I made this thread before but deleted it when nobody replied. However, I think we really should think about what is going to happen with the game after VI is over; it’s not going to end for a while, I know, but it’s best to think about these things while we can. While the game has had some steady evolution with each edition, it really hasn’t changed all that much and the two times that we tried to change things drastically, it didn’t end very well. (Operation Revolution & Rule The World III) Rule The World III’s demise was unfortunate, as people seemed to really like being able to buy instruments of warfare, seeing them on the map, and being able to actively control warfare by choosing where to send them. Its failure was my fault because I didn’t adequately prepare the stats and warfare was completely broken. There is also the matter of redundancy in using the same maps over and over. I still prefer using a full world map, but since we have used a full world map in four of the games, are people still interested in using that map again? I am toying with an edition of the game heavily inspired by the Tropico series; I am a long way away from making it usable, and frankly may never host the game again, but I am considering it. As you can see on this world map that I would use, the United States and the Soviet Union will be at the height of their power. This means that people will have to pay attention to foreign affairs and try to keep good diplomatic relations with both superpowers, or you could simply kick one in the proverbial nuts and side with the other all of the way. I also planned on borrowing some other things from Tropico, such as allowing you to choose how you rose to power and having you pick a few merits and flaws that your leader has. You would also be able to issue edicts and laws, but I haven’t really put anything together so far. There would also be elections, meaning that you would have to treat your people well in order to stay in office – or just “encourage” people to vote for you anyway. But the biggest problem remains warfare. It is the single largest hurdle that prevents me from hosting another game – it’s the reason I didn’t host Rule The World VI in the interim between Johnny’s last game and his current one. I think it’s a good idea to incorporate elements from Rule The World III that everybody seemed to like, but I’m just not sure how to make it practical. Does anybody have any ideas?