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Speedy Boris
08-13-2008, 08:21 AM
http://www.gametrailers.com/player/38283.html

Never played Ikaruga, but it looks as needlessly difficult as Castle Shikigami 2. I really hate bullet hell shmups where you can't even develop a strategy for dodging bullets, as they often take up almost the entire screen.

Other than F-Zero GX and DMC3, I've played all the rest, and I'd say they're appropriate choices. Though I always felt the ORIGINAL Battletoads Hoverbike level wasn't as difficult as the one from Battlemaniacs. There were only a small handful of times I made it past the Battlemaniacs hoverbike level as a kid, and then my nerves were so shaken that I quickly lost whatever small amount of lives I had left on the snake riding stage.

Any games you felt should've been on here?

Desensitized
08-13-2008, 08:34 AM
TMNT NES.

I never made it past Stage 3 as a kid, but even after picking it up on the VC a while ago, it's still hard. I can't make it to the end of the final stage, which is annoying because I get RIGHT to the end of it every freaking time.

Also, I think they should have listed Contra by series because, Hard Corps and 4 are much harder than the original NES version. Zelda 2 is grindable, which destroys any challenge in there. If you were gonna choose a hard Ninty game, you go the full nine yards and put the Lost Levels on there. Smash TV, Bayou Billy, and Alien Soldier brought me to my knees. I probably would have put them in. It's a good list, most of the games listed (other than Contra, Zelda 2, and DMC3) absolutely destroyed me.

GWOtaku
08-13-2008, 08:41 AM
Wow, I think me and my brother used to actually beat TMNT NES. However that's probably because we played it too much, and also the first few times we used Game Genie to have infinite health. Without that we might not have had the patience, but once we learned the game became beatable without any advantages.

Also, we wasted a stupid amount of time stocking up scrolls for every turtle on stage 3. Without them, the game is definitely a lot harder. I imagine the technodrome is a massive pain if you can't snipe it.

Anyone00
08-13-2008, 08:44 AM
Yup, Battletoads the game were 95% of the people who played it never got past the first bike stage without cheating.

What no Fantasy General? Well I guess that didn't get on there because the game gave you general that seemingly rewarded you for specialization but would artificially crank up the difficulty if you did specialize. Plus GT tends to be console centric.

Shawn Hopkins
08-13-2008, 08:44 AM
Any top ten most difficult list that includes Adventure of Link is ridiculous. That game isn't difficult at all, really, unless whoever played it didn't upgrade Link's hearts at all or something.

Castlevania's difficulty is often overstated. It's not that impossible, really, except for Death. And there are a couple of reasonably easy ways to beat him, even without much strategy you can luck into it. It even has unlimited continues.

Contra isn't impossible with three lives because you can earn more. I got to the last level, at least.

These are basically "popular games that most casual gamers know about that are kind of difficult." It didn't even mention Shadow of the Beast.

I agree Battletoads is hard, although probably not the hardest. I remember the gamer's despair I felt after getting through the horrible biker level and realizing it just got harder from there.

Anyway, other really difficult games include Wizardry, Adventures of Bayou Billy ( I couldn't beat the damn thing with a Game Genie), the NES Silver Surfer and especially the completely unplayable NES Dragon's Lair.

Eddy
08-13-2008, 09:31 AM
I never could get past the second stage of F-Zero GX.

tb4000
08-13-2008, 09:40 AM
Battletoads actually made me cry as a kid. It seriously did. I got that crap for Christmas because I read the reviews and was like, "can't wait to hook this up, man!" Bike level took me about three weeks to finally beat, got to that level with the hypno disk thing chasing you...could never finish it.

Wounded_Dragon
08-13-2008, 09:44 AM
The list did start with "these games are difficult, but not what would be considered broken"

Ducard
08-13-2008, 10:17 AM
Japan can be just so hilarious sometimes (http://www.youtube.com/watch?v=sQZuidKexBQ&feature=related). Hardest boss ever?

NES TMNT was the hardest game I've ever beaten. Good grief. If I remember right, you only get one pizza to heal one turtle for the final two stages. The Technodrome was simply insane.


