Yeah, Link Between Worlds struck this balance where it didn't hold your hand but you could also get help if you wanted it. I think that's better than just dumping you into an open environment and making you figure everything out, as the SNES games of yore for Zelda and Metroid did (those rock, though). This lets you focus on playing, which I think you're not doing if you have to spend a lot of time trying to not be lost.
I'd be happy just not getting "your battery is low!" and "why not take a break?" messages. I'll take a break when I'm damn well ready, game!
I would suggest that it's not the medium, but the quality of perception and expression, that determines the significance of art. But what would a cartoonist know? -Bill Watterson