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Rule The World VII - 2029 (END)

Discussion in 'Fun & Games' started by The Huntsman, Sep 2, 2010.

  1. The Huntsman

    The Huntsman Friend of Toon Zone

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    In 2012, the governments of the world began to collapse. No one is quite certain why. The United States was the first to fall, as despite the president’s efforts to preserve the union, the split was too sudden to resist. New England shattered, then the South and the West. Canada fell into anarchy shortly thereafter, as did Mexico and the various Caribbean nations. The rest of the world watched intently, as the whole ordeal had triggered an economic catastrophe on a previously unimagined scale and many governments across the world had fallen as well. Those who survived agreed to unite in an effort to prevent the chaos in North America from spreading throughout the world. They moved their forces into Alaska, Greenland and Iceland, and the means for North America communicate with the outside world was severed as well.

    North America would have to look inward to find its salvation. Fortunately, a few select individuals rose to the occasion, forming new governments and scrambling to rebuild the glory that was North America. This is their story.

    CURRENT MAP

    MAJOR NATIONS

    BEAST COAST
    Leader: Lou Kochberg (chdr)
    Government: Capitalist Democracy
    Background: Politician
    Color: Red
    RES: 75 (per round +7)
    HAP: 80% (per round +6)
    MOR: 80%
    WAR: 59%
    Bonus: Increased Productivity, Naval Base (Atlantic), Radar Station, SAM Station, Second Wind

    THE 5TH COUNTRY
    Leader: Toby Adams (Jmill)
    Government: Capitalist Dictatorship
    Background: Psychologist
    Color: Indigo
    RES: 51 (per round +6)
    HAP: 70% (per round +3)
    MOR: 50%
    WAR: 75%
    Bonus: Experimental Bomb (Co-Owned), Naval Base (Atlantic), Persuasive, Radar Station, SAM Station

    HOLLY
    Leader: Pit Allen (SpideyFan914)
    Government: Autocratic Dictatorship
    Background: Secret Agent
    Color: Orange
    RES: 15 (per round +8)
    HAP: 12% (per round +3)
    MOR: 50%
    WAR: 60%
    Bonus: Diplomatic Ties, False Orders, Illicit Contacts, Militarty Experience, Radar Station, SAM Station, Spy Planes

    THE NORTHERN REPUBLIC
    Leader: Chancellor Martin Wellington (JAG)
    Government: Capitalist Democracy
    Background: Politician
    Color: Brown
    RES: 19 (per round +13)
    HAP: 100% (per round +5)
    MOR: 90%
    WAR: 80%
    Bonus: Increased Productivty, Naval Base (Arctic), Naval Base (Pacific), Radar Station, SAM Station

    BRIGHTVILLE
    Leader: James Bright (Superdude)
    Government: Autocratic Democracy
    Background: Meteorologist
    Color: Slate Grey
    RES: 21 (per round +7)
    HAP: 100% (per round +5)
    MOR: 50%
    WAR: 80%
    Bonus: SAM Station, Weather Immunity

    THE UNITED STATES OF AMERICA
    Leader: President Troy Peterson (Superpan)
    Government: Capitalist Democracy
    Background: Survivalist
    Color: Dark Blue
    RES: 10 (per round +6)
    HAP: 85% (per round +5)
    MOR: 100%
    WAR: 100%
    Bonus: Drop Pods, Experimental Bomb (Co-Owned), Fierce Resistance, Firestorm Barriers, Hydrogen Bomb, Increased Productivity, Military Experience, Naval Base (Pacific), Radar Station, SAM Station

    THE ENCLAVE
    Leader: Augustus Autumn (The Huntsman)
    Government: Autocratic Dictatorship
    Background: General
    Color: Hollywood Cerise
    RES: 4 (per round +12)
    HAP: 96% (per round +2)
    MOR: 40%
    WAR: 100%
    Bonus: Fortified Bunkers, Military Experience, Naval Base (Panama Canal), Radar Station, SAM Station

    BOSTONIA
    Leader: Johnny O'Sullivan (jph139)
    Government: Capitalistic Monarchy
    Background: Mafioso
    Color: Cranberry
    RES: 16 (per round +6)
    HAP: 90% (per round +5)
    MOR: 90%
    WAR: 75%
    Bonus: Diplomatic Ties, ICBM, Illicit Connections, Ion Cannon Technology, Manifest Destiny, Technologically Advanced

