Bullet Physics (Poser 10, Poser Pro 2014) will allow you to add jiggle and bounce to any prop or character through simulation of rigid body dynamics, soft body dynamics and dynamic strand based hair. You’ll be able to preview those dynamics in real time using the live simulation mode.
Below you’ll find a quick example of Bullet Physics at work.
You’ll also be able to display and re-arrange hidden parameter channels (Poser 10, Poser Pro 2014). This will allow you to drag and drop parameters to change channel and parameter order calculation, allowing you to control how physics simulations, morphs, bends and deformers interact.
Weight maps have been added to allow more control over Poser’s Magnets and Deformers (Poser 10, Poser Pro 2014). Weight Map painting tools will allow vertex by vertex editing.
An interactive ray trace preview is now available (Poser 10, Poser Pro 2014). OpenGL performance has been tweaked to allow users to preview scene changes faster (Poser 10, Poser Pro 2014).
New Morph Brush methods will make it easier to edit and refine any mesh. A Goal feature will allow you to select a target to morph towards for more precise fitting to a character (Poser 10, Poser Pro 2014).
Finally, 64-bit Rendering will be available for both the Macintosh and Windows versions of Poser Pro 2014.