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  #1  
Old 09-22-2009, 07:00 AM
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"Teenage Mutant Ninja Turtles: Smash Up" Video Game Talkback (Spoilers)

Get ready to battle it out with the Teenage Mutant Ninja Turtles!


Teenage Mutant Ninja Turtles: Smash Up
Studios: Ubisoft
Release Date: September 22nd, 2009

Synopsis: Teenage Mutant Ninja Turtles: Smash Up is the new four-player fighting game features the Teenage Mutant Ninja Turtles, as well as their enemies and friends, in smash-tastic duke-it-out melee battles. Choose from a wide variety of classic TMNT heroes and villains, each with unique acrobatic moves, weapons and combat skills that will come in handy during the free-for-all brawls. Not only can you immerse yourself in the world of TMNT through the story mode, you can also challenge your friends at home or online in a variety of multiplayer modes including tournament, battle royal, and more! Get ready for an unforgettable battle with Teenage Mutant Ninja Turtles: Smash Up!

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  #2  
Old 09-22-2009, 09:11 AM
Game Freak 4 Game Freak 4 is offline
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Now, as I said before, can Ubisoft make up for some of the lackluster stuff this game have?
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Old 09-22-2009, 03:23 PM
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Yes, I do believe they have.
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Old 09-22-2009, 06:05 PM
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Quote:
Originally Posted by Sketch View Post
Yes, I do believe they have.
Really? How? When?
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Old 09-22-2009, 08:09 PM
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Call me when people are ready to stop crying about the roster. Seriously, I'm upset that Ubisoft lied to the fanbase and dropped the ball on the final line-up too but c'mon, can people be any more shallow?

BTW, IGN has a video review up and I can say that while 7.0 isn't as bad as I was expecting, I still find it unfair for them to compare it soley to Smash Bros. Brawl when this is the first installment in a new series.
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Old 09-22-2009, 08:14 PM
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Just watched the IGN video review, and it sounds like what they were most disappointed with was the lack of character selection. With the exception of Fugitoid I haven't really been impressed with the released roster - mainly consisting of all the obvious choices. I thought the game was made to capitalize on the TMNT 25th anniversary?

I do disagree with the "disappointing cutscenes" however - the limited animation comic panels look great and I think most Turtle fans will be excited to see new Peter Laird artwork.

Otherwise it doesn't sound like a bad game, I was just hoping for more incentive to pick it up at something other than bargain bin prices.

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Originally Posted by LordTerminal View Post
Call me when people are ready to stop crying about the roster. Seriously, I'm upset that Ubisoft lied to the fanbase and dropped the ball on the final line-up too but c'mon, can people be any more shallow?

BTW, IGN has a video review up and I can say that while 7.0 isn't as bad as I was expecting, I still find it unfair for them to compare it soley to Smash Bros. Brawl when this is the first installment in a new series.
You posted I was writing mine. As to character roster I expect something more than just a cast ripped from the recent CGI movie - Mirage has shown willingness to obtain the rights and use the 80s toon designs, so why shouldn't characters from that era pop up? Or even characters that only appeared in the original black-and-white comics? Even the original mid-90s Tournament Fighters mixed cartoon characters with Archie creations and Laird/Eastman originals.

I find the smash bros. comparison quite fair when it's the same design team.
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Old 09-22-2009, 09:43 PM
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Quote:
Originally Posted by Game Freak 4 View Post
Really? How? When?
A good fighting engine, some really cool multi-tiered levels and good variety in the levels in general, every character plays uniquely and the online play puts Smash Bros. to shame simply for not having the lag issues but also because there's an online tournament feature which is something you have to do manually with Brawl like we did on TZ a few times. These are all really great features that add up to a great fighting game experience.

It's not the game people wanted that covers 25 years worth of TMNT lore BUT it's a good game. At least rent it before you decide that the lackluster roster makes this a bad game. It doesn't I assure you and I'm one of the biggest TMNT fanboys you'll probably ever meet.

Comparing it to Brawl is entirely fair, they're the same kind of game. However there are some things Brawl does better and some thing Smash Up does better IMO the things Smash Up does better count more towards the quality of the gaming experience.
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  #8  
Old 09-23-2009, 02:41 AM
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I'm just surprised they didn't use the veteran characters like Leatherhead and Baxter (preferred cyborg version) in this game. You'd think Laird would use them.

I guess Usagi Minamoto can't be used since they probably never got the author's permission.
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  #9  
Old 09-23-2009, 07:23 AM
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Considering Usagi was in the second TMNT 2003 based game for the previous generation of consoles I don't think obtaining the rights would be a problem but they probably never thought to do it.
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Old 09-23-2009, 12:32 PM
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I'm having fun with the game so far. I picked it up on Tuesday and have been going through it bit by bit. I've been doing the online matches more than anything else though I have started to get around to unlocking stuff. It's pretty fun so far and while I can't say yet that it was worth the full price tag I'm enjoying it. It looks good and plays fine and I'm not bored by it. I do wish the character roster was a bit bigger but maybe Ubisoft will look into that for an add-on or the next release.
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  #11  
Old 10-14-2009, 08:10 PM
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has anyone been able to unlock all of the bonus content? i've been really enjoying the game and can't wait to get everything unlocked.
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  #12  
Old 10-14-2009, 08:19 PM
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Seems no one can unlock the alt costumes for the turtles but a good amount of the unlockable content has been achieved by some folks over at http://www.turtledojo.com

Now let me take a moment to say they REAAAALLLY screwed the pooch on the PS2 release. No online of course (meaning they cut out the best part of the game really) but also no Fugitoid (and Rabbids if you care) among other things. It's 20 bucks cheaper yes but that's no reason to leave out stuff that was in the Wii version that could have been in the PS2 one as well. Why even bother releasing such an incomplete game shortly after the Wii version hit shelves?

If the lack of stuff in the Wii version wasn't enough to say Ubisoft should have let this bun cook longer then the PS2 version makes it all too obvious. A PS2 fighting game with only 12 playable characters? What kind of joke is that? (just about as hillariously bad as a Wii fighting game with only 16 playable characters).

I still enjoy it thoroughly but I can't help but wonder what could have been if Ubisoft had put a bit more time into this one.
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