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  1. #1
    SpideyFan914's Avatar
    SpideyFan914 is offline Greatest Poster Ever!
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    Rule the World VII - The SpideyFan Edition! (2084)

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    As you may or may not already know, The Huntsman's got some screwy internet connection problems. Therefore, after much confusion, I'm apparently taking over. I'll try to update between 6 and 10 every day, like Huntsman, but on some days, I may be unable. In those cases, I will update late, NOT early. I'll try to let you know ahead of time still.
    WARNING: This situation probably won't end well.

    In 2012, the governments of the world began to collapse. No one is quite certain why. The United States was the first to fall, as despite the president’s efforts to preserve the union, the split was too sudden to resist. New England shattered, then the South and the West. Canada fell into anarchy shortly thereafter, as did Mexico and the various Caribbean nations. The rest of the world watched intently, as the whole ordeal had triggered an economic catastrophe on a previously unimagined scale and many governments across the world had fallen as well. Those who survived agreed to unite in an effort to prevent the chaos in North America from spreading throughout the world. They moved their forces into Alaska, Greenland and Iceland, and the means for North America communicate with the outside world was severed as well.

    North America would have to look inward to find its salvation. Fortunately, a few select individuals rose to the occasion, forming new governments and scrambling to rebuild the glory that was North America. This is their story.

    FINAL MAP

    MAJOR NATIONS

    HOLLY
    Leader: Pit Allen (SpideyFan914)
    Government: Autocratic Dictatorship
    Background: Secret Agent
    Color: Orange
    RES: 73 (per round +8)
    HAP: 35% (per round +3)
    MOR: 50%
    WAR: 100%
    Bonus: Diplomatic Ties, False Orders, Illicit Contacts, Militarty Experience, Ion Cannon x4, Firestorm Barriers, Fortified Bunkers x4, Naval Base (Atlantic x4, Pacific x3, Indian), SAM Station x9, Radar Station x8, Tesla Coils, Chemical Missile Schematics, MOAB, Teleportation Schematics, Ion Shield, Teleportation Devices

    THE UNITED STATES OF AMERICA
    Leader: President Troy Peterson (Superpan)
    Government: Capitalist Democracy
    Background: Survivalist
    Color: Dark Blue
    RES: 45 (per round +15)
    HAP: 56% (per round +5)
    MOR: 35%
    WAR: 115% (per round +3)
    Bonus: Fierce Resistance, Increased Productivity, Military Experience, Radar Station x4, SAM Station x4, Naval Base (Atlantic x2, Pacific, Arctic, Antarctic), Fortified Bunkers x2, Wind and Solar, ICBM x2, Ion Cannon, Mars (South), Tesla Coils, Drop Pods, Ion Shield, Firestorm Barriers, Clone Army, Teleportation Devices, Teleportation Nullifier


    ALLIANCES

    Global Alliance
    • The United States of America
    • Holly


    WARS

    The First War
    • Texas vs. Eagleland
    The War Of The Dakotas
    • Centrality Of Nowhere & The Lord's Republic vs. North Dakota
    World War III
    • Eagleland & Holly & Texas & The Lord's Republic & The 5th Country vs. The United States Of America & The District Of Animation
    The Atlantic War
    • Beast Coast & The Enclave vs. Bostonia
    The Ontario War
    • Bostonia vs. Valhalla & The 5th Country
    World War IV
    • Bostonia & The Golden Country & Ireland vs. Valhalla
    • Bostonia & The Enclave vs. The United States of America
    Allah's War
    • Holy Arabia & The Russian Federation vs. Allah's Haven & The Golden Country
    Disney War
    • The Magical Kingdom vs. The Beast Coast & The United States of America
    War of the Americas
    • The United States of America v. Bostonia
    Holly War
    • Holly v. The Beast Coast & The District of Animation
    • Holly v. Ireland
    The Golden War
    • The Golden Country v. Holly & Holy Arabia
    • The Golden Country v. The Land of Lipschitz
    Capitalist's (Cold) War
    • The United States of America & The 5th Country v. The World Trade Organization
    Ontario War II/The Big Mistake
    • The United States of America v. Valhalla
    Holly War II
    • Holly v. Valhalla
    • The United States of America v. Holly & The 5th Country
    • The Russian Federation v. Holly
    • Holly v. The Golden Country MKII
    • Holly v. Holy Arabia & The Golden Country MKII
    War on Australia
    • Holy Arabia v. The 5th Country
    Operation: REVENGE
    • The United States of America v. The 5th Country
    World Trade Massacre
    • The Fortress of Solitude v. The World Trade Organization
    Iranian War
    • The Russian Federation v. Holy Arabia
    War of Truth
    • The Fortress of Solitude/The New World Trade Organization v. The Haven of Truth
    • The United States of America v. The Dragon's Den
    MAD WAR
    • Maximilian Friedman v. The United States of America & Holly & The Dragon's Den & The Russian Federation & The Land of Lipschitz
    • Maximilian Friedman v. Holy Arabia & The Golden Country MKII
    Last edited by SpideyFan914; 01-12-2011 at 07:18 PM.

