Gatomon41
10-08-2007, 01:53 PM
In alot of sf shows and stories, one side or the other puts their hopes in quickly ending the war by either devleoping two types of superweapons:
1. A Weapon of Mass Destruction
2. A Superfighter/tank/mecha/ship etc. that is so powerful it's technology could determine the outcome of a war.
Basically, the hope is that the new technology will give an advantage that will quickly end the war. This turns the conflict into a chess match in which whoever has the best superweapons wins the conflict.
However, these days it just feel cheap or silly that a conflict could be won simply because the other side has the best toys. It sends out the wrong message that technmology is the sole determination over how to win battles. It also become rather chilche in plots, and rather monotmous.
Rarely do we see strategic genusis at work, a new Neapolean using common units and tatics to defeat their enimies through wit and skill. It makes a tale more dramatic in the sense that the hero (or enemy) does not rely on fancy tehcnology, but on thinking and what tools are aviable.
Consider MacGuyver, people often would cheer for him when he could break out of jail using a toothopick and chewing gum. Had Picard tried breaking out of jail, he would have just beamed out. Ok, silly analogy :p But the main point is that the story becomes more interesting when the protagonists are hard pressed to do something, with limited resources and facing incrediable odds.
Sf/F shows and other medias could be enhanced greatly by shifting from the Superweapon forumla and on to the plot of a strategist genius that could determine victory. Technology is good, but its rather how one uses it in a long, well crafted plan that are more likely to win a conflict.
What do you guys think? Is my hypothesis valid? Or are there ciritcisms of why it won't work? Any other thoughts?
1. A Weapon of Mass Destruction
2. A Superfighter/tank/mecha/ship etc. that is so powerful it's technology could determine the outcome of a war.
Basically, the hope is that the new technology will give an advantage that will quickly end the war. This turns the conflict into a chess match in which whoever has the best superweapons wins the conflict.
However, these days it just feel cheap or silly that a conflict could be won simply because the other side has the best toys. It sends out the wrong message that technmology is the sole determination over how to win battles. It also become rather chilche in plots, and rather monotmous.
Rarely do we see strategic genusis at work, a new Neapolean using common units and tatics to defeat their enimies through wit and skill. It makes a tale more dramatic in the sense that the hero (or enemy) does not rely on fancy tehcnology, but on thinking and what tools are aviable.
Consider MacGuyver, people often would cheer for him when he could break out of jail using a toothopick and chewing gum. Had Picard tried breaking out of jail, he would have just beamed out. Ok, silly analogy :p But the main point is that the story becomes more interesting when the protagonists are hard pressed to do something, with limited resources and facing incrediable odds.
Sf/F shows and other medias could be enhanced greatly by shifting from the Superweapon forumla and on to the plot of a strategist genius that could determine victory. Technology is good, but its rather how one uses it in a long, well crafted plan that are more likely to win a conflict.
What do you guys think? Is my hypothesis valid? Or are there ciritcisms of why it won't work? Any other thoughts?