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KCJ506
06-21-2008, 11:31 AM
Like the title says what games really disappointed you?

Mortal Kombat Armageddon - Instead of just having the Kreate-A-Fatality they could have also given the characters who appeared in MKD their fatalities. The characters who appeared in MKDA but not MKD their fatalites plus an extra one since they only had one. And the characters who didn't appear in neither one some brand new fatalites. Way too much space got wasted on pointless unlockables such as pictures of the creators. Kombat mode got a bit repetive because they would make you fight the same characters in the same stage all the time.

Sonic 06 - Horrible controls and camerawork. Far too many glitches. The loading time was attricious. It did have a nice soundtrack though.

Spyro Enter The Dragonfly - Same as Sonic 06, minus the soundtrack thing. It didn't have any memorable music. I was pissed when I beat the game and it didn't have the ending credits music from the first three. I love that song.

FFXII - I'm sorry people but I just did not like the battle system in this. I'm more used to how it was in the older games. I'm hoping that they go back to it.(Fat chance I know.)

Batman Dark Tomorrow - THIS is a Batman game?

Super Paper Mario - Got old for me really quick. I want a real Paper Mario 3 for the Wii.

jph139
06-21-2008, 12:06 PM
I'd say my biggest disappointment in recent memory is The Legend of Zelda: Twilight Princess. I was hyped for that since, what, 2005? Eventually it began to dwindle, and by the time I got it, it really just felt like Ocarina of Time with a wolf gimmick and far less challenge.

Hopefully the next game can much up for it.

blazecat
06-21-2008, 12:34 PM
Star Fox Assault: It's an OK game I guess, But it's way too short. I can beat it in 1:15.

(It's not a game, but it's part of a game) Subspace Emissary: I know single player isn't the main focus on the Smash Bros series, but they seriously could have done better than this. I was expecting some amazing epic adventure. But instead I get a bland, repetitive, side-scroller littered with generic enemies and generic environments.

Spyro a New Beginning: So boring and repetitive. All you do is beat the stuffing out of monkeys for about an hour. Move on to the next level and repeat. Move on to the next level and repeat!

PC!
06-21-2008, 01:05 PM
I agree on Super Paper Mario. The superb storylines of Paper Mario, now fused with my favorite genre of video game? How could it go wrong? By having boring and repetitive gameplay.

I expected Sonic and the Secret Rings to be a blast, but the fact that you pretty much had to EARN decent controls really made it a big blue bomb in my book. Most frustrating Sonic game I've ever played in my life.

s3kShUn86
06-21-2008, 04:29 PM
Haze. Seriously, I was hyped on this thing. Suppose to come out in Oct 07. Many push backs and 7 months later, what do I get? A powerful political story dealing with the concept and morality of PMC's and a military-industrial complex? No. A story dealing with the concept of drug abuse sponsored by the gov't in an attempt to pacify the citizens and make soldiers tougher. Cliched for movies and books, but not for videogames. No. And to top it off, 7 months spent in additional development time to polish off the game makes you wonder what it would have been without it. No to mention shoddy AI, graphics, uninspired weopons, and I am tired.

Bat Bruce
06-21-2008, 05:37 PM
Sonic 06 - Horrible controls and camerawork. Far too many glitches. The loading time was attricious. It did have a nice soundtrack though.


Agreed. People have complained about every Sonic since Adventure but I've always enjoyed them, this is the first one I personally have wanted to throw through the window.



Batman Dark Tomorrow - THIS is a Batman game?


I think it had the mood of Batman but the camera & to some extent the voice acting killed it.

My votes on games I've played recently are:

Ninja Gaiden: Ninjas = awesome, that was my theory for buying this, but the random button mashing to try & make a combo and ridiculous difficulty among other things made me lose interest pretty fast. Theres challenging & then theres 'I'm so sick of this I dont care anymore'.

Assassins Creed: Incredibly hyped (partly coz it was designed by a hot woman?) the first town was ok for about 20 minutes then became save civillian - eavesdrop - pickpocket - repeat till you can face 'boss' - go to next city - do same. The fact there isnt an ending is a letdown too, I know it's part of a trilogy but it still could of done with some sort of satisfying conclusion.

On the plus side I got a good deal when i traded them for MGS4.

Storm Eagle
06-21-2008, 06:02 PM
Star Fox Assault: It's an OK game I guess, But it's way too short. I can beat it in 1:15.



My main issue with the game was the play control. Mainly when you control the Landmaster tank.

Star Fox Command is a bit of a letdown too. A lot of the missions are too difficult to complete, and the ones where you have to shoot down the missiles tend to get very annoying. Challenge is one thing, but pain-in-the-neck is another.