  2. #2
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    This version of the game borrows heavily from the core mechanics that Johnny introduced for Rule The World V. Depending on your choices when creating your nation, you will get a certain amount of happiness and resources per year. These resources can be used to purchase investments, expand to new regions – IT COSTS FIVE RES TO CLAIM A NEW REGION – and train your army. Each nation will start with ten resources in order to speed things along.

    Happiness has also been tweaked. Your citizens will request things from you depending on your economic, government and background selections. If they are happier, they will generally ask for less and may provide bonuses to your nation, but unhappy citizens will be quite vocal and they may be a threat to your governance.

    Two new stats are added for this game, MORALITY and WAR READINESS. Morality starts at fifty percent and raises and lowers based on your action. If you decide to pocket resources that were intended to feed starving families, your morality will lower, but distributing the resources as intended will raise it. Lower morality will corrupt your citizens and make them more susceptible to certain actions, but the black market prefers dealing with like-minded souls. Higher morality, on the other hand, makes them less susceptible to certain actions, and your citizens will work harder for you in various ways when they know that their cause is just.

    War Readiness if a measure of how ready your army is to fight. Most of the leaders that you will be playing as don’t have military experience, so you will be unable to increase the stat higher than eighty percent. Generals, on the other hand, can increase the stat to one-hundred percent. This means that if two players both rolled a twenty, the person with eighty percent would only have rolled a sixteen while the person with one-hundred percent would have rolled a twenty. War Readiness is increased by spending resources.

    As with Rule The World V, you need to select one of each of the following.

    A) Economy
    There are three economic models: Capitalist. Socialist. Autocratic.

    Spoiler:
    If you choose to be Capitalist, your people will be content knowing that they have the means to improve their lives and will be more productive because of it. You will receive +2 HAP and +2 RES every year, and your citizens will generally request less of the government.

    If you choose to be Socialist, your people will be happy knowing that the government is doing everything that it can to make their lives better, but the cost of doing so means there are less resources available for other projects. You will receive +3 HAP and +1 RES every year, and your citizens will generally request more of the government.

    If you choose to be Autocratic, your people are unhappy because there is little to be optimistic about in their lives, but they are very productive because they fear being seen as a slacker. You will receive +1 HAP and +3 RES every year, and your citizens will generally request nothing of the government.

    B) Government
    There are three government models: Monarchist. Democracy. Dictatorial.

    Spoiler:
    In a Monarchy, it is your divine right to rule over the land. The people are generally content under your rule and are productive as well, but they are unhappy with the limited freedoms and will push for more. Failure to come to an agreement with them could threaten your governance. You will receive +2 HAP and +2 RES every year, and your citizens will generally request more of the government.

    In a Democracy, people are free to choose their leaders and elections will be held every ten years. This allows them to keep a check on power, making them happier, but they are not fond of taxes and there are typically less resources to spend on government projects. You will receive +3 HAP and +1 RES every year, and your citizens will generally request less of the government.

