PDA

View Full Version : Should Disney Talents work on Kingdom Hearts sequels?



Waylaid
11-24-2005, 09:59 PM
Should Disney Talents, such as Glen Keane, Ken Duncan, Chris Sander, and a few surviving Nine Old Men work on Kingdom Hearts sequels? Would their contribution benefit or hinder the series?

Behonkiss
11-24-2005, 11:59 PM
In what way? Almost none of them are CG artists.

Artimus Gigan
11-25-2005, 12:08 AM
The thing is, Disney hasn't really been known to do action. I mean take a look on what they try to pass off as "heros" and such(heck look at their action figures at the Disney Store) I mean in recent years they havn't done any big animated action movies and the material in KH is pretty much a decade+ old for many worlds. Also take a look at the Atlantis: The Lost Empire Extras on the Special Edition DVD, the early concept designs were not even remotely close to being suited for an action/adventure movie. They seemed to be more suited for fantasia or somthing more or less abstract. I mean Studios like Pixar did animated action movies like the Incredibles very well, but Pixar is not Disney.

Waylaid
11-25-2005, 01:13 AM
In what way? Almost none of them are CG artists.
Well, Glen Keane's working on Rapunzel Unbraided, while Chris Sanders' on American Dog; both are CG features.

But it isn't just that.

While they may lack in CG skills, they make up for it with years of experience working with & for Disney. With all that experience, they could lend Tetsuya Nomura a helping hand in making the Kingdom Hearts sequels.

What can they do? Well, I hope to see some original Glen Keane character designs much like what Tetsuya Nomura did with Sora, Riku, and Kairi.

Also, having such Talents from the Disney co could give the sequels more depth & truth to the Disney side of KH. And Square/Enix would get to work with the the legends largely responsible for the Disney characters.

Artimus Gigan
11-25-2005, 01:14 AM
Also, having such Talents from the Disney co could give the sequels more depth & truth to the Disney side of KH. And Square/Enix would get to work with the the legends largely responsible for the Disney characters.You'd have a big language barrier then that you would need to get over.

Waylaid
11-25-2005, 01:50 AM
You sure know how to bring down the enthusiasm of this post :shrug:


Seriously, we're dealing with artists here. Language barrier shouldn't be a problem (what are personal translators for, anyway?) when you have artists communicate thru art.

Beyond that, consider how popular Disney characters are in Japan. Surely Tetsuya Nomura must've been a big fan of most Disney's work, so why not join forces with the talents behind Disney? This is working with the real deal, rather than just working from references (correct me if I'm wrong). If Disney can lend their best resources in talents such as Glen Keane, can you imagine how far can the KH sequels go?

Artimus Gigan
11-25-2005, 04:09 AM
You sure know how to bring down the enthusiasm of this post :shrug:


Seriously, we're dealing with artists here. Language barrier shouldn't be a problem (what are personal translators for, anyway?) when you have artists communicate thru art.

Beyond that, consider how popular Disney characters are in Japan. Surely Tetsuya Nomura must've been a big fan of most Disney's work, so why not join forces with the talents behind Disney? This is working with the real deal, rather than just working from references (correct me if I'm wrong). If Disney can lend their best resources in talents such as Glen Keane, can you imagine how far can the KH sequels go?Artisit commnicating thru art is pretty much an idealist way of thinking, they have a greater chance of misinterpiting each other's work than understanding it.

Game design is part business and part creativity. Usualy the most practical and efficant way wins out over creative integrity. What disney did was essentialy licence the Characters to Square Enix to use in the games and other media(like the manga). Disney pretty much is treating this like the red-headed step child, I say this because there was a pilot made for a Kingdom Hearts animated TV series, but everyone in the higher up saw it and decided "no way". Besides anyone with sufficant talent can draw disney characters, just like anyone can draw the Square-Enix characters. The more experianced/well known the person, the more it costs to pay them for their work.

So essentialy it's just that Disney is just skimming the top for whatever they get from the character licences. 98% of the descions made for kingdom hearts is up to SE themselves. Even if they did invite the animators onto the project, this is a feild that would be unfamiliar territory to them, yes it has similar elements in some intances, but other than that they wouldn't offer any sufficant resources.

sdp
11-25-2005, 08:09 AM
disney owns the characters so we could see a KH movie.

OverMaster
11-25-2005, 11:57 AM
disney owns the characters so we could see a KH movie.
I doubt it. The dumb suits at Disney shot down the idea of a KH animated series (as stupid of a decision as Marvel Comics deciding never to launch a Marvel vs. Capcom comic). Why would they think different of a movie?

Waylaid
12-21-2005, 01:37 AM
Language barrier and corporate politics aside, wouldn't it be worth it if these Disney Talents & Square-Enix talents work together?

Invader_Spooch
12-21-2005, 01:56 AM
Language barrier and corporate politics aside, wouldn't it be worth it if these Disney Talents & Square-Enix talents work together?Assuming said talents were still with the company and still talented (ie. talentless doddering old crackpots). If they had any creative people at their company, then maybe. But this is Nomura Tetsuya's baby, and throwing in other people's influence into his interpretation of the different worlds (be it from Disney suits or other Square peoples) may make the game feel like more of a pasted together patchy mess than a smooth overview of the Kingdom Hearts universe. It's Nomura's vision, and I don't want to see it muddled