Games in the modern era, especially in recent console generations,like to have a sense of freedom. This freedom, usually pertaining to the world itself, gives gamers a more open experience. This goes double for RPG titles, as the worlds are arguably one of the characters in the story.
For FInal Fantasy XV, the open world is set to be ripe with content, and full open to explore for much of the game. Yet at PAX West, director Hajime Tabata revealed to IGN that the game will become more linear as the story advances at the end of the title:
“I didn’t want to end the game in an open world type of environment,” he continued. “At the very end, when the main character and the enemy are going against one another, there’s a build up in the story. I wanted to ensure that that last part was a little bit different from the open world environment and more of a packed, condensed type of game experience.”
He notes though that this will only happen when a certain train sequence occurs, and even then, players will still have great access to the world through the menu:
“Once the train sequence starts, the whole structure of the game changes drastically, where it’s really focused on the story developments, and developing in a fast-paced kind of fashion thereafter,” he said. “So you won’t be able to physically go back and forth between those two areas. That said, you will be able to go back to that open world environment through the menu, so you will still be able to experience the adventure that awaits you over there, which amounts to over 200 hours of gameplay. So that is still available to the player. After the whole train sequence, it kind of episodically goes through the story and takes it up to the end. “
Final Fantasy XV arrives November 29th.