    In a Dictatorship, you have absolute control over the citizens and can’t normally be deposed. This causes your people to be less happy, as there is nothing they can do to improve their lot in life, but they are very productive because they know that you can make their lives far worse. You will receive +1 HAP and +3 RES every year, and your citizens will generally request nothing of the government.

    C) Background
    There are thirteen backgrounds for your leader: Disco God. General. Inmate. Mafioso. Meteorologist. Patriot. Politician. Priest. Psychologist. Reality Show Contestant. Secret Agent. Survivalist. Theoretical Physicist. Time Traveler.

    Spoiler:
    Backgrounds explain how your leader rose to power and what bonuses you receive due to your previous experiences. Due to the nature of the game, some backgrounds may seem to clash with the economies and governments listed above. For example, a general who governs through martial law shouldn’t be a democracy. But sometimes, it’s more fun not to think about all of the inconsistencies and just roll with it. Also, you don’t have to roleplay as your selected background, so you can be a sane inmate if you want or be a disco god who hates disco music, but you’re free to roleplay as them if you want to.

    Disco God: You were an internationally renown disco dancer. As the governments of the world began to collapse, you were too busy burning up the dance floor to notice. In fact, your marvelous moves mesmerized many, and before long, people from all across the region had come to your residence in hopes of being in your presence. It was then that you realized: the people needed inspiration now more than ever and your sweet moves were the key to uniting the nation. You put on your sunglasses, waved at your adoring fans, and knew that life was good. Who said disco was dead? Disco Gods get fifty percent more happiness per year.

    General: You were a lesser general in the army. As the governments of the world began to collapse and the chain of command broke, you ordered your men to stand their ground and you managed to prevent your assigned station from falling into anarchy. Given the circumstances and unable to contact your superiors, you declared martial law, and soon had the entire region under your command. However, on a particularly busy day as you were preparing to inspect the readiness of some volunteers, one of your officers barged in and demanded that you follow him – the leader of your nation was still alive and had contacted your brigade on a secure line. The two of you exchanged words and you were authorized to use whatever force necessary to restore the nation. You told your men what your new assignment was, but unexpectedly, a private blurted out that you should be the leader of the nation once it is restored. Nobody disagreed, but what should you do? Is it honor you seek? Or power? Generals can train their armies up to one-hundred percent combat readiness and their training is twice as effective.

    Inmate: You were the Emperor of France. As the governments of the world began to collapse, you laughed at the British dogs who had kept you imprisoned for so many years. They had tried to break your spirit, to force you to swallow mind-control tablets and attend meetings where Elvis Pressley and an African American John F. Kennedy talked about a murderous mummy, but you remained strong. And now, as the so called orderlies ran around in a panicked stupor, you knew that your time had come again. You tore free from your restraints and recited the speech that you gave to your men just before Waterloo, and from that moment on, nobody doubted your story and the entire region soon fell under your command. Inmate’s “have the support of the French government”.

    Mafioso: You were a made man in one of the families. As the governments of the world began to collapsed, the don looked you squarely in the eyes and then had his right-hand man punch you in the face. You never quite understood why he did this, but perhaps it was symbolic of what the nation was going through, as even after getting punched in the face, you have to get back up on your feet and go about doing your business. Or perhaps he just felt like punching you in the face. Either way, what the don says, goes, and he believes this is a perfect time for expansion. He sent you and the boys to a region where he has a lot of influence and he expects your operation to go smoothly. And you don’t want to disappoint the don. Mafiosi have automatic access to the black market and receive a thirty percent discount.

    Meteorologist: You were one of the nation’s top meteorologists. As the governments of the world began to collapse, your five-day forecast included a ninety-seven percent chance of pain. You then threw the anchorperson out of the window for all of the years in which they mocked you, made sweet love to their spouse, and set out on a mission to take revenge on all of the people who wronged you over the years. It wasn’t long until you racked up a body count that would make most hardcore killers blush, and after putting a bullet in the last O’Doyle, who did not in fact rule, you decided that it was a good time for a break. Everybody in the region was either happy that the scum of the earth had been removed or afraid that they would be next, so you were made their leader. Meteorologists are immune from negative weather events.

