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Rule the World VII - The SpideyFan Edition! (2084)

Discussion in 'Fun & Games' started by SpideyFan914, Sep 24, 2010.

  1. SpideyFan914

    SpideyFan914 Greatest Poster Ever!

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    As you may or may not already know, The Huntsman's got some screwy internet connection problems. Therefore, after much confusion, I'm apparently taking over. I'll try to update between 6 and 10 every day, like Huntsman, but on some days, I may be unable. In those cases, I will update late, NOT early. I'll try to let you know ahead of time still.
    WARNING: This situation probably won't end well.

    In 2012, the governments of the world began to collapse. No one is quite certain why. The United States was the first to fall, as despite the president’s efforts to preserve the union, the split was too sudden to resist. New England shattered, then the South and the West. Canada fell into anarchy shortly thereafter, as did Mexico and the various Caribbean nations. The rest of the world watched intently, as the whole ordeal had triggered an economic catastrophe on a previously unimagined scale and many governments across the world had fallen as well. Those who survived agreed to unite in an effort to prevent the chaos in North America from spreading throughout the world. They moved their forces into Alaska, Greenland and Iceland, and the means for North America communicate with the outside world was severed as well.

    North America would have to look inward to find its salvation. Fortunately, a few select individuals rose to the occasion, forming new governments and scrambling to rebuild the glory that was North America. This is their story.

    FINAL MAP

    MAJOR NATIONS

    HOLLY
    Leader: Pit Allen (SpideyFan914)
    Government: Autocratic Dictatorship
    Background: Secret Agent
    Color: Orange
    RES: 73 (per round +8)
    HAP: 35% (per round +3)
    MOR: 50%
    WAR: 100%
    Bonus: Diplomatic Ties, False Orders, Illicit Contacts, Militarty Experience, Ion Cannon x4, Firestorm Barriers, Fortified Bunkers x4, Naval Base (Atlantic x4, Pacific x3, Indian), SAM Station x9, Radar Station x8, Tesla Coils, Chemical Missile Schematics, MOAB, Teleportation Schematics, Ion Shield, Teleportation Devices

    THE UNITED STATES OF AMERICA
    Leader: President Troy Peterson (Superpan)
    Government: Capitalist Democracy
    Background: Survivalist
    Color: Dark Blue
    RES: 45 (per round +15)
    HAP: 56% (per round +5)
    MOR: 35%
    WAR: 115% (per round +3)
    Bonus: Fierce Resistance, Increased Productivity, Military Experience, Radar Station x4, SAM Station x4, Naval Base (Atlantic x2, Pacific, Arctic, Antarctic), Fortified Bunkers x2, Wind and Solar, ICBM x2, Ion Cannon, Mars (South), Tesla Coils, Drop Pods, Ion Shield, Firestorm Barriers, Clone Army, Teleportation Devices, Teleportation Nullifier


    ALLIANCES

    Global Alliance
    • The United States of America
    • Holly

    WARS

    The First War
    • Texas vs. Eagleland
    The War Of The Dakotas
    • Centrality Of Nowhere & The Lord's Republic vs. North Dakota
    World War III
    • Eagleland & Holly & Texas & The Lord's Republic & The 5th Country vs. The United States Of America & The District Of Animation
    The Atlantic War
    • Beast Coast & The Enclave vs. Bostonia
    The Ontario War
    • Bostonia vs. Valhalla & The 5th Country
    World War IV
    • Bostonia & The Golden Country & Ireland vs. Valhalla
    • Bostonia & The Enclave vs. The United States of America
    Allah's War
    • Holy Arabia & The Russian Federation vs. Allah's Haven & The Golden Country
    Disney War
    • The Magical Kingdom vs. The Beast Coast & The United States of America
    War of the Americas
    • The United States of America v. Bostonia
    Holly War
    • Holly v. The Beast Coast & The District of Animation
    • Holly v. Ireland
    The Golden War
    • The Golden Country v. Holly & Holy Arabia
    • The Golden Country v. The Land of Lipschitz
    Capitalist's (Cold) War
    • The United States of America & The 5th Country v. The World Trade Organization
    Ontario War II/The Big Mistake
    • The United States of America v. Valhalla
    Holly War II
    • Holly v. Valhalla
    • The United States of America v. Holly & The 5th Country
    • The Russian Federation v. Holly
    • Holly v. The Golden Country MKII
    • Holly v. Holy Arabia & The Golden Country MKII
    War on Australia
    • Holy Arabia v. The 5th Country
    Operation: REVENGE
    • The United States of America v. The 5th Country
    World Trade Massacre
    • The Fortress of Solitude v. The World Trade Organization
    Iranian War
    • The Russian Federation v. Holy Arabia
    War of Truth
    • The Fortress of Solitude/The New World Trade Organization v. The Haven of Truth
    • The United States of America v. The Dragon's Den
    MAD WAR
    • Maximilian Friedman v. The United States of America & Holly & The Dragon's Den & The Russian Federation & The Land of Lipschitz
    • Maximilian Friedman v. Holy Arabia & The Golden Country MKII
     
    #1 SpideyFan914, Sep 24, 2010
    Last edited by a moderator: Jan 12, 2011
  2. SpideyFan914

    SpideyFan914 Greatest Poster Ever!

