Outlander00
10-22-2003, 12:09 AM
Hey everyone! Welcome to another installment of the revamped Workshops, where those who want to learn to be an artist can and those who are artists can get better. This will be an ongoing series of various topics put out 1 – 3 times per month where various issues in art can be covered. Critiques and comments are welcomed and encouraged around here… It is part of the process of how artists get better.
However, there is a certain amount of expectation when it comes to critiques. When making comments like “cool” and “awesome” by themselves are great and all, but doesn’t forward the critique process that much nor helps the artist. We are looking for comments that’ll help the artists progress, like “That's great, but I think you should re-do his leg” or “Nice pencils, but your proportions are a bit weird”… Stuff like that.
Not only do we want to see critiques, we'd like to see answers and tips too in here. Having problems with a pose that you can get just right? Drop a line and someone will get back to you. This place is yours to get feedback, tips, and info to help you become that much better in your art!
Enough of the small talk… Lets get to the Workshop, shall we?
This installment is on Perspective!
http://drawingboard.toonzone.net/images/pagemaster/trompe.jpg
Copyright 2003 - Euroweb
Since the early 14th century, perspective has played a key role in the evolution of the visual arts, from drawing and painting, to sculpture and architecture. Despite the recent arguments of art history scholars of how perspective was discovered (Camera Obscura vs. various scientific studies of the great minds of the time), you cannot be considered a serious artist in the commercial field unless you have knowledge of the concept and able to apply it in one form or another.
There is too much material to cover about perspective in one workshop (and may continue on in another Workshop in the future), this primer may help clarify the concept a little more for you.
Basic (1 Point) Perspective:
Without going into the mathematical or scientific explanations, lets begin with the basics.
http://drawingboard.toonzone.net/images/pagemaster/perspective11.jpg
http://drawingboard.toonzone.net/images/pagemaster/perspective12.jpg
Basic (or 1 point) perspective works on the premise that dimensionality, in as artistic form, comes from eye level [horizon line] with lines converging (or diffusing, depending on what school of thought you have learned) to a central point at that level [Vanishing Point]. These converging lines act as a grid from which shapes, objects, people, masses, etc, are placed and scaled at the correct perspective on the horizon line. From there, you can create various shapes using the grid by using various lines
http://drawingboard.toonzone.net/images/pagemaster/perspective12a.jpg
One point perspective can be applied in a drastic fashion by moving the horizon line up or down on the page as well, but the grid alters significantly so be careful when doing apply the concept in this nature.
http://drawingboard.toonzone.net/images/pagemaster/perspective13.jpg
Basic (1 Point) Perspective - Interior:
http://drawingboard.toonzone.net/images/pagemaster/perspective1i1.jpg
When dealing with interiors with one perspective, the fundamental grid stays the same while its mechanics change to suit the situation. You use the same grid type, however, where you place your interior far wall on the grid determines the depth of the room.
http://drawingboard.toonzone.net/images/pagemaster/perspective1i2.jpg
Copyright 2003 - Amanda Wong/Nightflower
2 Point Perspective:
Perspective from two Vanishing points on the same horizon line (or two point perspective), has more to offer in terms of different view points you can do with an object/person/etc, but is a little more difficult than one point. The reasoning is that the grid lines [or Convergence lines] and vanishing points can vary; depending on the type of perspective you want for the image.
http://drawingboard.toonzone.net/images/pagemaster/perspective21.jpg
You still have the same fundamental set up with a horizon line, a vanishing point, and grid lines. However, you have multiple sets of points and lines now that you have to deal with, spanning towards each other from the their respected points.
http://drawingboard.toonzone.net/images/pagemaster/perspective22.jpg
Copyright 2003 - Amanda Wong/Nightflower
2 Point Perspective - Interior:
http://drawingboard.toonzone.net/images/pagemaster/perspective2i1.jpg
Interiors are a little easier when it comes to using 2 point perspective, because of how the grids from either vanishing point diffuse into each other. The way the grid lays out, it is easier to pick the depth and size of a room, but you have to remember to pick two vanishing points that will accomplish what you are trying to accomplish.
http://drawingboard.toonzone.net/images/pagemaster/perspective2i2.jpg
Copyright 2003 - Amanda Wong/Nightflower
3 Point Perspective:
http://drawingboard.toonzone.net/images/pagemaster/perspective3.jpg
Copyright 2003 - Amanda Wong/Nightflower
3 point perspective is even more trickier, and used mainly for either architectural or dramatic type of images. You deal with a third set of grids and vanishing point along with the standard 2 point. The trick to make this successful is to remember you are working on an X/Y axis for this one, much like graphing, and to make sure your vanishing points are plotted evenly and based on what types of perspectives you want. In fact, the multiple point perspectives work very similar to graphing on an X/Y axis in that you plot points on that grid to make a shape.
Well, that is it for now... For more info on perspective, check out Evensville College tutorial website (http://www2.evansville.edu/studiochalkboard/draw.html). Also, check out the Color Applications & Techniques workshop (http://forums.toonzone.net/showthread.php?t=81932) on how to use color on dimensioned shapes. If anyone wants to practice with what was learned or draw from observation, please by all means post them!