    Patriot: You were an extremely popular television host. As the governments of the world began to collapse, you continued to broadcast your evening television program. You had been telling your millions of viewers that the nation was going to fall for years, and fortunately, they all listened to you when you advised them to invest in gold, guns and emergency seed banks. Realizing that it must have been divine providence for you to have actually been right, you quoted your nation’s founding fathers, grabbed your automatic rifle – one locally produced, of course – and instructed your followers to gather at a nearby memorial. You would restore your nation’s honor or die trying. Patriots can claim new regions in their starting nation at half cost..

    Politician: You were the mayor of a moderate sized town. As the governments of the world began to collapse, you asked what this crisis would do to your poll numbers. You then cried. However, realizing that you could use this crisis to emerge as a hero, you summoned your army of bureaucrats to bureaucratize like they’ve never bureaucratized before. You assumed direct control of all public offices and authorized the police department, the fire department, and the sanitation department to use lethal force. It wasn’t long until you were in charge of the region, but like any good politician, you’ve always had higher aspirations. Politicians get fifty percent more resources per year.

    Priest: You were a priest of one of your nation’s many faiths. As the governments of the world began to collapse, many turned to God in hopes of finding salvation before the end and your congregation soon grew to encompass the entire region. As you stood at the pulpit, you could see the fear in the eyes of the devout and realized that this must be a test. When humanity is pushed to the breaking point, it is only then that one’s character can truly be defined, but when tempted by sin, can you yourself walk the highroad? Priests experience twice as large morality shifts and their morality is twice as effective.

    Psychologist: You were one of the nation’s top psychologists. As the governments of the world began to collapse, you kept mostly to yourself and simply observed the people in your region. As time progressed, you began to understand, perhaps more than anybody in the world, the human condition. You were already capable of getting through to even the most hardened individuals, but with your newfound perspective, you could convince just about anybody to trust in what you have to say. Psychologists are naturally more persuasive and receive an automatic bonus when dealing with NPCs.

    Reality Show Contestant: You were a contestant on a popular reality show. As the governments of the world began to collapse, you remained convinced that it was all an elaborate ruse that was designed to make the next challenge more interesting. Sure, the host had just flipped you off and jumped in a helicopter, leaving you and the other contestants to fend for yourself, but you won immunity in the last challenge and have nothing to worry about. As the days pass, the other contestants notice you dutifully going about your business, gathering supplies and building your camp, and while they still insist that the show ended, you know that they can’t touch you due to your immunity and you agree to form an alliance with them. Before long, the entire region is following your example. Reality Show Contestants have immunity that prevents their governance from being interfered with by other nations.

    Secret Agent: You were a secret agent for a foreign nation. As the governments of the world began to collapse, you smiled. You did your job well. The director back home might have actually been happy for once. You got in your private jet and were ready to take off when you received an urgent call from one of your compatriots. The plan had been compromised at the last minute and the leader of the nation managed to slip into a secure location. Your compatriot attempted to tell you where he was hiding, but the last thing you heard before the conversation ended was gunfire. You sighed, pulled out a cigarette and lamented the situation. If you want a job done right, you have to do it yourself. Fortunately, you’ve done a lot of favors for people in the region and have a base of operations to begin your manhunt. Secret Agents can give false orders once every decade and force a foreign nation to perform an action against its will.

    Survivalist: You were a fan of an extremely popular television host. As the governments of the world began to collapse, you were unable to join the massive rally to restore the nation’s honor. Fortunately, you were told that the nation would be coming to an end for years, so you have a lot of gold, guns and emergency seed banks at your disposal. You also went a step further and have built fortifications all throughout your property. Your neighbors always mocked you, but like any good citizen, you agreed to be their de facto leader and protect them. It wasn’t long until the entire region came to you in hopes of learning your survival techniques. Survivalists lose fifty percent less land during warfare, seventy-five percent less land when the enemy is within two-hundred pixels of their capital.