Also, we wasted a stupid amount of time stocking up scrolls for every turtle on stage 3. Without them, the game is definitely a lot harder. I imagine the technodrome is a massive pain if you can't snipe it.

The frustrating thing was spending hours stocking up... only for your character to accidently walk into a new item and lose all the cool weapons. Yargh.

Strollymonster
08-13-2008, 10:24 AM
The list did start with "these games are difficult, but not what would be considered broken"

Probably why Superman 64 didn't make the list.

Anyways, I feel Blast Corps should be on here. Getting Platinum medals was practically impossible.

Jave
08-13-2008, 11:20 AM
Good choices. I remember never going past the Hoverbike stage in Battletoads. Zelda 2 gave me hours of pain too, although I did beat it in the end.

Where's Super Mario Bros. Lost Levels? That one is arguably harder that a lot on the list (Definitely harder than Contra and Castelvania).

Speedy Boris
08-13-2008, 11:33 AM
TMNT NES.

I never made it past Stage 3 as a kid, but even after picking it up on the VC a while ago, it's still hard. I can't make it to the end of the final stage, which is annoying because I get RIGHT to the end of it every freaking time. Yeah, I think as a kid I got stuck on stage 3 as well. I think I originally got confused as to what path to take so that you could use the minimum amount of missiles without having to search for a lot of them. Only recently did I play a bit farther and finally reach the Technodrome.
Castlevania's difficulty is often overstated. It's not that impossible, really, except for Death. And there are a couple of reasonably easy ways to beat him, even without much strategy you can luck into it. It even has unlimited continues. It's not impossible, but it had that annoyance with many NES games: Being bounced back if you get hit. Ninja Gaiden had it too. It makes both games extremely frustrating at times. Where's Super Mario Bros. Lost Levels? That one is arguably harder that a lot on the list (Definitely harder than Contra and Castelvania). Indeed. Thank goodness Super Mario All-Stars allows you to save each level as opposed to each world for the other games in the collection. I can't imagine playing that on an actual Famicom without that capability.

Punisher
08-13-2008, 11:33 AM
F-Zero GX shouldn't be so low on the list. I mean, it's hard, but not the kind of hard that just pisses you off and makes you want to quit. Plus, there were only ten chapters so if you just kept at it, they would be over soon enough. That last chapter though...damn. It was an absolutely awesome track, but it required complete perfection. Either way, it should never be considered harder than Ikaruga. I used about five continues(at five lives each) beating it on freaking easy mode. Here's the kicker-there are only five missions.

DOA4 and Doom 2 should be considered as well. DOA4 because it can take first time players upwards of half an hour to beat arcade mode on their first try because of the final boss who can teleport randomly around the level, ususally right behind you, and perform a grapple that takes away half your life in one hit. Doom 2 would probabaly be on the list if it didn't have such a forgiving save system.

Anyone00
08-13-2008, 11:53 AM
Doom 2 wasn't really all that hard unless it was on the hardest difficulty level then it was kill all you want they'll be back before you know it.

The last boss was a pain though.

Eddy
08-13-2008, 11:55 AM
Good choices. I remember never going past the Hoverbike stage in Battletoads. Zelda 2 gave me hours of pain too, although I did beat it in the end.

Where's Super Mario Bros. Lost Levels? That one is arguably harder that a lot on the list (Definitely harder than Contra and Castelvania).
I was wondering that too. Lost Levels is a nightmare and really should have been on that list.

Shawn Hopkins
08-13-2008, 11:59 AM
The list did start with "these games are difficult, but not what would be considered broken"

That would rule out my Dragon's Lair suggestion, then.

SirLemming
08-13-2008, 01:35 PM
The list did start with "these games are difficult, but not what would be considered broken"
I'm still not completely sure how they make that call. Obviously if a game is literally impossible or has severe technical flaws, it qualifies as broken. Anything less than that would have to fall into the "by design" category; bad design included. I suspect the other criterion at work here is that the game has to actually be fun to play, despite extreme frustration. That gets more subjective, but if they literally hunted down the most difficult games ever, the result would most likely be a handful of badly designed, un-playtested independent games that nobody cares about. Which could qualify as "broken", but not quite literally.

