847 views 0 comments

SDCC2012: Panel Report for Racebending.com: Creating Spaces for Diverse Characters and Representations

by on July 30, 2012

Le noted that the video game industry is much younger, but kind of old school in a lot of ways. Gaider responded by saying there is an overriding sense of how things are done and that the situation is changing. He also said that it depends on which part of the industry you’re working in.

He briefly mentioned a disappointing mod available for Dragon Age 2 that turns the one black female character blonde and blue-eyed. The audience was upset by the mention of this. At the same time, he sees a lot of fans embrace diversity. There’s a population of fans that are under-served and don’t see representations of themselves in the games they play, but as the companies see there’s more money to be made, things will change. There are black characters in games, but their could be more.

Jemisin said that when she tried Dragon Age 2, her Twitter fans suggested she download a mod that would better reflect the diversity of medieval Europe. She had also seen people throwing hissy fits over the gay options in the game. However, Jemisin loved that fans had engaged the game to that degree and wanted to see more games where people see themselves in that world.

Related Content from ZergNet:

Be the first to comment!
Leave a reply »


You must log in to post a comment