    Theoretical Physicist: You were a graduate of MIT with a PhD in theoretical physics. As the governments of the world began to collapse, the government-owned research facility at which you were employed was shut down. The timing couldn’t have been any worse, as you and your colleagues were close to discovering a reliable and safe means of teleportation, and sample GG-3883 was the most promising yet. After some discussions with your fellows, you decided to return home to your starting region in order to start the experiments anew, and as word began to spread that you were close to succeeding, the entire region gave you their full support. You knew that you needed a hefty amount of resources to actually make any breakthroughs, and while you were always more of a silent type, you had to take a stand in order to prevent your research from falling into the wrong hands. Now if only you had a crowbar… Theoretical Physicists have exclusive access to advanced technologies.

    Time Traveler: You were from the future. As the governments of the world began to collapse, a group of scientists set out to discover a reliable and safe means of teleportation. Their discoveries would lead to the creation of a device capable of manipulating the space-time continuum, but before they could perfect it, the world itself was all but destroyed. Realizing that their research facility wouldn’t last much longer, you volunteered to take a one-way trip back in time, to before it all began, in hopes of preventing it from happening in the first place. Unfortunately, while you managed to warn the leaders of the world in time for them to get to a secure location, you were unable to prevent the collapse from taking place. You may have changed history, but things still seem to be unfolding as they did the first time. Using this to your advantage, you managed to convince the region that their best chance at survival was following you, as with intricate knowledge of the future, you are better prepared to deal with what is to come than anybody else. Time Travelers will know of major events before they happen.

    Also, there are three types of investments this time. Normal investments that can be purchased by everyone, black market investments that can only be purchased by select clientele, and advanced technologies that can only be purchased by theoretical physicists.

    Normal Investments

    Spoiler:
    Conscription forces the citizens into government services, allowing you to convert happiness into resources, but war readiness will be lowered by the influx of untrained recruits and dissent will increase unless the reason convinces them.

    Incentivized Defection allows you to spend any amount of resources you wish in hopes of convincing the people of another nation to join you instead. Its success rate depends on the amount of resources spent, and the happiness and morality of the target nation.

    Public Works Projects increases happiness by ten percent by improving their standard of living. 5 RES

    Espionage Programs send spies into a nation of your choice, allowing you to be informed of any decisions that they make in private. Spies have a high chance of being caught during the first four years, but if they last beyond that, they will be fully integrated and can’t be removed. 10 RES

    Fortified Bunkers help protect your government from ICBMs, making them less effective and your investments will only have a fifty percent chance of being destroyed if struck, but MOABs, FOABs and Ion Cannons are still fully effective. 10 RES

    Rader Stations allow you to be informed of incoming aerial attacks even if they were made in private and increase the capability of SAM Stations. 10 RES

    SAM Stations allow you to have a twenty percent chance of shooting down incoming missiles, or a sixty percent chance if you also have a Radar Station. 15 RES

    ICBMs allow you to destroy another nation’s investment and lower their happiness. It also lowers their rolls during warfare. 15 RES

    Tesla Coils are defensive encampments modeled after the work of Nikola Tesla. Electricity is fed into them and then amplified, shooting out into arcs that electrocute any infantry and overload any military vehicle, thus preventing them from advancing within two-hundred pixels of the capital. They are incapable of stopping aircraft and must rely on other investments for protection from above. 20 RES

    Naval Bases allow your nation to expand to or declare war on any nation with a costal border, but when using it to launch an invasion, you can't land too close to their capital. If the enemy has a naval base as well, you can't launch a naval invasion against them, but if they do not have a naval base, you will get +3 to your roll. It can only be used against one nation at a time. 20 RES

    MOABs are conventional bombs commonly referred to as the “mother of all bombs”. While not as powerful as their black market counterparts, they are capable of destroying another nation’s investment and significantly reducing both their resources and their happiness. It also lowers their rolls during warfare. 50 RES

