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View Full Version : No Gods or Kings: Ayn Ryad Objectivism in Bioshock



Zeonic Freak
02-16-2008, 01:00 AM
This is a pretty deep article by Brian Crecente at Kotaku.

http://kotaku.com/354717/no-gods-or-kings-objectivism-in-bioshock


http://kotaku.com/assets/resources/2008/02/nogodsorkings-thumb.jpg (http://kotaku.com/assets/resources/2008/02/nogodsorkings.jpg)
By: Brian Crecente
The sunken city of Rapture, a world of art deco aesthetics, neon sales pitches and looming architecture, is home to more than just murderous splicers and lumbering Big Daddys, it's also a surprising breeding ground for introspection.
BioShock may have been conceived as a study in nuance, a place for gamers to discover and explore at their own pace, but its dip into the ethical morass of Ayn Rand's objectivist philosophies has brought her beliefs back into the mainstream spotlight and even piqued the interest of the Ayn Rand Institute's president, Yaron Brook (http://www.forbes.com/opinions/2008/02/14/yaron-economy-regulation-oped-cx_ybr_0214yaron.html).



More on the story on the link...



If you know a bit of backstory to Bioshock, you know that the entire theme to this game are elements taken by Ayn Rand view on Objectivism and Utopian societies in this game. I remember reading about Ayn a while ago when i got this game, shes is a strong idealist that has changed this world in some way. At one point in the article, they talk about the game being designed by people to make a game on Objectivism, but with those who arnt Objective? Interesting.

If you have the time, i recommend reading through this. Your welcome to discuss...