The platform version of TMNT 2: Battle Nexus was a letdown because of how multiple players share the same life gauge. I've never played it with anyone, but there were a lot of parts in the game that were a pain. This game, and TMNT 3: Mutant Nightmare each have the ability to unlock the two TMNT arcade games, and it sucks that none of them have their original soundtrack.

Light Lucario
06-21-2008, 06:27 PM
The most recent disappointment for me has been Spyro The Eternal Night. I actually like A New Beginning, despite the graphics, but the sequel has been disappointing. Not only are the controls harder than in the first game, but the screen sometimes goes into a close-up of Spyro, which is especially annoying if you're in the middle of a fight. I'm also annoyed with how much harder it is than the first game was. You have to find mirror pieces and then solve a puzzle, which can give you a headache after awhile. I may get the next game just to finish off the triology, but it depends if I can actually beat The Eternal Night at some point.

Infusions
06-21-2008, 06:54 PM
I agree on Super Paper Mario. The superb storylines of Paper Mario, now fused with my favorite genre of video game? How could it go wrong? By having boring and repetitive gameplay.

yesyesyes.

It had some events that were like the other games, IE: Becoming a forced slave and having to work to get out of it, fighting in a tornament (which I thank heaven it ended quickly), etc, but it just didn't have the same feel as the other Paper Marios.

The battle system was taken out and while it diiidd gain some time since I didn't have to constantly fight every Goomba, I missed levelling up and actually fighting bosses with a challenge and equipping the right badges to become all-powerful. And I didn't like new world-system either. I liked travelling and exploring the other worlds and towns as if you would in an RPG, not like in a platforming game. I sometimes got annoyed when I would travel across a huge map and then be placed on a new screen where I had to do it all over again. I didn't like Flipside being the main town you always returned to.

What made the last two Paper Marios so great was that you would be trapped on a deserted island and travel inside the caverns and it's own plotline would build off from that. Or in a cursed town where you explored the haunted house, or being hired as a fighter in a battle stadium where you discovered the secrets inside the stadium. You had to explore everything and all the events would flow nicely, each screen looked different and while there was some backtracking, the screen wasn't excessively long, so it didn't take 25 minutes to get where you needed to be.

Super Paper Mario was just like "Lets have the usual platforming thing we have for Mario, infuse it with the Paper Mario style, and keep few traits from the original game so people will think it's part of the series.

I do have to say though, the "Game Over World". That was such an awesome twist to the game. The stairs to heaven and heaven screen maps were so biiigg though, it took me ages to get through that level.

Daxdiv
06-21-2008, 07:24 PM
Two words... RED STEEL. I was pretty excited by the gunplay/swordfighting action the game promised... but then once I played it, the motion felt out of control, the swordplay didn't react to what I was doing, and to top it off, the result of those thing cause me to die in the later levels.

Juu-kuchi
06-21-2008, 08:45 PM
Twilight Princess. Nintendo just played it safe on this one. I thought it would be a Zelda for the next-gen in order to bring about a new spin on the franchise, but it turned out to be OoT with a paint job.

GWOtaku
06-21-2008, 08:48 PM
Soul Calibur Legends. It could've been great, but it was a simple and boring platformer with very little of what made SC fun. Not to mention way, way too much text that told a very uninteresting story. "Siegfried, you must travel the world and seek the power to defeat the generic evil monster! And sometimes you will have to go through the same place exactly the same way more than once!"

Gah. I didn't wait to sell it, I traded it in and bought Geometry Wars and One Piece Unlimited Adventure. I wanted it gone as fast as possible.

Eddy
06-21-2008, 11:22 PM
Mark me down for Super Paper Mario as well. I was expecting the game to be awesome and while the plot was great the gameplay left much to be desired. It also doesn't help that every single boss can been killed in under three minutes.

Tanooki
06-21-2008, 11:28 PM
yes. agreed on super paper mario. didn't really have the "paper" feel the other games had, either. if it was just a pure platformer with more enemies, i think that'd have been better. agreed that the game over world was an awesome twist, though

as for the gamecube, the game that gets my vote there is enter the matrix. i really liked the movies, but this game was a huge let down. i think all i did with it was the hacker program and then i put it back on my shelf and forgot about it

Eddy
06-21-2008, 11:34 PM
yes. agreed on super paper mario. didn't really have the "paper" feel the other games had, either. if it was just a pure platformer with more enemies, i think that'd have been better. agreed that the game over world was an awesome twist, though
Oh, right, I forgot to mention that. It didn't feel like "Paper" Mario much at all anymore. Sure, most of the characters were still flat, but it was missing all the great paper things that The Thousand Year Door had, like things "flipping over" and Mario slipping under the bed sheets when you would check into an inn.

Desensitized
06-21-2008, 11:56 PM
Ocarina Of Time.

People were raving about it, and I loved LTTP, so I played it and it was extremely meh.

What a letdown after the brilliance of LTTP. Good thing Nintendo figured out the formula on the follow ups, but this game never did it for me.

