginning August […]

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E3 2016: Final Fantasy XV Might Contain 200 Hours Of Gameplay

by Peter Paltridgeon June 17, 2016
Hajime Tabata, director and head of development on Final Fantasy XV, has been asked before how many hours of gameplay the latest FF has within it. Now that the game is almost done, we have a definitive answer. Speaking during Square-Enix’s E3 livestream, Tabata told those watching that if they just completed the main game, […]
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E3 2016: Final Fantasy XV’s Battles Have A Wait Mode

by Peter Paltridgeon June 15, 2016
Square-Enix broadcast a livestream of Final Fantasy XV today, and director Hajime Tabata was present. About fifty minutes into the playthrough, he mentioned that some features in the game were a result of player feedback, and that they were watching one such feature at the moment: battles in the game can be paused. Tabata says […]

E3 2016: New Final Fantasy XV Battle Shown Off At Microsoft’s Stage

by Peter Paltridgeon June 13, 2016
Few people were expecting Final Fantasy XV’s first E3 appearance to be during the Microsoft conference, but that’s what happened. We expect much more of this game to be shown during Sony’s conference later this evening, but for now, enjoy this fight against a giant hand. This was one of two battles against gargantuan titans […]

Square-Enix’s 2016 E3 Schedule

by Peter Paltridgeon June 10, 2016
Just like Nintendo, Square-Enix will be running a livestream presentation of its games throughout the E3 event. I’ll tell you ahead of time that there is no Kingdom Hearts 3 listed here — every game is one that’s close to completion (which makes sense….you don’t want an unfinished game freezing up due to a bug […]