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    This version of the game borrows heavily from the core mechanics that Johnny introduced for Rule The World V. Depending on your choices when creating your nation, you will get a certain amount of happiness and resources per year. These resources can be used to purchase investments, expand to new regions – IT COSTS FIVE RES TO CLAIM A NEW REGION – and train your army. Each nation will start with ten resources in order to speed things along.

    Happiness has also been tweaked. Your citizens will request things from you depending on your economic, government and background selections. If they are happier, they will generally ask for less and may provide bonuses to your nation, but unhappy citizens will be quite vocal and they may be a threat to your governance.

    Two new stats are added for this game, MORALITY and WAR READINESS. Morality starts at fifty percent and raises and lowers based on your action. If you decide to pocket resources that were intended to feed starving families, your morality will lower, but distributing the resources as intended will raise it. Lower morality will corrupt your citizens and make them more susceptible to certain actions, but the black market prefers dealing with like-minded souls. Higher morality, on the other hand, makes them less susceptible to certain actions, and your citizens will work harder for you in various ways when they know that their cause is just.

    War Readiness if a measure of how ready your army is to fight. Most of the leaders that you will be playing as don’t have military experience, so you will be unable to increase the stat higher than eighty percent. Generals, on the other hand, can increase the stat to one-hundred percent. This means that if two players both rolled a twenty, the person with eighty percent would only have rolled a sixteen while the person with one-hundred percent would have rolled a twenty. War Readiness is increased by spending resources.

    As with Rule The World V, you need to select one of each of the following.

    A) Economy
    There are three economic models: Capitalist. Socialist. Autocratic.

    B) Government
    There are three government models: Monarchist. Democracy. Dictatorial.

    C) Background
    There are thirteen backgrounds for your leader: Disco God. General. Inmate. Mafioso. Meteorologist. Patriot. Politician. Priest. Psychologist. Reality Show Contestant. Secret Agent. Survivalist. Theoretical Physicist. Time Traveler.

    Also, there are three types of investments this time. Normal investments that can be purchased by everyone, black market investments that can only be purchased by select clientele, and advanced technologies that can only be purchased by theoretical physicists.

    Normal Investments

    Black Market

    Advanced Technologies

    Ultra Advanced Technologies
    War, for the most part, is the same. The biggest change is that resources no longer directly add to your strength, but resources can be spent to increase war readiness, which is the biggest modifier in war now. At the start of the game, your rolls are automatically cut in half, so you should probably spend a few resources here and there in order to get your war readiness up. Both happiness and morality can also modify the rolls, but those are special bonuses and will be outlined once triggered in-game.

    +10 – Declared Private War (First Round Only)
    +2 – Connection To Your Capital
    +2X – For Each Flank On Your Opponent
    +1X – For Each Ally Directly Engaged With The Enemy
    -5 – Capital Movement

    With that, I’d say we’re ready to get this experiment rolling. Please post the following information

    Nation’s Name
    Leader’s Name
    Economy Type
    Government Type
    Background
    Starting Region
    Capital Location
    Color On Map
     
    #2 SpideyFan914, Sep 24, 2010
    Last edited by a moderator: Nov 23, 2010
  3. The Huntsman

    The Huntsman Friend of Toon Zone

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    Okay. Now, to get your feet wet, you can go through the old thread and take down everybody's actions for the last turn. If they claimed a country, subtract two resources from their total and give them that country on the map. If they spent resources to buy something, subtract the cost from their totals and add it to their bonus list. If they spent resources to make their own action, decide whether or not you can come up with a worthy event, and if you can, subtract that from their totals as well and create an event for the next update.

    Then, once you're done with that, give everybody their resource and happiness gains; I included them right next to their totals to make it easier.

    The Enclave claimed Chile; I just didn't post it because I was the host.
     
  4. Jacob

    Jacob Moderator
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    Mr. Evil Hugh Bliss, perhaps you could still control World Trade Organization and help Pharaoh with his oil drilling?
     
  5. SpideyFan914

    SpideyFan914 Greatest Poster Ever!

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    I would be fine with this. ;) The WTO is my biggest fear at my moment, lol....

    Also, if anyone else wants to make an action, please post it in the ORIGINAL thread on this turn. Makes things easier for me.
     