ShawnHopkins mentioned Shadow of the Beast. The Genesis version would definitely be considered broken; when the game was ported to the system, it was inadvertently sped up due to the hardware differences, which made an already insanely difficult game pretty much impossible. The original version doesn't really seem "broken" in terms of glitches and such, but it is very badly designed to the point of not being fun at all without using an emulator with state saves. (You literally have only one life for the entire game, and no continues.) Sure is beautiful to look at and listen to, though.

Desensitized
08-13-2008, 04:41 PM
I never made it past the second stage in F-Zero GX. Every time I tried, it felt like the equivalent of throwing myself into an open bonfire.

TKnHappyNess
08-13-2008, 05:37 PM
Probably why Superman 64 didn't make the list.

They were going for the Top 10 games people have actually played. Superman 64 doesn't count since only the complete idiots and the Nerd have played it, the latter trashing it the only way he knows how.

Michael24
08-13-2008, 06:02 PM
Wow. I never knew Battletoads was considered such a hard game. That was one of my favorites as a kid, and I beat it many times. Same for the original Ninja Gaiden, though sometimes I didn't have the patience to play it all the way to the end. Contra was difficult the first few times, but after awhile I didn't have much trouble and got to the point where I could beat it in about 20-something minutes. To this day it's still a breeze for me.

The original Ninja Turtles was pretty darn difficult, though. (Only reached the end once and never beat it.) And in recent years I had great difficulty in beating The Joker on the bridge in Batman: Vengeance and stopping Daisy from driving off a cliff in The Dukes of Hazzard: Return of the General Lee. :D (I must have played that darn mission close to 30 times before I was finally able to knock her car off the road and stall it for her.)

mookie75
08-13-2008, 07:52 PM
Well, I beat all the NES games they listed back in the day. I've never played the rest of the games on the list though.

I'm proud to say I beat the hardest game (according to GameTrailers) many times in my youth. :anime: I remember that my younger brother and I always tried to play Battletoads on 2 player mode, but we could never get past the Turbo Tunnel (the first bike stage) when there were two of us. It was too hard to keep track of where you were when there were two bikes occupying the same space....


Does anyone remember Solar Jetman on the NES? That game had some intense difficulty on the later planets, but dang if it wasn't unique and fun at the time.

Tenku
08-13-2008, 07:58 PM
I never could get past the second stage of F-Zero GX.

I never made it past the second stage in F-Zero GX. Every time I tried, it felt like the equivalent of throwing myself into an open bonfire.

AH.

I thought all this time I just sucked. Glad this is not the case.

Punisher
08-13-2008, 09:57 PM
Geesh, I didn't know this many people had difficulty with the early chapters in F-Zero GX. Makes me want to pay it again to see if I'm still any good with it.

Wonderwall
08-13-2008, 10:14 PM
I've never played the original Battletoads but it looks almost exactly like Battlemaniacs. That was one tough game. Me and my brother could never get past the bike part as kids. In fact it wasn't until about 4 years ago, when I was a teen I decided to put it in, and finally beat it( my brother still couldnt beat it ). To my horror the game didn't get any easier and I was rocked by the snakes.

Contra and Castlevania I'm quite familiar with. Never beat them as a kid, and never really played them since. Devil May Cry 3 was the only one that I beat. Was it hard, hell yea, but eventually I got used to it, and eventually I played it like it was normal. But man that first mini boss battle was an eye opener.

KCJ506
08-13-2008, 10:22 PM
Never could beat Battletoads and TMNT NES without cheating.

Hell I think Battletoads In Battlemaniacs was much harder because at the part when you're on the speedbikes and it goes REALLY fast there's no warp zone. The fifth level on that game was an even bigger pain in the ass.

