PDA

View Full Version : Race in Video Games



Mynd Hed
12-03-2008, 12:32 PM
I read an interesting article (http://www.gameplayer.com.au/gp_documents/Racially-Motivated.aspx?Page=1) over on Gameplayer on the subject.

I dunno, on the one hand, it's pretty hard to justify characters like Barret from FF7 or Cole Train from Gears of War as anything other than blatant stereotypes. And I can sort of get the article's point that such stereotypes wouldn't be so bad if they were balanced with a couple of minority characters who DIDN'T fit the stereotype, which far more often than not isn't the case.

On the other hand, such "token non-stereotypes" can be pretty intrusive. Anyone here watch 30 Rock? They've got an educated, well-spoken black character named Toofer who is OBVIOUSLY there solely to provide a balance for Tracy Jordan, a walking, talking black stereotype of the first stripe. They're able to make him a pretty neat character nonetheless, but your average action video game has a lot less room for developing characters than your average sitcom.

I also take issue with the article's definition of the "usual racism" you see in video games as
defined by a “primarily white universe” in which protagonists and NPCs are “more often than not white”.

I mean, that's just logical: if you're talking about a game that was designed by an American developer, targeted at an American audience and set in the United States, where white people make up 76% of the population, then why shouldn't the majority of characters be white? They're called MINORITIES for a reason: statistically, there are less of them. Representing that in games is called "verisimilitude" and there's nothing wrong with it.

I think the more pressing issue is making sure that minority characters that are featured aren't depicted in offensive ways, and making sure that games with customizable main characters include enough ethnic variety that players of any ethnicity can, if they so choose, craft a character that they feel represents them. The fact that it's taken so long to include the option to play as women in games like Fable 2 and Fallout 3 is kind of disturbing. I mean, that should've been a standard feature in all games that allow character creation from Day 1.

I think the article makes a good point that many gamers have a knee-jerk reaction against charges of racism in games. Because our favorite hobby comes under fire for ridiculous reasons so often, we're sort of predisposed to reject all criticism out of hand, even if there might be some validity to it. There's also an attitude that as long as a game is fun to play, that all of the implications of its plot and setting become irrelevant, which can be a fallacy when taken to extremes.

On the other hand, when you've got people making an issue out of things like Resident Evil 5 ("There are BLACK ZOMBIES in a game set in Africa? And they're getting SHOT AT? OH NOEZ!") I think they're doing their cause more harm than good.

So that was a good seven paragraphs spent rambling without reaching any real conclusions, but even if there are no obvious and immediate solutions, I think the topic at least bears thinking about. What do you think?

tb4000
12-03-2008, 05:15 PM
I think there are some developers who do pander to the stereotype, but I would say there are about as many that don't. I don't like characters to be tokens, but I would say, "this black guy or girl who is the protagonist, could they have been white?" That's how I judge it. I look at Mirror's Edge and Crackdown, two games that have an asian chick and a black dude as their respective heroes, and I'm sure originally they were considered to be white, but along the lines someone said, no.

Silverstar
12-03-2008, 10:20 PM
The lack of ethnicities in video games in some cases stems from lack of cultural knowledge and experience with said ethnicities: games produced in Japan, for example, come from a nation which isn't teeming with African-Americans or any other races besides Asians, so there's not the pressure to represent other ethnic groups there the way there is here.

Add to that the simple fact that writers and producers can only write/produce what they know. Based on what I've seen (I don't know this for a fact, so if I'm wrong, please forgive me and don't hesitate to correct me), the majority of game designers and programmers in the US are white, and so obviously they wouldn't possess first-hand knowledge of what it is to be black or Asian or some other culture. Sadly, many peoples' only knowledge of other races are the stereotypical images and characterizations that they see on TV and in movies.

So while I, as a multi-ethnic person, would like to see more non-stereotypical ethnic characters in video games, I realize that such characters are often the exception, not the norm, and given the above, I can accept the ethnic characters presented to us, provided they're not too over-the-top stereotypical.

That said, political correctness can go too far. The aforementioned Resident Evil 5, which depicts Africans becoming zombies and getting shot, raised the ire of some, but really what did these people expect? RE is a game about shooting zombies; they weren't-and shouldn't-make an excpetion just because this particular installment took place in Africa. Would these protestors have rather the game designers changed all of the native Africans to Caucasians? To me, an Africa completely devoid of Africans would've been far more offensive than African zombies. Then you have games like Gun and SunsetRiders, which featured Native American enemies for the player to shoot at. The main female character of Gun says something along the lines of how she'd rather be killed than be approached sexually by a Native American. This same damsel never passes up an opportunity call them "savages" and at the end of the level, she proudly declares how the hero of the game shot so many of them dead in their tracks. As a part Native American, I can understand why some Native Americans would be upset over such depictions, seriously, it's some pretty awful stuff; but on the other hand, that was how many white/Native American relationships were during that period in history. It's not something I look back upon with pride or contentment, but that's often the way it was back in the Old West. To me, keeping in mind when games like these took place so we can all learn from our past mistakes is better than trying to "white out" history and pretend such skirmishes and tensions never existed.

