If you haven't played the game yet, then yes, this thread is trivial.Playing pretend can only go so far. It's one thing to use a pretend sword when playing games like The Legend of Zelda: Twilight Princess, but for Samba de Amigo Wii, "pretend maracas" just aren't enough.
In my personal, honest, and unbiased opinion, the game isn't going to be as much fun as it would be if we at least had maraca-shaped Wii Remotes to play with. Now bear in mind that it's not the game itself that's the problem (if anything, I think the game itself will be great), it's the fact that we will only have two Wii Remotes (or the Wii Remote+Nunchuk combo) to play with; something that was made clear to me in an article in this month's Nintendo Power. In other words, the article made it clear to me that their minds were made up. In my opinion, this game is going to become a real travesty because of that.
While I do plan to get the game (whenever I get my own Wii system), I am nonetheless disappointed that neither Gearbox Software (the developers), nor Sega will be taking this game to the level it needed to be taken. They didn't have to make an expensive mat/sensor/maraca combo like they did with the Dreamcast version. They know that the Wii's wireless capabilities were enough, yet both parties chose to take the easy way out (again, in my opinion).
I don't know about everybody else, but personally, I can't "play pretend" all the time. Obviously it wouldn't be feasible to make a realistic looking sword controller. Heck, I can even settle for using my Wii Remote as a pretend "light gun" for those types of games. However, this game is a horse of a totally different color. It was clearly possible to, again, make at least a maraca-shaped Wii Remote, or even a "shell" to put the regular Wii Remote in since a maraca is only slightly bigger than a Wii Remote, and since a maraca is a harmless musical instrument; it would be one shell for each Wii Remote.
In short, without at least maraca-shaped Wii Remotes, I personally feel that the fun factor will be cut in half, not because of the game itself, but rather because the developers (and Sega) chose to rely more on the "let's pretend" factor which in my opinion can't apply within every context. I'll understand if some or all of you think that this thread is trivial, but for me while the fun factor is the most important part of any game, when it comes to systems like the Wii, it's also important to make the experience as "immersive" as possible, and to me, "let's pretend" does not necessarily always equate to immersive, which in turn does not always equate to fun, and as I said before, I feel the game won't be as much fun because it focuses more on the "let's pretend" factor.
Okay, I'm done now. I just needed to get this off my chest.