Shawn Hopkins
08-14-2008, 07:38 AM
They were going for the Top 10 games people have actually played. Superman 64 doesn't count since only the complete idiots and the Nerd have played it, the latter trashing it the only way he knows how.

I played it. I got farther than the nerd, too. I don't believe it deserves to be on a top ten most difficult list. Sure, it has unforgiving time limits in some of the "rings and randomness" sections, but once you get to the actual levels the main part of the difficulty comes from the game being so poorly programmed, not from the design. There was a part with a bomb in the first real level where I figured, oh, I'll just use freeze breath on it. So I tried it a few times and it didn't work. I spent about an hour running around the level looking for a different solution. Then I came back to try the freeze breath again and for whatever reason, it worked. I'm not sure why that was so hard to pull off. I think the game was just really picky about where you were positioned.

Juu-kuchi
08-14-2008, 08:07 AM
Wow, I actually wholly agree with this list. They pretty much covered all the games I've played that are of high difficulty and potential for vexing me.

Speedy Boris
08-14-2008, 10:37 AM
The fifth level on that game was an even bigger pain in the ass. Oh, you mean Tracktors? Man, was that difficult. The problem was that it was tough to turn 90 degrees at just the right microsecond of time so that you could keep your speed up. For example, if you had to go down and you kept holding right for too long, you wouldn't turn as fast, and the enemy would catch up and slice you in half. I can't tell you how many tries it took to get that stage right.

Double Dragon 3 should've been on there as well. Was a few lives (and/or continues) too much to ask? Good gravy.

Bubblegum Girl
08-14-2008, 11:14 AM
Final Fantasy(NES, not the remakes) and Final Fantasy IV should have made the list since I feel that these RPGs are really hard to play. ;)

tb4000
08-14-2008, 01:28 PM
Remember the Quickman level from Mega Man 2? Where you had to keep falling through these gaps that had lasers immediately flying out of them that were one-hit kills?

Bubblegum Girl
08-14-2008, 02:07 PM
Remember the Quickman level from Mega Man 2? Where you had to keep falling through these gaps that had lasers immediately flying out of them that were one-hit kills? That's only if you're not using Flashman's Time Stopper power. ;)

Mynd Hed
08-14-2008, 05:03 PM
Final Fantasy(NES, not the remakes) and Final Fantasy IV should have made the list since I feel that these RPGs are really hard to play. ;)


Since RPGs can be conquered with a liberal amount of grindage, though, I don't know that they really count. At the end of the day they're not tests of skill, just persistence.

Wolfie~Giri
08-14-2008, 05:48 PM
Yes, yes, Ninja Gaiden should be right up there. I've been stuck on the second boss for a long time in the xbox version and it's most likely going to stay like that. I really wanted to enjoy the series (Specifically the DS version) but it's just too frustrating to handle. /=

Zeonic Freak
08-14-2008, 10:21 PM
I think one of the most difficult bosses for any game ive played is Bunta in the Initial D games.

Pretty much if you put like 100+ hours in the arcade games, and you have the fastest time on Akina downhill, chances are, Bunta isnt that bad. Ive got the game on my ps2 Special Stage, and ive spent like 30+ tries on him, and he seems to pull away at the end. But, that does give you alot of good practice time on the course and you can put that to good use on the arcade machines. I think my fastest time so far on Akina DH is 3'09, which is accually average time for most players.

And if you do break from the game, you will lose your skill, and it does take alot to get that back. I think thats one of the hardest parts of that game, is trying to get your skill back...

nowlight
08-15-2008, 05:12 AM
I would have to add Alpha Mission from the NES. That game was just the most retated game alive. Never got past the third stage.

garfield15
08-15-2008, 08:35 AM
Hey...I liked Shinobi. That was kind of fun.

Okay, maybe I put a code or two in but it was still fun.

Glad to see I'm not the only one who couldn't beat the second level fo F-Zero GX.

Lord Dalek
08-15-2008, 09:41 AM
Decent list but Ghosts n' Goblins is definitely the hardest game ever made.

