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SDCC2013: Scribblenauts Unmasked: A DC Comics Adventure Preview

by on July 26, 2013


Scribblenauts Unmasked: A DC Comics Adventure Preview

During the San Diego Comic-Con 2013, Toonzone participated in a demo of the upcoming Scribblenauts Unmasked: A DC Comics Adventure. The game will be available on the Wii U, Nintendo 3DS and PC via Steam.

Scribblenauts Unmasked has Maxwell attempting to figure out why the DC Universe in disarray and then attempting to restore it to its natural order. This quest will take him through Gotham, Atlantis, Metropolis and other areas of the DC Universe. Like previous games, this one will have a sandbox and puzzle/story mode. It will also use the same dictionary. The puzzles, however, will be generated dynamically and every time you load Gotham City, for instance, the puzzle will be different.

During our demo, we started in sandbox mode and called up the interface that allows you to browse and select from over 2,000 DC heroes and villains. Upon typing Batman into the search box, 36 variations of Batman appeared in the results. We went with Batman Beyond and chose Mr. Freeze as the villain. Both were pulled into the sandbox area and began duking it out.

We dove back into the search interface, pulled up the entire Justice League and Injustice League and then watched them pummel each other. The character interface will also provide players with the back stories of the heroes and villains through their profiles. Costumes can also be placed on Maxwell. When that happens, he’ll gain the powers of that hero of villain.

We next dove into the Hero Creator. Using the Hero Creator, players can create their own custom heroes or villains by manipulating the parts of all of the existing 2,000. We began creating our new hero, Davey, by starting with the Jack Knight Starman. We decided to switch his arms out with those of Bane and were able to scale them down to proportion, as they were quite large on the basic Starman character.

Players will also be able to assign super powers to their custom heroes. In this case, we gave him Green Lantern powers. Behaviors can also be scripted in. If you’d like to make your hero afraid of mice you can do that. If you’d like to script that other characters react to your hero as if he were a zombie that is possible as well.

Gamers will be able to upload their custom heroes to the internet for others to download. The community will then have the opportunity to fill in some of the more niche or obscure characters. We threw out Arm Fall Off Boy as a potential fan created character, and apparently, you will be able to use the scripting editor to allow his arms to fall off. (Better get on that when the game releases this Fall, DC fans!)

While the game will offer 8-10 hours on a straight play through, it has countless hours of available gameplay through the dynamically created puzzles. Scribblenauts Unmasked: A DC Comics Adventure will be available on the Wii U, Nintendo 3DS and PC via Steam in Fall 2013. For more information on the game, visit the official website.

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