    Black Market

    Spoiler:
    Backdoor Diplomacy allows you to form an illegal alliance with a foreign power, but since North America is sealed off from the rest of the world, discretion is advised. Through a backdoor alliance, you can make requests or seek assistance, depending on your background, but they will typically ask for something in return. 10 RES

    Black Ops employs the services of highly trained mercenaries provided to you by the black market. They can be sent into an enemy nation to assassinate officials and cause general disruption, lowering their resource and happiness gains, and occasionally stealing existing resources and sending them back to the holder of the contract. They will continue doing so for fifteen years or until they are dead. 20 RES

    Chemical Missiles are typical ICBMs except for their unique payload, which deploys a highly toxic gas cloud capable of inflicting tremendous damage. When launched, it severely lowers an enemy nation’s happiness and cuts their resource production in half for the next two years, and the initial detonation is large enough to destroy an investment as well. It also lowers their rolls during warfare. 30 RES

    FOABs are thermobaric bombs commonly referred to as the “father of all bombs” and are the most powerful non-nuclear bomb in the world. When launched, it can destroy another nation’s investment and significantly reduce both their resources and their happiness. It also lowers their rolls during warfare. 50 RES

    Advanced Technologies

    Spoiler:
    Firestorm Barriers are a defense system based on a network of wall sections that are connected to a state-of-the-art energy generator. The panels discharge a continuous, impassable energy field high above them, instantly destroying anything that attempts to pass over or through them. It can be used to automatically block enemy missiles, but it must be activated beforehand and doing so costs two resources per activation. 10 RES

    Drop Pods are a method of inserting infantry from orbit hat allows troops to be deployed globally. They can be used to launch invasions at any point in the world, but war readiness needs to be over seventy percent and you can't land too close to their capital. They can only be used against one nation at a time. 20 RES

    Prototype Teleportation Devices are capable of moderate range teleportation, albeit fatal to living organisms. It can still be used to transport goods and supplies across your nation in an instant, granting you an automatic fifty percent more resources per year and +2 to all warfare rolls. 30 RES

    Ion Cannons are a satellite-based particle beam weapon system capable of obliterating any location on the world with a precise, calculated strike of unforgivable destructive power. They can be used once every five years to destroy another nation’s investment, or to simply wreck havoc in their nation to severely lower resources and happiness. It also lowers their rolls during warfare. 50 RES

    Ultra Advanced Technologies
    Spoiler:
    Clone Armies use the DNA of just one strong warrior to clone entire armies, now 100% loyal and mindless! WAR will increase by 3% every turn with no restraint. However, some will complain this method of warfare is unethical, and MOR will decrease as a result of using this - sometimes, even HAP will lower. 15 RES

    Ion Bombs possess the power and devastation of an Ion Cannon, wrapping in a package which gives way upon impact. Though it can be shot down by SAM Stations, it can bypass Ion Shields. 30 RES

    Teleportation Nullifiers will sense rifts in space and close them, preventing armies from teleporting into the country. 40 RES

    Ion Shields are a forcefield-like system which will surround all of your earthbound land and negate the energies of Ion Cannons, rendering them useless. 50 RES

    Stabilizing Signal Transmitters (SSTs) will send an unavoidable signal through the air to stabilize any unstable device, thus eliminating radioactivity and dampening explosive substances. In short, it will transform ANY missile fired at or bomb dropped on the possessing country, turning it into a dud. The only unaffected weapon is the Ion Cannon, for which an Ion Shield is recommended. 50 RES

    War, for the most part, is the same. The biggest change is that resources no longer directly add to your strength, but resources can be spent to increase war readiness, which is the biggest modifier in war now. At the start of the game, your rolls are automatically cut in half, so you should probably spend a few resources here and there in order to get your war readiness up. Both happiness and morality can also modify the rolls, but those are special bonuses and will be outlined once triggered in-game.

