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The Huntsman
03-19-2011, 04:48 PM
I’m sick of Rule The Worlds so I’m going to try to do something different. I’m still working on a few things, but I want to see if there are enough people interested in this game before it officially begins. This game is going to be a bit more “real time” than some of the other games. When you make an action, I will carry out your action as soon as I get the chance. People will go about making actions, trying to survive the zombie apocalypse. At certain points, usually once or twice a day, I will advance the game time by six hours, since we can’t use true “real time” due to different schedules. If enough people want to play this game, I’ll get a map diagram made to show the town’s layout.

I need everybody who wants to play to make their characters. Everybody starts with 12 in every stat. You get an additional 20 to spend as you see fit; the maximum a stat can have is twenty, and you can see what the stats do in their explanations below. You have to select three skills as well; skills start at ten, but you will get five skill points to improve those selected skills per level and can gain more if you have high intelligence. Everybody can carry three items at a time, but strength allows you to carry more. Everybody can also potentially get a follower once the game begins, but charisma allows you to have more than one.

Name:
Background:
S: 12
P: 12
E: 12
C: 12
I: 12
A: 12
L: 12
Skills:

Backgrounds

Arsonist You were incarcerated for your pastime activities, but the zombies did you a favor by eating your guards. You get the explosives skill for free, with a ten point bonus, and start the game with three molotov cocktails.

Civilian You were just trying to get by in life, day to day, and the zombie apocalypse hasn’t really changed that – except for the increased chance of death. However, your miscellaneous job has given you an additional five stat points.

Doctor You have trained your whole life to help save lives, but nothing could have prepared for you the zombie apocalypse. However, your medical training does give you the medic skill for free, with a ten point bonus, and you start the game with two medkits.

Firefighter You used to use your axe to bust down doors in burning buildings, but busting zombies works just as well. Your training gives you the melee skill for free, with a ten point bonus, and you start the game with your trusty fire axe.

Military Sniper Your unit was deployed to monitor the situation, but your colleagues didn’t get to monitor for very long. Your training gives you the rifles skill for free, with a ten point bonus, and you start the game with a sniper rifle. Unfortunately, you only have five bullets left in the clip.

Police Officer You took this job to “protect and serve”, but recent events have caused you to realize just how powerless you actually are. However, your training does give you the pistols skill for free, with a ten point bonus, and you start the game with a handgun. Unfortunately, you only have two clips left, but your partner is still alive so you’ll have a follower to help you out.

Politician You’ve spent a lot of time on the campaign trail, but unfortunately, zombies can’t vote. However, your silver tongue gives you the persuasion skill for free, with a ten point bonus, and you’ll know certain things about the city that others do not.StatsStrength Strength increases your carrying capacity and allows you to move certain obstacles out of the way. If you are caught by a zombie, strength gives you a better chance to push the zombie away from you before you are infected.
12, 13 – Nothing.
14, 15 – +1 carrying capacity, +2 strength roll.
16, 17 – +2 carrying capacity, +4 strength roll.
18, 19 – +3 carrying capacity, +6 strength roll.
20 – +4 carrying capacity, +8 strength roll.

Perception Perception improves your chances to locate things that others may miss, and zombies will be less capable of sneaking up on you.
12, 13 – Nothing.
14, 15 – +2 perception roll.
16, 17 – +4 perception roll.
18, 19 – +6 perception roll.
20 – +8 perception roll.

Endurance Endurance increases the amount of time you can stay awake before you grow too tired to continue, and if you are infected, it increases the amount of time you have to find a medkit before you turn.
12, 13 – Nothing.
14, 15 – 42 hours, 6 hours.
16, 17 – 48 hours, 12 hours.
18, 19 – 54 hours, 18 hours.
20 – 60 hours, 24 hours.

Charisma Charisma improves your ability to reason with NPC survivors, granting you a bonus to social rolls and increasing your maximum amount of followers.
12, 13 – Nothing.
14, 15 – +1 follower, +2 social roll.
16, 17 – +2 followers, +4 social roll.
18, 19 – +3 followers, +6 social roll.
20 – +4 followers, +8 social roll.

Intelligence Intelligence increases the amount of skill points that you get per level.
12, 13 – Nothing.
14, 15 – +3 skill points.
16, 17 – +6 skill points.
18, 19 – +9 skill points.
20 – +12 skill points.