Just my 2 cents.

Eddy
12-03-2008, 10:59 PM
Racism is a disgusting thing. But the race card is played far too often. If we're ever going to stop racism, the first step would be to stop drawing attention to it.

It's true that video games featuring black main characters are sparse, and many of them resort to being a stereotype. But there are plenty of great characters out there who happen to be black. Take Killer7's Garcian Smith, for example. Garcian is no stereotype. He's cool, calm, collected, and a total badass. But there's more to him than that as the player progresses through the game, but I don't want to go into spoiler territory. It's just a shame that Killer7 is such an overlooked game, because Garcian and the rest of the cast really don't get the recognition they deserve.

I thought the Resident Evil 5 arguements were ridiculous from day one. When I saw the trailer, I didn't even pay attention to the color of the zombies skin. I was too caught up on how awesome and intense the game looked like it was going to be. All I saw were zombies. I don't care if the zombies are white, black, green, or purple--if they're trying to kill me, I'm going to kill them. And the fact that it takes place in Africa, well, makes sense that the majority of the zombies happen to be black.

No one had any problems killing all the white zombies, because a white man killing white zombies is okay. But a white man killing black zombies is apparently crossing the line. And not to beat a dead horse, but what about Resident Evil 4? Sure, they were still white, but they were Spanish. I saw no outcry over Leon going into this Spanish village and blasting away spainiard after spaniard zombie.

Mynd Hed
12-04-2008, 12:37 AM
I look at Mirror's Edge and Crackdown, two games that have an asian chick and a black dude as their respective heroes, and I'm sure originally they were considered to be white, but along the lines someone said, no.


But there are plenty of great characters out there who happen to be black. Take Killer7's Garcian Smith, for example. Garcian is no stereotype. He's cool, calm, collected, and a total badass. But there's more to him than that as the player progresses through the game, but I don't want to go into spoiler territory.

I don't think anyone would argue that there are NO good examples of minority characters in video games, but they do tend to be the exception rather than the rule. And I think the bigger question is whether the really egregious examples of blatant stereotyping, like Gears of War's big dumb jive-talking black pro athlete character, stand out as much as they would in any other medium, or if people tend to turn a blind eye if the rest of the game is good.

Daxdiv
12-04-2008, 01:56 AM
Honestly the only positive black people I can remember so far is Captain Anderson, and to a lesser extent Ambassador Udina from Mass Effect, but then again that does take place in the future where I assumed that people of earth majority would be made of people of different races. Also Pokemon does have a few Black characters, in Shadows of Almia, your base leader Barlow is Black, his stereotype is that he is strong. Pheobe to me is somewhat up in the air since I thought it was a very dark tan, but she does look black.

I also thought that the RE5 Racism thing was stupid, I see a Zombie, I'll kill it, I don't care what color it is, if you're not going to kill it because it black? Well see you in hell then, I'll be there after you.

Mikintosh
12-04-2008, 06:29 AM
Zasamel from Soul Calibur III, Dee Jay, Balrog & Birdy from Street Fighter...well, none of those are all that great but how about Elena from SF3?

EinBebop
12-04-2008, 08:41 AM
Add to that the simple fact that writers and producers can only write/produce what they know. Based on what I've seen (I don't know this for a fact, so if I'm wrong, please forgive me and don't hesitate to correct me), the majority of game designers and programmers in the US are white, and so obviously they wouldn't possess first-hand knowledge of what it is to be black or Asian or some other culture. Sadly, many peoples' only knowledge of other races are the stereotypical images and characterizations that they see on TV and in movies.I think it goes even deeper, to a fear of the 'r-word'. If I try to write an ethnicity, I'm sure i'll screw something up. But I'm sure ignoring the ethnicity of the character (write them like a white person, ignoring the potential cultural background of the character) isn't the answer either. Heck, that might even make things worse to the paranoid mind, as people might take the character flaw I wouldn't think twice about assigning a white person and read into it. And yes, I think I see the impact of that in television and films, as minorities are sometimes portrayed as 'too perfect', in the sense of being the least flawed characters.

Blackstar
12-04-2008, 08:42 AM
Zasamel from Soul Calibur III, Dee Jay, Balrog & Birdy from Street Fighter...well, none of those are all that great but how about Elena from SF3?

...Or Dudley from SF3. He's black also,in addition to being a rich, cultured gentleman boxer.

tb4000
12-04-2008, 09:45 AM
I am black, as most of you on here know, and I confess I do take a little ire at the trend of ghetto thug gangbanger games that are out there. Granted, I appreciate the effort put into making them somewhat fun and playable, but everytime I see a commercial or ad featuring some big dumb ghetto looking black dude decked out in his clique's colors and crap, brandishing two uzi's, I'm like...come on, are we really doing this?