    VALHALLA
    Leader: Sabrina Smith (Freedom Fighter)
    Government: Capitalistic Monarchy
    Background: Reality Show Contestant
    Color: Payne's Grey
    RES: 8 (per round +5)
    HAP: 100% (per round +4)
    MOR: 70%
    WAR: 70%
    Bonus: Fortified Bunkers, ICBM, Immunity, Naval Base (Atlantic)

    THE VALLEY OF ZOMBIES
    Leader: Aristotle Drake (VP VP)
    Government: Autocratic Monarchy
    Background: Theoretical Physicist
    Color: Turquoise Blue
    RES: 9 (per round +9)
    HAP: 81% (per round +3)
    MOR: 40%
    WAR: 50%
    Bonus: Prototype Teleportation Devices, Technologically Advanced

    THE DISTRICT OF ANIMATION
    Leader: Governor Ebenezer Astra (The Cartoon)
    Government: Socialist Democracy
    Background: Reality Show Contestant
    Color: [color=#Lime]Light Green[/color]
    RES: 10 (per round +2)
    HAP: 100% (per round +6)
    MOR: 100%
    WAR: 80%
    Bonus: Free Draft (10), Fortified Bunkers, Immunity, Radar Station, SAM Station

    HOLY ARABIA
    Leader: Pharaoh
    Government: Socialist Dictatorship
    Background: Politician
    Color: Green
    RES: 10 (per round +6)
    HAP: 50% (per round +4)
    MOR: 50%
    WAR: 50%
    Bonus: Increased Productivity

    MINOR NATIONS

    THE LAND OF LIPSCHITZ
    Leader: Dr. Werner P. Lipschitz
    Government: Autocratic Dictatorship
    Background: Psychologist
    Color: Rust
    RES: 3 (per round +7)
    HAP: 70% (per round +2)
    MOR: 50%
    WAR: 80%
    Bonus: Persuasive, Radar Station, SAM Station

    THE RUSSIAN FEDERATION
    Leader: Viktor Beletsky
    Government: Autocratic Dictatorship
    Background: Politician
    Color: Lust
    RES: 11 (per round +14)
    HAP 66% (per round +2)
    MOR: 40%
    WAR: 100%
    Bonus: Fortified Bunkers, Illicit Contacts, Ion Cannon Technology, Increased Productivity, Military Experience, Naval Base (Atlantic), Naval Base (Pacific), Prototype Teleportation Devices, Technologically Advanced, Radar Station, SAM Station

    THE WORLD TRADE ORGANIZATION
    Leader: The Board
    Government: Capitalist Corporatocracy
    Background: Free Market Extremist
    Color: Silver
    RES: 260 (per round +20)
    HAP: 100%
    MOR: 0%
    WAR: 100%
    Bonus: Absoluite Capitalism, Fortified Bunkers, Illicit Contacts, Military Experience, Nava l Base (Indian), Naval Base (Pacific), SAM Station, Radar Station

    THE FORTRESS OF SOLITUDE
    Leader: Maximilian Friedmann
    Government:
    Background: Mad Scientist
    Color: Han Purple
    RES: ? (per round +?)
    HAP: ?% (per round +?)
    MOR: ?%
    WAR: ?%
    Bonus: ?

    ALLIANCES

    Don't Tread On Me
    • The District Of Animation (Vice President Lance Animor)
    • The United States Of America (President Troy Peterson)
    The Atlantic Alliance
    • Beast Coast
    • The Enclave
    WARS

    The First War
    • Texas vs. Eagleland
    The War Of The Dakotas
    • Centrality Of Nowhere & The Lord's Republic vs. North Dakota
    World War III
    • Eagleland & Holly & Texas & The Lord's Republic & The 5th Country vs. The United States Of America & The District Of Animation
    The Atlantic War
    • Beast Coast & The Enclave vs. Bostonia
    The Ontario War
    • Bostonia vs. Valhalla & The 5th Country
     
  2. The Huntsman

    The Huntsman Friend of Toon Zone

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    It’s been a while since I’ve last hosted a game. Admittedly, I’m not as good of a host as Johnny, but each time I’ve hosted the game I’ve introduced some features that helped make the game more interesting. I hope to do the same again.