Agility Agility improves your ability to climb certain obstacles and avoid being grabbed by zombies.
12, 13 – Nothing.
14, 15 – +2 agility roll.
16, 17 – +4 agility roll.
18, 19 – +6 agility roll.
20 – +8 agility roll.

Luck Luck makes good things happen for you.
12, 13 – Nothing.
14, 15 – +2 luck roll.
16, 17 – +4 luck roll.
18, 19 – +6 luck roll.
20 – +8 luck roll.Skills

Climbing You are proficient at climbing.
Explosives You are proficient with explosives.
Fortification You are proficient at fortifying strongholds.
Lockpicking You are proficient at lockpicking.
Medic You are proficient at treating wounds.
Melee You are proficient at melee combat.
Persuasion You are proficient in smooth talking.
Pistols You are proficient with pistols.
Rifles You are proficient with rifles.
Running You are proficient at running.
Survival You are proficient at cooking and purifying water.

Jmill
03-19-2011, 05:10 PM
This oughta be a nice shakeup from Rule the World. Of course, it's eventually going to end up in the multiverse, but still.

Name: Patrick Evans
Background: Arsonist
S: 14
P: 14
E: 16
C: 15
I: 17
A: 14
L: 15
Skills: Explosives, Pistols, Running, Survival

JasonFox
03-19-2011, 06:13 PM
Name: Harvey Abermann
Background: Politician
S: 14
P: 16
E: 15
C: 12
I: 18
A: 12
L: 17
Skills: Survival, Running, Lockpicking, and Persuasion.

The Huntsman
03-19-2011, 06:15 PM
Name: Harvey Abermann
Background: Politician
S: 14
P: 16
E: 15
C: 12
I: 18
A: 12
L: 17
Skills: Running, Lockpicking, and Persuasion.You get persuasion for free because of your background. You can select a fourth skill.

JasonFox
03-19-2011, 06:20 PM
You get persuasion for free because of your background. You can select a fourth skill.

Then I shall add Survival

jph139
03-19-2011, 07:54 PM
Interesting... yeah, no reason not to give it a shot. Before coming up with a character, though, where is this city? Is it an specific city, like Boston or New York or LA? Is it just a generic "City of Townsville" sort of place? If so, what's the climate like?

The Huntsman
03-19-2011, 08:04 PM
Interesting... yeah, no reason not to give it a shot. Before coming up with a character, though, where is this city? Is it an specific city, like Boston or New York or LA? Is it just a generic "City of Townsville" sort of place? If so, what's the climate like?I don't think I can use a real city, as I have to make the map diagram from scratch and everything is going to be unrealistically compact. However, it'll be a northern city. Cold weather.

jph139
03-19-2011, 08:26 PM
Name: Malachy Maguire
Background: Firefighter
S: 16
P: 15
E: 17
C: 13
I: 13
A: 12
L: 18
Skills: Melee, Medic, Survival, Fortification

The Huntsman
03-19-2011, 11:38 PM
We'll need more than three players to play. I spent the past few hours working on this map diagram (http://i.imgur.com/M5DSe.jpg), although it doesn't look like it took me that long. I'm not creative and I'm not an architect, so it's not a very well designed city, with oddly named building placed sporadically. However, it's a matter of function over form, so what matters more is that the buildings exist rather than where the buildings are. There are still some blank places on the map, if anybody has any suggestions for possible locations. I still need to add a few more buildings, however, so I'll get the map filled eventually.

JasonFox
03-19-2011, 11:43 PM
Are we all starting together in the same area or is the plan to meet up with certain people along the way or are we just doing whatever we want in a Zombie Apocalypse. :anime:

The Huntsman
03-19-2011, 11:50 PM
Are we all starting together in the same area or is the plan to meet up with certain people along the way or are we just doing whatever we want in a Zombie Apocalypse. :anime:People will start in certain areas depending on their backgrounds. For example, arsonists and police officers will start near the police department. People will be able to travel across the map in an instant, but I may have to impose an action limit when you travel a long distance, because there's only so much you can realistically do in six hours.

Players can cooperate with one another if they want, or they can kill one another and steal any supplies they have. The goal is to survive as long as possible, perhaps a week game-time before the military arrives in full, but it's possible everybody will be dead by then. I know that big medical center seems like it would have a lot of medkits, but the game would be too easy if I had that be the case. There are going to be a decent amount of NPCs who will have stolen a lot of the supplies already.

