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River26
11-20-2007, 12:43 AM
http://img118.imageshack.us/img118/4302/93946587528frontxd5.jpg

Unlockables
- Tales of Symphonia's Lloyd Irving

What do you guys think of the game :)?

GWOtaku
11-20-2007, 09:40 AM
I'm going to get it, but it'll have to wait for after Thanksgiving and my finishing Super Mario Galaxy. Seemed like it could be a solid adventure game, I just hope it lives up to the Soul Calibur name.

tb4000
11-20-2007, 10:21 AM
I definitely plan on picking it up, as I am into any Wii game that forces you to use the thing as a melee weapon.

Tanooki
11-20-2007, 11:35 AM
is this game's play style similar to anything else? to me, it looks like it might be comparable to gauntlet

GWOtaku
11-30-2007, 10:08 AM
Done about five quests, in very early game. Last quest I helped out Sophitia, so she and Siegfried are playable now. At first you have Ivy around, though she leaves temporarily once the first major boss is down.

They have a decent, albeit simple plot to justify the various characters in the game. Apparently, when Siegfried first claimed Soul Edge lots of nasty monsters were released. Four shards of it were also lost, each protected by a guardian monster (presumably the game's big bosses). There's also this powerful & massive monster Barbaros, who threatens to destroy the Holy Roman Empire. The Masked Emperor recruits Siegfried to recover Soul Edge's shards and use its full power to take out Barbaros. Barbaros seems to be something of an excuse; because of his threat no one seems very concerned about putting Soul Edge together. Even Sophitia accepts the necessity while not condoning using evil to fight evil.

Cervantes is reduced to the easily-defeated trial stage boss. Ouch. Perhaps he's a real boss fight later.

The dialogue is kind of meh. It moves the plot. There's some voice acting but most of the plot moves forward in text. I guess this is the Wii's limits showing; if this had been a 360 or PS3 game I'm sure there would be more cutscenes. Minor quibble: at the end of a quest your two selected characters say stuff, but usually what they say overlaps. Couldn't they have made this easier to understand?

I'm on the fence about the gameplay. This is very much a hack-and-slash game, and you can pull off some slick combos in Soul Calibur fashion. In theory, as your weapon experience levels you can do cooler things. So far the game seems fairly easy on normal difficulty, and the ability to switch between two characters seems unnecessary except for the first big boss fight. I hope it gets much harder later, because it seems very hard to die so long as you're halfway competent.

Apparently every character has four weapons they can eventually use, so hopefully this gives us even more options for fighting styles. Siegfried's what you expect, powerful and good all around. Ivy is Ivy, meh, I don't like her. Sophitia is fast and seems a great choice for those that prefer finesse and quick attacks.

One word of caution: using the Wiimote as a weapon is damn cool, but in my view this game is best played in short sittings. Maybe I'm overdoing it, but so much attacking and swinging is required that after awhile you really need to just rest your arm. Until I get tired its good fun, though as I said it needs to get harder to make things more interesting.

Mynd Hed
11-30-2007, 03:05 PM
I guess this is the Wii's limits showing; if this had been a 360 or PS3 game I'm sure there would be more cutscenes.

Although this is pure speculation on my part, I think that has less to do with the Wii per se and more to do with the budget the Legends team was given by Namco. Certainly there's no reason why the Wii should be unsuited for cinematic cut scenes-- there certainly were enough of them in various games for the PS2, which is far less powerful! Hell, half of Squeenix's titles seemed like nothing but!

In any case, the plot is secondary to a game like this. I got it from Gamefly the other day, and I've just been clicking through the long-winded "text boxes and still portraits" story scenes. That sort of thing is fine if the plot is interesting enough to justify it, but in this case it, well... doesn't. A "skip all" button might've been nice for when you just want to get to the next mission.

I was pleasantly surprised with the controls, which are a lot more intuitive and precise than I was lead to believe. They're not fantastic by any means, but they don't get in the way either.

This game is fine for what it is, which is a brainless beat-em-up, the spiritual successor to Final Fight and Streets of Rage and all those other great old games for the SNES and Genesis. (There are some simple switch puzzles here and there, too, but I haven't run into anything yet that wasn't incredibly quick and easy to get past.) It's nothing mind-blowing or groundbreaking, but it's certainly worth a rental for anyone who feels like wailing on fools with swords and axes and stuff for a few hours now and again.

RAINMAN
12-09-2007, 03:26 AM
Is this game cannon to the figthing series or it just a spineoff?

River26
12-11-2007, 01:22 PM
This game takes place between the Soul Edge and Soul Calibur series. Tells the story of how Siegfried became the demonic evil warlord; Nightmare.