    This version of the game borrows heavily from the core mechanics that Johnny introduced for Rule The World V. Depending on your choices when creating your nation, you will get a certain amount of happiness and resources per year. These resources can be used to purchase investments, expand to new regions – IT COSTS FIVE RES TO CLAIM A NEW REGION – and train your army. Each nation will start with ten resources in order to speed things along.

    Happiness has also been tweaked. Your citizens will request things from you depending on your economic, government and background selections. If they are happier, they will generally ask for less and may provide bonuses to your nation, but unhappy citizens will be quite vocal and they may be a threat to your governance.

    Two new stats are added for this game, MORALITY and WAR READINESS. Morality starts at fifty percent and raises and lowers based on your action. If you decide to pocket resources that were intended to feed starving families, your morality will lower, but distributing the resources as intended will raise it. Lower morality will corrupt your citizens and make them more susceptible to certain actions, but the black market prefers dealing with like-minded souls. Higher morality, on the other hand, makes them less susceptible to certain actions, and your citizens will work harder for you in various ways when they know that their cause is just.

    War Readiness if a measure of how ready your army is to fight. Most of the leaders that you will be playing as don’t have military experience, so you will be unable to increase the stat higher than eighty percent. Generals, on the other hand, can increase the stat to one-hundred percent. This means that if two players both rolled a twenty, the person with eighty percent would only have rolled a sixteen while the person with one-hundred percent would have rolled a twenty. War Readiness is increased by spending resources.

    As with Rule The World V, you need to select one of each of the following.

    A) Economy
    There are three economic models: Capitalist. Socialist. Autocratic.

    B) Government
    There are three government models: Monarchist. Democracy. Dictatorial.

    C) Background
    There are thirteen backgrounds for your leader: Disco God. General. Inmate. Mafioso. Meteorologist. Patriot. Politician. Priest. Psychologist. Reality Show Contestant. Secret Agent. Survivalist. Theoretical Physicist. Time Traveler.

    Also, there are three types of investments this time. Normal investments that can be purchased by everyone, black market investments that can only be purchased by select clientele, and advanced technologies that can only be purchased by theoretical physicists.

    Normal Investments

    Black Market

    Advanced Technologies

    War, for the most part, is the same. The biggest change is that resources no longer directly add to your strength, but resources can be spent to increase war readiness, which is the biggest modifier in war now. At the start of the game, your rolls are automatically cut in half, so you should probably spend a few resources here and there in order to get your war readiness up. Both happiness and morality can also modify the rolls, but those are special bonuses and will be outlined once triggered in-game.

    +10 – Declared Private War (First Round Only)
    +2 – Connection To Your Capital
    +2X – For Each Flank On Your Opponent
    +1X – For Each Ally Directly Engaged With The Enemy
    -5 – Capital Movement

    With that, I’d say we’re ready to get this experiment rolling. Please post the following information

    Nation’s Name
    Leader’s Name
    Economy Type
    Government Type
    Background
    Starting Region
    Capital Location
    Color On Map
     
  3. chdr

    chdr Active Member

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    Nation’s Name: Beast Coast
    Leader’s Name: Lou Kochberg
    Economy Type: Capitalism
    Government Type: Democracy
    Background: Politician
    Starting Region: New York
    Capital Location: Oswego
    Color On Map: Red

    It's time for the best city on the planet to rule the best country on the planet! :p
     
  4. Jmill

    Jmill Person

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    THE 5TH COUNTRY
    Leader: Toby Adams
    Economy: Capitalist
    Government Type: Dictatorship
    Background: Time Traveler
    Starting Region: Ontario
    Capital Location: Attawapiskat
    Color On Map: Indigo.
     
    #4 Jmill, Sep 2, 2010
    Last edited by a moderator: Sep 2, 2010
  5. Radical Raven

    Radical Raven Bow bow bow, bow bow bow...

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    Still working on my new character, but I'm wodering; what happens if we choose to be a socialist dictatorship?
     
  6. The Huntsman

    The Huntsman Friend of Toon Zone

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    It does seem that some things are contradictory, but we’ll make it work. With a socialist dictatorship, you would get +4 happiness and +4 resources per round, are immune from being deposed under normal circumstances, and your citizens will make requests of your government at an average rate.
     
  7. SpideyFan914

    SpideyFan914 Greatest Poster Ever!

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    Aw, but I wanted New York! :p

    For now, I'll reserve Florida and the color Orange, but I'm not quite ready to claim anything else yet. I'm leaning toward Secret Agent or Survivalist.