    +10 – Declared Private War (First Round Only)
    +2 – Connection To Your Capital
    +2X – For Each Flank On Your Opponent
    +1X – For Each Ally Directly Engaged With The Enemy
    -5 – Capital Movement

    With that, I’d say we’re ready to get this experiment rolling. Please post the following information

    Nation’s Name
    Leader’s Name
    Economy Type
    Government Type
    Background
    Starting Region
    Capital Location
    Color On Map
    Last edited by SpideyFan914; 11-23-2010 at 11:06 PM.

  3. #3
    The Huntsman's Avatar
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    Okay. Now, to get your feet wet, you can go through the old thread and take down everybody's actions for the last turn. If they claimed a country, subtract two resources from their total and give them that country on the map. If they spent resources to buy something, subtract the cost from their totals and add it to their bonus list. If they spent resources to make their own action, decide whether or not you can come up with a worthy event, and if you can, subtract that from their totals as well and create an event for the next update.

    Then, once you're done with that, give everybody their resource and happiness gains; I included them right next to their totals to make it easier.

    The Enclave claimed Chile; I just didn't post it because I was the host.
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  4. #4
    Jacob is offline Moderator
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    Mr. Evil Hugh Bliss, perhaps you could still control World Trade Organization and help Pharaoh with his oil drilling?


  5. #5
    SpideyFan914's Avatar
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    Quote Originally Posted by Jacques View Post
    Mr. Evil Hugh Bliss, perhaps you could still control World Trade Organization and help Pharaoh with his oil drilling?
    I would be fine with this. The WTO is my biggest fear at my moment, lol....

    Also, if anyone else wants to make an action, please post it in the ORIGINAL thread on this turn. Makes things easier for me.

  6. #6
    The Huntsman's Avatar
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    Quote Originally Posted by Jacques View Post
    Mr. Evil Hugh Bliss, perhaps you could still control World Trade Organization and help Pharaoh with his oil drilling?
    Spideyfan should still be able to do that. I've been using Wikipedia's oil reserves page Essentially, anything between 20 and 80 is +2 per round resources. 80 to 120 is +3 per round resources. 120 to 160 is +4 per round resources. 160 to 200 is +5 per round resources. 200 to 240 is +6 per round resources. 240 to 280 is +7 per round resources. That is, if The WTO is allowed to drill.
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    Oh! So that's why the bonus was so big!

    Oh, and also, I think you mentioned this a while back, but I'm not sure.... that general the Russians gave Holly gave me "Military Experience" - you said that it means my War Readiness will increase faster, right?

  8. #8
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    Quote Originally Posted by SpideyFan914 View Post
    Oh, and also, I think you mentioned this a while back, but I'm not sure.... that general the Russians gave Holly gave me "Military Experience" - you said that it means my War Readiness will increase faster, right?
    Normally, one resource equals a one percent increase in war readiness. However, having the "military experience" bonus doubles that, so one resource equals a two percent increase in war readiness.
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  9. #9
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    Nice!

  10. #10
    SpideyFan914's Avatar
    SpideyFan914 is offline Greatest Poster Ever!
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    Okay, so if anyone can find me a smaller map, I will be very happy. This one is really big and slows down my computer.
    I apologize in advance for the slightly different colors - I'm using a Paint alternative, and that's probably why it's like that.


    HERE IS THE MAP!

    Bostonia has begun to move in on Valhalla, as the western nations continue to colonize the east.

    MAJOR EVENTS

    Bostonia has granted Ireland their independence. Former General Thomas Duberman has taken charge, declaring Ireland a Capitalistic Monarchy, just like Bostonia.

    MINOR EVENTS

    In Beast Coast, the people are quite happy with the education budget, and HAP has increased by 10. In time, this may show even further effects.

    Also, the renovations to the Pentagon have given new life to the nation's military, and War Readiness has increased by 10.

    In Holly, the WTO has asked to explore the ancient ruins in Greece for the greater knowledge of mankind. Pit Allen has refused.

    In Valley of Zombies, there has been a breakthrough in teleportation technology - scientists believe they have discovered human teleportation. However, without enough Resources to keep going, they were unable to complete their research. Mr. Drake may choose to continue funding if he wishes.