Any questions?
However, there is a certain amount of expectation when it comes to critiques. When making comments like “cool” and “awesome” by themselves are great and all, but doesn’t forward the critique process that much nor helps the artist. We are looking for comments that’ll help the artists progress, like “That's great, but I think you should re-do his leg” or “Nice pencils, but your proportions are a bit weird”… Stuff like that.
Not only do we want to see critiques, we'd like to see answers and tips too in here. Having problems with a pose that you can get just right? Drop a line and someone will get back to you. This place is yours to get feedback, tips, and info to help you become that much better in your art!
Enough of the small talk… Lets get to the Workshop, shall we?
This installment is on Perspective!
http://drawingboard.toonzone.net/images/pagemaster/trompe.jpg
Copyright 2003 - Euroweb
Since the early 14th century, perspective has played a key role in the evolution of the visual arts, from drawing and painting, to sculpture and architecture. Despite the recent arguments of art history scholars of how perspective was discovered (Camera Obscura vs. various scientific studies of the great minds of the time), you cannot be considered a serious artist in the commercial field unless you have knowledge of the concept and able to apply it in one form or another.
There is too much material to cover about perspective in one workshop (and may continue on in another Workshop in the future), this primer may help clarify the concept a little more for you.
Basic (1 Point) Perspective:
Without going into the mathematical or scientific explanations, lets begin with the basics.
http://drawingboard.toonzone.net/images/pagemaster/perspective11.jpg
http://drawingboard.toonzone.net/images/pagemaster/perspective12.jpg
Basic (or 1 point) perspective works on the premise that dimensionality, in as artistic form, comes from eye level [horizon line] with lines converging (or diffusing, depending on what school of thought you have learned) to a central point at that level [Vanishing Point]. These converging lines act as a grid from which shapes, objects, people, masses, etc, are placed and scaled at the correct perspective on the horizon line. From there, you can create various shapes using the grid by using various lines
http://drawingboard.toonzone.net/images/pagemaster/perspective12a.jpg
One point perspective can be applied in a drastic fashion by moving the horizon line up or down on the page as well, but the grid alters significantly so be careful when doing apply the concept in this nature.
http://drawingboard.toonzone.net/images/pagemaster/perspective13.jpg
Basic (1 Point) Perspective - Interior:
http://drawingboard.toonzone.net/images/pagemaster/perspective1i1.jpg
When dealing with interiors with one perspective, the fundamental grid stays the same while its mechanics change to suit the situation. You use the same grid type, however, where you place your interior far wall on the grid determines the depth of the room.
http://drawingboard.toonzone.net/images/pagemaster/perspective1i2.jpg
Copyright 2003 - Amanda Wong/Nightflower
2 Point Perspective:
Perspective from two Vanishing points on the same horizon line (or two point perspective), has more to offer in terms of different view points you can do with an object/person/etc, but is a little more difficult than one point. The reasoning is that the grid lines [or Convergence lines] and vanishing points can vary; depending on the type of perspective you want for the image.
http://drawingboard.toonzone.net/images/pagemaster/perspective21.jpg
You still have the same fundamental set up with a horizon line, a vanishing point, and grid lines. However, you have multiple sets of points and lines now that you have to deal with, spanning towards each other from the their respected points.
http://drawingboard.toonzone.net/images/pagemaster/perspective22.jpg
Copyright 2003 - Amanda Wong/Nightflower
2 Point Perspective - Interior:
http://drawingboard.toonzone.net/images/pagemaster/perspective2i1.jpg
Interiors are a little easier when it comes to using 2 point perspective, because of how the grids from either vanishing point diffuse into each other. The way the grid lays out, it is easier to pick the depth and size of a room, but you have to remember to pick two vanishing points that will accomplish what you are trying to accomplish.
http://drawingboard.toonzone.net/images/pagemaster/perspective2i2.jpg
Copyright 2003 - Amanda Wong/Nightflower
3 Point Perspective:
http://drawingboard.toonzone.net/images/pagemaster/perspective3.jpg
Copyright 2003 - Amanda Wong/Nightflower
3 point perspective is even more trickier, and used mainly for either architectural or dramatic type of images. You deal with a third set of grids and vanishing point along with the standard 2 point. The trick to make this successful is to remember you are working on an X/Y axis for this one, much like graphing, and to make sure your vanishing points are plotted evenly and based on what types of perspectives you want. In fact, the multiple point perspectives work very similar to graphing on an X/Y axis in that you plot points on that grid to make a shape.
Well, that is it for now... For more info on perspective, check out Evensville College tutorial website (http://www2.evansville.edu/studiochalkboard/draw.html). Also, check out the Color Applications & Techniques workshop (http://forums.toonzone.net/showthread.php?t=81932) on how to use color on dimensioned shapes. If anyone wants to practice with what was learned or draw from observation, please by all means post them!
Any questions?