Humble
08-15-2008, 11:39 AM
Ghouls n' Ghosts was a walk in the park compared to the horror that was Ghosts n' Goblins. It's the most frustrating game on a console I've ever played that wasn't broken. I had enjoyed it up until that damned building with the trolls in the second level. The rest of the game was torture.

Shinobi was actually a lot of fun until the labs. Putting the hardest obstacles at the end of the level forced me to play the entire stage over and over again until I got lucky.

Shawn Hopkins
08-15-2008, 12:04 PM
Ghouls n' Ghosts was a walk in the park compared to the horror that was Ghosts n' Goblins. It's the most frustrating game on a console I've ever played that wasn't broken. I had enjoyed it up until that damned building with the trolls in the second level. The rest of the game was torture.


It is broken, people just won't admit it because it would endanger their hardcore cred. It's only so hard because the jumping is so bad and the red devils have ridiculously unpredictable attack patterns. If those things were fixed this game would be a lot closer to beatable, like its sequel.

Humble
08-15-2008, 12:24 PM
It is broken, people just won't admit it because it would endanger their hardcore cred. It's only so hard because the jumping is so bad and the red devils have ridiculously unpredictable attack patterns. If those things were fixed this game would be a lot closer to beatable, like its sequel.The red devils were still incredibly unpredictable in the sequels. :p

If gamers want real "hardcore cred" they should just play I Wanna Be The Guy or La Mulana or something. There's more than a few freeware games that are insanely difficult without being outrageously frustrating or broken.

Punisher
08-15-2008, 01:18 PM
Geesh, I didn't know this many people had difficulty with the early chapters in F-Zero GX. Makes me want to play it again to see if I'm still any good with it.I got around to replaying it today, and wow. It took me about seven tries, but I managed to beat the second chapter. The trick is to keep to the inside right until the straightaway at the very end. You can avoid most of the falling boulders that way(except one that rolls backwards) and gain speed on Goroh because he likes to dart around the middle and will hit at least one boulder. As soon as the numbers appear on the top of the screen at the final straightaway, you have to boost, and not stop boosting until the race is over(you should only use about four boosts in the entire race before this. It will take three at the begininng to catch up to him, and one in the middle when he decides to boost ahead. By the time the numbers appear, you should have two left). If you do that, you should pass Goroh right before the finish and end up beating him by about a tenth of a second. I've tried this a few times and this strategy defintley works.

The hardest chapter is without a doubt Chapter 8. I really don't know how I managed to beat that last time, and I'd like to shake the hand of the guy who beat it on hard mode. I was only able to complete the first chapter on hard, and that was barely.

Speedy Boris
08-18-2008, 10:40 PM
It is broken, people just won't admit it because it would endanger their hardcore cred. It's only so hard because the jumping is so bad and the red devils have ridiculously unpredictable attack patterns. If those things were fixed this game would be a lot closer to beatable, like its sequel. The main thing I hated about the controls is how you can't change direction when you jump, unlike Mario or Sonic (yes, you can change direction in Super Ghouls n' Ghosts, but it's more difficult to pull off than it needs to be). And because there's no run either, you jump a set distance each time, making the platform jumping frustrating.

That said, the devils don't usually give me much trouble. As soon as I see them, I fire away before they have much of a chance to get off the ground and swoop down on me.

Master Moron
08-18-2008, 11:20 PM
TMNT NES.

I never made it past Stage 3 as a kid, but even after picking it up on the VC a while ago, it's still hard. I can't make it to the end of the final stage, which is annoying because I get RIGHT to the end of it every freaking time.


The trick to beating the technodrome level is just to run past the ghostbusters at the end and take the damage. The hallway at the end is too narrow to fight them. And yes, I realize those enemies that shoot lasers at you aren't actually ghostbusters, but I don't know what they're called, and they looked like ghostbusters when I was a kid, so that's what I called them. I could never beat the technodrome as a kid, but as an adult I figured out the strategy of just walking past the ghostbusters.

I agree Battletoads is hard, although probably not the hardest. I remember the gamer's despair I felt after getting through the horrible biker level and realizing it just got harder from there.