  6. The Huntsman

    The Huntsman Friend of Toon Zone

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    Spideyfan should still be able to do that. I've been using Wikipedia's oil reserves page Essentially, anything between 20 and 80 is +2 per round resources. 80 to 120 is +3 per round resources. 120 to 160 is +4 per round resources. 160 to 200 is +5 per round resources. 200 to 240 is +6 per round resources. 240 to 280 is +7 per round resources. That is, if The WTO is allowed to drill.
     
  7. SpideyFan914

    SpideyFan914 Greatest Poster Ever!

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    Oh! So that's why the bonus was so big!

    Oh, and also, I think you mentioned this a while back, but I'm not sure.... that general the Russians gave Holly gave me "Military Experience" - you said that it means my War Readiness will increase faster, right?
     
  8. The Huntsman

    The Huntsman Friend of Toon Zone

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    Normally, one resource equals a one percent increase in war readiness. However, having the "military experience" bonus doubles that, so one resource equals a two percent increase in war readiness.
     
  9. SpideyFan914

    SpideyFan914 Greatest Poster Ever!

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  10. SpideyFan914

    SpideyFan914 Greatest Poster Ever!

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    Okay, so if anyone can find me a smaller map, I will be very happy. This one is really big and slows down my computer.
    I apologize in advance for the slightly different colors - I'm using a Paint alternative, and that's probably why it's like that.


    HERE IS THE MAP!

    Bostonia has begun to move in on Valhalla, as the western nations continue to colonize the east.

    MAJOR EVENTS

    Bostonia has granted Ireland their independence. Former General Thomas Duberman has taken charge, declaring Ireland a Capitalistic Monarchy, just like Bostonia.

    MINOR EVENTS

    In Beast Coast, the people are quite happy with the education budget, and HAP has increased by 10. In time, this may show even further effects.

    Also, the renovations to the Pentagon have given new life to the nation's military, and War Readiness has increased by 10.

    In Holly, the WTO has asked to explore the ancient ruins in Greece for the greater knowledge of mankind. Pit Allen has refused.

    In Valley of Zombies, there has been a breakthrough in teleportation technology - scientists believe they have discovered human teleportation. However, without enough Resources to keep going, they were unable to complete their research. Mr. Drake may choose to continue funding if he wishes.

    Furthermore, the bullet trains have helped to improve daily life, and so HAP has increased by 5%.
     
  11. Jmill

    Jmill Person

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    I claim Indonesia.
     
  12. The Huntsman

    The Huntsman Friend of Toon Zone

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    I claim Peru.
     
  13. Jacob

    Jacob Moderator
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    Pharaoh now claims Kuwait.

    If Pharaoh is correct... he will have three more resources per round now?
     
  14. chdr

    chdr Active Member

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    I'll take Spain.
     
  15. VP VP

    VP VP Great Ice Dragon

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    Tell my scientists, "Let them eat cake!!!!!!!" Oh crud, I mean "Let research continue!!!!!!" (I'll contribute 5 more resources into the research of my teleportation devices.)
     
  16. jph139

    jph139 Immortal

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    Things are goin' good in Valhalla, eh?

    Hopefully you learn your lesson, Princess.

    Oh, and by the way, since you're not a mod, your thread title won't update when you update the first post; if you don't mind, I'll do that for you.
     
  17. Radical Raven

    Radical Raven Bow bow bow, bow bow bow...

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    Fine job so far, Spideyfan. :) HOWEVER! If my math is right (note: It is probably not), I should be getting nine RES per round, because of the politician bonus.

    I claim LIBYA.
     
  18. SpideyFan914

    SpideyFan914 Greatest Poster Ever!

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    Yup, that would be correct, though I'm telling you now that I'll have to put a cap on how many RES you can get from drilling.... Let's say, 12? I think that's fair.

    Oooooh! Gotcha!
    Yes, please do - we're now on 2030, as you know.


    YES! actually.... My bad. I'll fix.
     
  19. SpideyFan914

    SpideyFan914 Greatest Poster Ever!

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    Also, since I'm the mod now, I can feel free to continue using Allen's small font. ;)

    Holly claims Turkey on this turn.

    The WTO may do what they please, but no one goes in or out of Holly. No one.


    Furthermore, I screwed up already - it only costs TWO RES to claim a nation.... Heheh - I took 5 from all the claimers.... I'll fix that.
     
  20. Superpan

    Superpan Member

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    People of America and Britain,

    While I did not plan to expand farther into Europe than Great Britain, I have had a revelation: That is, it is our duty to bring joy and democracy to as much of the Peterson homelands as we can, especially since it seems no one wants to do it themselves!

    I CLAIM NORWAY!!

    I ALSO INVEST TWO RESOURCES INTO REBUILDING DISNEYLAND AND DISNEYWORLD (THAT SHOULD INCREASE HAPPINESS A BIT, SHOULDN'T IT)!
     

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