ToonFaithful
03-20-2011, 12:23 AM
My first attempt, tell me if I did anything wrong.

Name: Derrick Son
Background: Military Sniper
S: 16
P: 14
E: 16
C: 14
I: 15
A: 14
L: 15
Skills: Rifles, Pistols, Explosives, Survival

Blankments
03-20-2011, 02:01 PM
I liked RTW, so why not try this?

Name: Stuart Smogly
Background: Civilian
S: 14
P: 15
E: 15
C: 17
I: 17
A: 14
L: 17
Skills: Pistols, Persuasion, Survival

The Huntsman
03-20-2011, 02:06 PM
I liked RTW, so why not try this?

Name: Stuart Smogly
Background: Civilian
S: 12
P: 14
E: 15
C: 17
I: 17
A: 12
L: 17
Skills: Pistols, Running, Persuasion, SurvivalYou only get three skills; the others have four because they selected a background that gave them a free skill. However, civilian gets five extra stat points, which it doesn't look like you've spent. Stat points are rare because you can't increase them in the game.

Blankments
03-20-2011, 02:08 PM
You only get three skills; the others have four because they selected a background that gave them a free skill. However, civilian gets five extra stat points, which it doesn't look like you've spent. Stat points are rare because you can't increase them in the game.

Oh, okay. I fixed it!

Superpan
03-20-2011, 03:48 PM
Name: Ryan McCarthy
Background: Police Officer
S: 14
P: 16
E: 15
C: 14
I: 16
A: 14
L: 15
Skills: (Pistols), Running, Medic, Survival

The Huntsman
03-20-2011, 04:04 PM
Name: Ryan McCarthy
Background: Police Officer
S: 14
P: 16
E: 15
C: 14
I: 16
A: 14
L: 15
Skills: (Pistols), Running, Medic, SurvivalHere is your partner.

Name: Richard Marshall
S: 12
P: 20
E: 14
C: 16
I: 18
A: 12
L: 12
Skills: Explosives, Fortification, Pistols,

A grizzled veteran, Richard was just one day away from retirement when the outbreak began. While his age has slowed him, his years of experience may prove invaluable; his senses are far more advanced than most people, and his part-time job as a construction worker has gives him an understanding of explosives and fortification techniques.

I'm almost done with the map. Still some blank areas, but I'll probably throw in random things like a carnival or something.

The Huntsman
03-20-2011, 06:11 PM
This is probably the final map update (http://i.imgur.com/1qZ84.png), unless people see an obvious needed building that I missed. There are still a few blank places on the map, but it doesn't need to be 100% cluttered. And keep in mind that this isn't an accurate map; things aren't really that close to one another and the building sizes aren't to scale.

Now I have the "fun" task of writing out information on each building in a word document, so that I have everything ready when players enter a building and want to explore it. Nothing is set in stone, and things will change depending on what players do, but having something to go by will help.

We have six players at the moment. Hopefully more join in.

Superpan
03-20-2011, 08:08 PM
Prescott Pharmaceuticals. Nice touch.

jph139
03-20-2011, 09:32 PM
Ha, Meerkat Manor... cute. Is Worthington the name of the city, or just an important person in the city that everything's named after?

The Huntsman
03-20-2011, 09:43 PM
Ha, Meerkat Manor... cute. Is Worthington the name of the city, or just an important person in the city that everything's named after?I'm not very creative, so I either gave things random names or just borrowed a name from something else. :p As for Worthington, it was originally going to just be the name of a wealthy family, but I decided to name the town Worthington after a search result indicated that there are, in fact, towns called Worthington.

I'm honestly not sure how this game will go. I've played D&D and other roleplaying games, but I've never really hosted an RPG outside of Rule The World. But it's just a game so if it doesn't work out, no harm will come from it.

ToonFaithful
03-22-2011, 07:45 PM
When is this game going to start?

The Huntsman
03-25-2011, 12:24 AM
I’m sorry, folks, but I’m just not feeling this game after all. If it’s any consolation, the amount of time you wasted making a character is nothing compared to the amount of time I wasted trying to put it all together. Perhaps I’ll try to get a Rule The World started up, but I’m feeling rather apathetic at the moment.