Daxdiv
06-22-2008, 12:11 AM
I gave up on Ocarina of Time because I didn't know how to destroy that web at the bottom of that area. I wasn't the only one who did that because my friend at work quit before or after where I was.

Animeforever'04
06-22-2008, 01:04 AM
Pokemon Diamond & Pearl "holds up flame shield", really, after playing Nearly every pokemon game this one tells it's time give up the series, It sucks Period!

RockmanDash
06-22-2008, 02:29 AM
Shadow the hedgehog >_> yeah even when I saw the guns I thought it had to be cool to know where did Shadow come from.

But nope instead I get a horrible game with horrible endings which were post to be OMG AWESOMEEEE YOU GET TO BE A GOOD GUY OR A BAD GUYY!!!(when the endings are all almost exactly the same).

Really Shadow should of just died in adventure 2 like a awesome character.


Oh and Sonic heroes but mostly for the cheesy power of teamwork moral(The game play was fun but the story was bad).

Juu-kuchi
06-22-2008, 09:14 AM
Oh, right, I forgot to mention that. It didn't feel like "Paper" Mario much at all anymore. Sure, most of the characters were still flat, but it was missing all the great paper things that The Thousand Year Door had, like things "flipping over" and Mario slipping under the bed sheets when you would check into an inn. Yeah, speaking of which I can't help but be reluctant to check out SPM anymore.

I don't know about you, but (correct me if I'm wrong) it didn't help either that your partners are just blocky pixellated fairies instead of the fully-fleshed, charming, sidekick characters you saw in the Original and 1000-Year Old Door.

Mynd Hed
06-22-2008, 11:25 AM
I'm with the consensus on Super Paper Mario. The Mario RPG / Paper Mario series has always been RPG Lite, so making the RPG elements even lighter made that aspect of the game really shallow, and the platforming aspects weren't nearly engaging enough to make up for it. Another true Paper Mario game would've been awesome, and a true platformer in the Paper Mario style would've been awesome as well, but the elements just plain weren't combined well, and it wound up working as neither.


FFXII - I'm sorry people but I just did not like the battle system in this. I'm more used to how it was in the older games. I'm hoping that they go back to it.(Fat chance I know.)

I liked the battle system in theory; it's about time Squeenix looked to start streamlining the Final Fantasies. My problem is that it didn't go far enough; I was so pumped up to start customizing my characters' automatic battle behaviors, it was a huge letdown when I found out that I had to spend the first dozen hours fighting battles the old-fashioned way before I could earn enough of those little battle scripts that my characters could reasonably take care of themselves without my constant input.

Not to mention the fact that whatever tediousness might've been avoided by not having to micromanage battles any more was made up with more to spare by the extra tediousness of the character customization system. Now, I'm all for customizing your characters, but after hour upon hour spent squinting at menus trying to figure out the optimal build for my character, I wanted to scream, "I just want an effing Black Mage! All I want is for this character to be able to wear a pointy hat and cast Fire! Is that so much to ask? Couldn't you just have put in a bloody "Create Black Mage" macro for those of us who don't care to do all this crap the hard way?"

RockmanDash
06-22-2008, 12:41 PM
Am I the only one here who actually loved Super Paper Mario? Really it was actually really fun to play for me. Yeah it does not have the rpg that we knew and loved but hey it's still Paper Mario guys >_> the plot was not as good as the thousand year old door but was still very good(in my opinion anyways).

Daxdiv
06-22-2008, 01:14 PM
I did enjoy Super Paper Mario, I just thought of it more as a platformer with RPG elements. I thought it was a good game, especially one that was a salvaged game for the GCN and sent to the Wii. Sure it not my favorite in the series (That goes to TYD) but I still enjoy the game story, and having Luigi playable.

Mynd Hed
06-22-2008, 03:00 PM
I did enjoy Super Paper Mario, I just thought of it more as a platformer with RPG elements.

A Mario platformer without a run button = instant fail.

Silverstar
06-22-2008, 03:22 PM
Shadow the hedgehog >_> yeah even when I saw the guns I thought it had to be cool to know where did Shadow come from.

But nope instead I get a horrible game with horrible endings which were post to be OMG AWESOMEEEE YOU GET TO BE A GOOD GUY OR A BAD GUYY!!!(when the endings are all almost exactly the same).

Really Shadow should of just died in adventure 2 like a awesome character.

I was done with Shadow the Hedgehog the second I saw him packing heat and heard him cursing. No, Sega, the Sonic franchise does not need to go the Grand Theft Auto route.

Daxdiv
06-22-2008, 03:32 PM
A Mario platformer without a run button = instant fail.