I think he two hardest levels on that game were the Rat Race and the level immediately after that with the giant wheel. I couldn't beat either of those as a kid, though years later I was able to. Battletoads was a game that was ridiculously hard to beat even if you use Game Genie to give you infinite lives.

I was wondering that too. Lost Levels is a nightmare and really should have been on that list.

Lost Levels was only hard on the Famicom, though. On the Super Nintendo version you could continue as many times as you wanted, eliminating most of the challenge.

ChibiGoku
08-19-2008, 01:37 AM
I'm amazed that the SaGa series wasn't consider into the catagory, although at the same time it doesn't surprise me at all, since it seems like the games are almost unknown. Those games have to be by far the most unforgiving RPGs in existance. You could go from a rather easy to an insane imposible boss fight, which pissed me off alot on SaGa Frontier and Romancing SaGa 2 and 3.

Just because you level up your characters, doesn't make any of the bosses easier. Really lies on a decent stragety. There is also the sense that you aren't given any particular direction to go on some of the SaGa games, and you have to figure out how to get from Point A to Point B and you can be running around for hours as a result.

Regardless, I do agree with many of their choices on the site. Shinobi, if I remember correctly, was really evil. It's been awhile since I played it, but I do recall it being far from easy.

Shawn Hopkins
08-19-2008, 07:47 AM
I'm amazed that the SaGa series was consider into the catagory, although at the same time it doesn't surprise me at all, since it seems like the games are almost unknown. Those games have to be by far the most unforgiving RPGs in existance. You could go from a rather easy to an insane imposible boss fight, which pissed me off alot on SaGa Frontier and Romancing SaGa 2 and 3.

Just because you level up your characters, doesn't make any of the bosses easier. Really lies on a decent stragety. There is also the sense that you aren't given any particular direction to go on some of the SaGa games, and you have to figure out how to get from Point A to Point B and you can be running around for hours as a result.


SaGa games aren't easy. They aren't as bad as early dungeon crawlers or roguelikes, but they don't hold you by the hand, either. You do sometimes get to a point in them where you'll stumble across a boss or enemy that's just ridiculous, there's no way you can beat it at your current level. I'm completely stuck in my Romancing Saga for PS2 game, also, because I simply cannot beat the last boss even though I did all the quests I came across and leveled as much as I could. The difficulty and the increased freedom might be why it's one of my favorite Japanese RPG series, especially SaGa Frontier for the PSX.

Mek
08-19-2008, 07:56 AM
Funny, I never had such a hard time with F-Zero GX. My brother eventually unlocked everything, but after weeks of tears, screaming and controller throwing that is.

FWIW, Nintendo MUST have heard about the complains of difficulty in GX: GP Legend and Climax -even on their hardest modes- are much easier than GX even on Normal difficulty.

ChibiGoku
08-19-2008, 08:15 AM
SaGa games aren't easy. They aren't as bad as early dungeon crawlers or roguelikes, but they don't hold you by the hand, either. You do sometimes get to a point in them where you'll stumble across a boss or enemy that's just ridiculous, there's no way you can beat it at your current level. I'm completely stuck in my Romancing Saga for PS2 game, also, because I simply cannot beat the last boss even though I did all the quests I came across and leveled as much as I could. The difficulty and the increased freedom might be why it's one of my favorite Japanese RPG series, especially SaGa Frontier for the PSX.

Yes. It's relatively cruel. I haven't managed to get to the final area yet on Romancing SaGa (neither PSX or SNES version, although got the chance to play the last area on a save file), the final boss is insane. It amazes me that the Japanese players managed to do an entire game and beat him on solo. The ones I found most impressive were the DS10 fights.

One thing that I tend to make the mistake is not make multiple saves, since there are some areas you can't go out, level up and are forced to face a boss in order to continue. This is usually the case near the end of the games.

I did this once on Coon(Riki)'s game on SaGa Frontier at the end. I did manage to beat it, but my party was severely under prepared to fight Master Ring. I think the highest in stats my party would have had to be T260, and I think he was the reason I made it through the fight. Coon and everyone else was in the 200HP range and almost everyone's stats didn't hit 30. I just remember this because because Magma Slimes and Master Ring used to frustrate me to no end on this game.