    Furthermore, the bullet trains have helped to improve daily life, and so HAP has increased by 5%.

  11. #11
    Jmill's Avatar
    Jmill is offline Person Bimmin 2 Champion
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    I claim Indonesia.
    BOLDED ALL CAPS TEXT.

  12. #12
    The Huntsman's Avatar
    The Huntsman is online now Senior Member
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    I claim Peru.
    Watch The Amazing World Of Gumball on Cartoon Network!
    • Follow Ben Bocquelet on twitter!
    • Like The Amazing World Of Gumball on facebook!

  13. #13
    Jacob is offline Moderator
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    Pharaoh now claims Kuwait.

    If Pharaoh is correct... he will have three more resources per round now?


  14. #14
    chdr's Avatar
    chdr is offline CuSTOM uSER TITLE
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    I'll take Spain.

  15. #15
    VP VP's Avatar
    VP VP is offline Great Ice Dragon
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    Tell my scientists, "Let them eat cake!!!!!!!" Oh crud, I mean "Let research continue!!!!!!" (I'll contribute 5 more resources into the research of my teleportation devices.)

  16. #16
    jph139's Avatar
    jph139 is offline Immortal
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    Things are goin' good in Valhalla, eh?

    Hopefully you learn your lesson, Princess.

    Oh, and by the way, since you're not a mod, your thread title won't update when you update the first post; if you don't mind, I'll do that for you.

    | 3/17/97 - 9/20/08 5/26/12 |


  17. #17
    Radical Raven's Avatar
    Radical Raven is offline Bow bow bow, bow bow bow...
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    Fine job so far, Spideyfan. HOWEVER! If my math is right (note: It is probably not), I should be getting nine RES per round, because of the politician bonus.

    I claim LIBYA.
    Blogs were invented so that unfunny people could have places where they could be unfunny. Therefore they were invented for ME! See mine here.

    Hahaha just kidding I BELIEVE IN ME.

  18. #18
    SpideyFan914's Avatar
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    Quote Originally Posted by Jacques View Post
    Pharaoh now claims Kuwait.

    If Pharaoh is correct... he will have three more resources per round now?
    Yup, that would be correct, though I'm telling you now that I'll have to put a cap on how many RES you can get from drilling.... Let's say, 12? I think that's fair.

    Quote Originally Posted by jph139 View Post
    Oh, and by the way, since you're not a mod, your thread title won't update when you update the first post; if you don't mind, I'll do that for you.
    Oooooh! Gotcha!
    Yes, please do - we're now on 2030, as you know.


    Quote Originally Posted by Radical Raven View Post
    Fine job so far, Spideyfan. HOWEVER! If my math is right (note: It is probably not), I should be getting nine RES per round, because of the politician bonus.
    YES! actually.... My bad. I'll fix.

  19. #19
    SpideyFan914's Avatar
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    Also, since I'm the mod now, I can feel free to continue using Allen's small font.

    Holly claims Turkey on this turn.

    The WTO may do what they please, but no one goes in or out of Holly. No one.


    Furthermore, I screwed up already - it only costs TWO RES to claim a nation.... Heheh - I took 5 from all the claimers.... I'll fix that.

  20. #20
    Superpan's Avatar
    Superpan is offline Member
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    People of America and Britain,

    While I did not plan to expand farther into Europe than Great Britain, I have had a revelation: That is, it is our duty to bring joy and democracy to as much of the Peterson homelands as we can, especially since it seems no one wants to do it themselves!

    I CLAIM NORWAY!!

    I ALSO INVEST TWO RESOURCES INTO REBUILDING DISNEYLAND AND DISNEYWORLD (THAT SHOULD INCREASE HAPPINESS A BIT, SHOULDN'T IT)!
    Join me as I continue to count down my 100 favorite movies!

    This week we look at a diamond in the rough in #97 1992's Aladdin!

    Then go read my review of #98 1943's Shadow of a Doubt!

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