I said "A" platformer... Not "A Mario" platformer. Sure there was Dashell, the optional Pixl, but you had to go through the "Flipside Pit of 100 Trials" to get him. Sure I abuse the system of leveling up with Bowser on that one level to get a high level to make it more easy on me and it was a chore to get him, but it was so worth it to finally run. I kept him out more than anyone else.

Mad Mod 49
06-22-2008, 03:48 PM
What a letdown after the brilliance of LTTP.

I'm kind of the opposite here, I find LTTP dissapointing after playing OOT. Weird. :sad:

Classic Speedy
06-22-2008, 06:26 PM
Was Super Paper Mario really that bad? I thought it looked pretty cool from the trailers I saw of it, and I was considering making it one of the first titles I bought if I got a Wii until I read some of these posts.

Anyway, some of my disappointments:

-3xtreme: Not like I was expecting a masterpiece with this game series, but 2xtreme was at least decent. This isn't. It has some of the worst slowdown on any PS1 game I've played if even one opponent is on the screen with you, and the courses go on for what seems like an eternity, thanks to repetitive, bland design.

-Crash of the Titans: http://www.gamefaqs.com/console/ps2/review/R121245.html

-Crash Tag Team Racing: Not a -horrible- game, but compared to Crash Team Racing, this wasn't nearly as good or as well-designed.

-Metal Gear Solid 3: I couldn't get into the story to save my life, and because of that, the cinemas were a chore to sit through. Take those away and you've got about an hour or two of actual gameplay, which isn't really that much more different than 2, outside of curing and eating.

-PaRappa the Rapper 2: After thoroughly enjoying Umjammer Lammy, this game, while not necessarily -bad-, was a step backward in some ways. Also, I beat it in a little under an hour. Yes, there are secrets you can unlock a couple more times through the game, but it still felt way too short.

-Rumble Roses: An all-female wrestling game! How could you go wrong? By having repetitive grapples, matches that can take forever unless you peform humiliation moves, average, clunky graphics compared to Dead or Alive, and broken controls. Haven't played its sequel, but it wouldn't surprise me if it's more of the same.

-San Francisco Rush (PS1): Loved the arcade game, so the PS1 game couldn't be too bad, right? Yeah... took it home, and realized I wasted $50 on long loading times, poor graphics, missing courses from the arcade, and subpar controls. Still remains one of the worst purchases I've ever made.

-Soul Blade: I bought this shortly after I beat Soul Calibur II, and let me tell ya, it looks downright primitive in comparison. And hey, while we're talking about the Soul series...

-Soul Calibur III: Unbalanced roster and frustrating, cheap AI meant it could often take ages to defeat one opponent because they were -too- skilled, even on easy. I still remember it taking a good 40 minutes to beat the second to last boss with some of the characters. Ridiculous. Also, the reports of memory card troubles prompted me to sell this game out of sheer fear that it would damage all my hard work. That's never good.

-Spyro Enter the Dragonfly: Spyro 1-3 were well-optimized and designed games; what happened here? KCJ already said why it was such a letdown.

-Tomb Raider The Last Revelation: Two blocks per -level- to save and having to backtrack to levels you've already completed to solve a puzzle?! Agggghhhh

Mynd Hed
06-22-2008, 06:59 PM
Was Super Paper Mario really that bad? I thought it looked pretty cool from the trailers I saw of it, and I was considering making it one of the first titles I bought if I got a Wii until I read some of these posts.

I wouldn't call it terrible by any means, just a disappointment, especially after the greatness of TTYD. It's a pretty good game, and there are certainly plenty that are worse; but a game has to get my hopes up in the first place in order to count as a disappointment. (-:

Tanooki
06-22-2008, 07:33 PM
agreed. i don't think any of us really said super paper mario sucks. just that we were expecting more of it which is why it was a disappointment. if we wanted to talk about games that we thought were all out horrible, this thread would be 50 pages long by now

super paper mario was a decent platformer. decent, not great. it was decent with its rpg elements. again, not great. just wasn't as fun at the previous installments

Wonderwall
06-23-2008, 12:28 AM
Ultimate Spider Man was pretty meh, the cinematics were cool, it made me forget the hate for the ultimate universe in the comics. However lame boss fights, strange controls, repetitive missions, annoying mini games( like the chases or the annoying last mission door opening ), and being Venom sucked something awful. It really made me disappointed. Especially after playing Incredible Hulk: Ultimate Destruction, which was awesome and made me feel like the Hulk, as opposed to this game which felt like a chore.

Baltofan
06-23-2008, 04:17 AM
E..T. for Atari.

Zach
06-24-2008, 07:07 PM
Metroid Prime 3. After having a good experience with the first Prime, I figured that Prime 3 would work great on the Wii but I found that the controls are a bit wonky and that there's a lot of gimmicky remote stuff (such as turning crap with the remote) and that the level design was boring. I also felt that the game was more action-oriented rather than puzzle/adventure oriented. I quit after about four or five hours.