    Though I must ask - isn't Secret Agent kind of.... a bit broken....? I mean, you could easily just make some huge country give you 50 Resources, or if someone's a threat to you, you could make them declare war on someone else!
     
  8. The Huntsman

    The Huntsman Friend of Toon Zone

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    As I said in the other thread, if people get too greedy with the secret orders it’s not going to work, and that includes “surrender to me” or “give me all of your resources”. However, it is quite possible to trick a nation to declare war on somebody else, and while the war could be ended on the next round once the confusion is cleared up and both leaders agree to peace, previous games have shown that some leaders don’t pay attention and causing a war between two nations could have lasting effects. There are various other false orders that you can send; it’s up to the player to try to come up with ones that aren’t overreaching.

    Nations with high happiness and morality will have a better chance at resisting false orders, but Reality Show Contestants are the only ones fully immune from the effect.
     
  9. SpideyFan914

    SpideyFan914 Greatest Poster Ever!

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    You wanna know what? I think I'll go with that....

    Leader: Pit Allen
    Economy: Socialist
    Government Type: Dictatorship
    Background: Secret Agent
    Starting Region: Florida
    Capital Location: TBA
    Color on Map: Orange

    However, I may change my mind at any time before the game begins - particularly regarding the Starting Region (without everyone else on the map, it's kinda hard to figure....).
     
  10. JAG

    JAG Active Member

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    The New Union
    Carl Hayes
    Capitalist
    Monarchy
    Survivalist
    North Carolina
    Raleigh
    Brown
     
    #10 JAG, Sep 2, 2010
    Last edited by a moderator: Sep 2, 2010
  11. SpideyFan914

    SpideyFan914 Greatest Poster Ever!

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    I love how everyone's in the US.... I mean, I guess we just don't know the names of anywhere else, but still....
     
  12. Jacob

    Jacob Moderator
    Staff Member Moderator

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    HUH-VAH-EEEEE
    King Kawanalimukupuwiliwale'eeuliniki
    Socialist
    Monarchy
    Mafioso
    Hawaii
    Honolulu
    Green
     
  13. Jmill

    Jmill Person

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    Please tell me you have a nickname or something.
     
  14. Jacob

    Jacob Moderator
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    My name is very easy to pronounce if you say it s l o w l y!!

    KAH•WAH•NAH•LEE•MOO•KOO•POO•WEE•LEE•WAH•LAY•EEE•EEE•OOO•LEE•NEE•KEE
     
  15. SpideyFan914

    SpideyFan914 Greatest Poster Ever!

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    King Kawan it is.
     
  16. The Huntsman

    The Huntsman Friend of Toon Zone

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    Hawaii isn't on the map, and even if it was, it would be under PMB control. You could always start in Cuba and pretend it's Hawaii, if you want.
     
  17. Rattlehead

    Rattlehead A BOMB!

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    Nation's Name: New Bright
    Leader’s Name: James Bright
    Economy Type: Autocratic
    Government Type: Democracy
    Background: Meteorologist
    Starting Region: British Columbia
    Capital Location: Vancouver
    Color On Map: Blue-Gray
     
  18. Jmill

    Jmill Person

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    Pronunciation wasn't my concern, King Kahwahnahleemookoopooweeleewahlayeeeeeeoooleeneekee. It was spelling.

    I'm going with Kawan.
     
  19. Jacob

    Jacob Moderator
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    Wait, I just realized Hawaii's an island so I can't move anywhere.

    [changing character]

    Nation's Name: TEXAS (that's all caps)
    Leader’s Name: Dubya (no relation to George Dubya Bush; we just have the same name)
    Economy Type: Capitalist
    Government Type: Dictatorship
    Background: Politician
    Starting Region: Texas
    Capital Location: Austin
    Color On Map: Green
     
  20. Superpan

    Superpan Member

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    NATION'S NAME: THE NEW UNITED STAtES OF AMERICA
    LEADER'S NAME: Superpan (Troy Peterson) (I'm playing myself!)
    Economy: Capitalist
    Government: Democracy (I know, I'm repetitive)
    Background: Survivalist
    Starting region: Illinois
    Capital: Springfield
    Color: DARK BLUE

    Incidentally, what year does this take place? Is it a new continuity?
     
    #20 Superpan, Sep 2, 2010
    Last edited by a moderator: Sep 2, 2010

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