Despite this however, I do enjoy the games because of the difficulty, the battle mechanics, and the freedom that you are given, even if I haven't completed most of them. I honestly do hope we get to see a new SaGa game in the future, as I'd love to see what insanity they can throw at us. Provided though, the only two SaGa games I've completed thus far are SaGa Frontier and Romancing SaGa 3. The other games I've gotten relatively far but can't beat because of the increasingly difficult enemies and bosses.

Shawn Hopkins
08-19-2008, 10:37 AM
Yes. It's relatively cruel. I haven't managed to get to the final area yet on Romancing SaGa (neither PSX or SNES version, although got the chance to play the last area on a save file), the final boss is insane. It amazes me that the Japanese players managed to do an entire game and beat him on solo. The ones I found most impressive were the DS10 fights.

One thing that I tend to make the mistake is not make multiple saves, since there are some areas you can't go out, level up and are forced to face a boss in order to continue. This is usually the case near the end of the games.

I did this once on Coon(Riki)'s game on SaGa Frontier at the end. I did manage to beat it, but my party was severely under prepared to fight Master Ring. I think the highest in stats my party would have had to be T260, and I think he was the reason I made it through the fight. Coon and everyone else was in the 200HP range and almost everyone's stats didn't hit 30. I just remember this because because Magma Slimes and Master Ring used to frustrate me to no end on this game.

Despite this however, I do enjoy the games because of the difficulty, the battle mechanics, and the freedom that you are given, even if I haven't completed most of them. I honestly do hope we get to see a new SaGa game in the future, as I'd love to see what insanity they can throw at us. Provided though, the only two SaGa games I've completed thus far are SaGa Frontier and Romancing SaGa 3. The other games I've gotten relatively far but can't beat because of the increasingly difficult enemies and bosses.

If you want a challenge, try doing Lute's story with only the things that are required for his questline.

I've beaten most of the characters on SaGa, but I'm stuck on Riki. I think my game is glitched, actually. There's a place where you have to go into a mansion and go in doors and do things that open other doors, but I get to a point where the doors just stop opening after the third test and I'm stuck.

ChibiGoku
08-19-2008, 06:59 PM
If you want a challenge, try doing Lute's story with only the things that are required for his questline.

I've beaten most of the characters on SaGa, but I'm stuck on Riki. I think my game is glitched, actually. There's a place where you have to go into a mansion and go in doors and do things that open other doors, but I get to a point where the doors just stop opening after the third test and I'm stuck.

Did you collect all the rings? Because that's the only way you can complete that area.

Shawn Hopkins
08-20-2008, 07:01 AM
Did you collect all the rings? Because that's the only way you can complete that area.

No. I'm sure that's what's wrong. Thanks.

Robin2099
08-20-2008, 10:34 AM
I have to say I agree with that list and it's pretty close to a list that I would of made. The only thing I would change is I would put the original X-Box version of Dead to Rights on there. That game was an exercise in torture

Shawn Hopkins
08-20-2008, 12:01 PM
I have to say I agree with that list and it's pretty close to a list that I would of made. The only thing I would change is I would put the original X-Box version of Dead to Rights on there. That game was an exercise in torture

Man, that sucker was pretty tough, wasn't it? Luckily, there were tactics you could use to cheese your way through many of the common enemies, but against the bosses you were screwed. I had to replay some encounters about a dozen times. Fighting your way through that stupid prison was also unreasonable. The gunplay was definitely easier than the hand to hand stuff.

Dead to Rights II seems to be harder when you first start, but after you get used to the new way things are set up it's actually easier. It's a less ambitious, less fun game overall, though.

I beat both of them. I think I'm sort of a glutton for punishment.

Zorak Masaki
08-20-2008, 08:39 PM
Wheres Kingdom Hearts? To this day i still cant get past the phil cup stage (why do they keep the health the same level between each battle?)