James
12-14-2004, 09:27 AM
Think of it as a fairy tale.
Mario and Yoshi, two longtime friends. They first crossed paths in the popular SNES game “Super Mario World”, but one game would seem to defy that. Are the events that took place in this game something that really happened in the Mario universe? Or maybe “Yoshi’s Island” is supposed to be a bedtime story to help young mushrooms fall asleep…
http://img.photobucket.com/albums/v623/ResidentYoshi88/yoshi.jpg
Gamers Attic Presents:
SUPER MARIO WORLD 2: YOSHI’S ISLAND
Genre: Adventure/Platform
Published by: Nintendo
Platform: SNES
Released: 1995
“Yoshi’s Island” has been hailed as one of the greatest platform games of all time. Supposedly, it acts as a prequel to the entire Mario story. However, in my eyes I think of it to be a tall tale. A story told to Yoshi babies to hear the story of Mario and Yoshi. Or maybe I’m just being nerdy by looking at it that way, who knows?
Story:
http://img.photobucket.com/albums/v623/ResidentYoshi88/yoshiscreen1.jpg
The game begins on a dark, moonlit night. A stork is flying through the night air, in his beak he holds two newborn babies, two brothers. You guessed it, the stork is carrying the young Mario and Luigi and is on his way to the proud to-be parents house.
On his way there, the stork can see a black figure heading right towards him.
"THE BABIES ARE MINE!"
The figure screamed as he blurred right past the unsuspecting stork. Unfortunately for the dark figure, he only grabbed one baby. Dizzy due to the sudden attack, the stork accidentally drops the second baby and it is sent falling towards the sea…
OH-NO!!!
Meanwhile, on the humble Yoshi’s Island, Yoshi is enjoying his time by taking a relaxing walk. Suddenly, out of nowhere, a baby lands on Yoshi’s back along with a map. When Yoshi can’t understand the map he takes it and the baby to his friends. They soon learn that the vile Kamek has kidnapped Baby Mario’s brother and taken him to the evil Baby Bowser.
And so Yoshi and his friends set out to help Baby Mario and rescue his brother Luigi…
http://img.photobucket.com/albums/v623/ResidentYoshi88/yoshiscreen2.jpg
Welcome to Yoshi's Island!
Gameplay:
“Yoshi’s Island” had gameplay unlike any other Mario game at the time, while still maintaining that Mario feel. Like many Mario games before it, Yoshi could jump on some enemies to defeat them. But “Yoshi’s Island” also added the idea of ammo in the Mario universe. Whenever Yoshi would eat an enemy an egg would be produced. With these eggs, Yoshi could pick them up and hurl them at foes in order to defeat them. At times the use of Yoshi’s eggs were absolutely needed.
Yoshi could also pull of a stylish new jumping technique that has since carried on into games like Yoshi’s Story, Super Smash Bros. Melee and Super Mario 64 DS. There was also a wide assortment of power-ups for Yoshi to get, from watermelons to ice breath. Not to mention all the devices Yoshi could morph into! At several points in the game Yoshi can transform into many unique things, such as helicopters and submarines.
The level design was excellent. Each level offered a unique design, unique enemies and a large amount of entertainment.
http://img.photobucket.com/albums/v623/ResidentYoshi88/yoshiscreen4.jpg
Here we see Yoshi in the form of a helicopter!
Controls:
The controls were easy enough to understand. If you had difficulty, you would eventually catch on. You’d simply use the control pad to move left or right and look up or down. Holding the jump button while in the air allowed Yoshi to kick his feet, providing a further jumping distance.
Where you wanted to fire the eggs was guided by the use of a crosshair that would move up and down. Once your crosshair was on the target you could release the egg and attack the foe.
http://img.photobucket.com/albums/v623/ResidentYoshi88/Yoshiscreen5.jpg
The target system aided the egg throwing greatly.
Graphics and Sound:
Even today the graphics of “Yoshi’s Island” can be considered marvelous. It has a very unique style and feel to it, and is full of bright and colorful characters. The backgrounds often look like drawings and the scenery looks as if it was a work of art as well.
The music in this game is very catchy. Certain tunes like “Make Eggs, Throw Eggs” and “Touch Fuzzy, Get Dizzy” will get stuck in your head for hours. The opening, closing and cave themes are also very beautifully put together.
The sound in the game ranges from “boings,” “springs,” and Yoshi noises. However, the cry of Baby Mario annoys just about anybody who plays this game. Regardless, it’s a small price to pay and the rest of the game more then makes up for it.
http://img.photobucket.com/albums/v623/ResidentYoshi88/Yoshiscreen6.jpg
The caves are certainly some of the most beautiful areas in the game, with very nice music to boot.
Conclusion:
There’s a reason that this game is considered to be one of the greatest Mario games, as well as platform games in general, of all time. It deserves every bit of praise that it gets. If you missed out on the SNES version, you can check out the Game Boy Advance port of the game. “Super Mario World 2: Yoshi’s Island” is not a game to be ignored.
http://img.photobucket.com/albums/v623/ResidentYoshi88/yoshiscreen7.jpg
Review written by Eddy (http://forums.toonzone.net/member.php?userid=1123)
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Mario and Yoshi, two longtime friends. They first crossed paths in the popular SNES game “Super Mario World”, but one game would seem to defy that. Are the events that took place in this game something that really happened in the Mario universe? Or maybe “Yoshi’s Island” is supposed to be a bedtime story to help young mushrooms fall asleep…
http://img.photobucket.com/albums/v623/ResidentYoshi88/yoshi.jpg
Gamers Attic Presents:
SUPER MARIO WORLD 2: YOSHI’S ISLAND
Genre: Adventure/Platform
Published by: Nintendo
Platform: SNES
Released: 1995
“Yoshi’s Island” has been hailed as one of the greatest platform games of all time. Supposedly, it acts as a prequel to the entire Mario story. However, in my eyes I think of it to be a tall tale. A story told to Yoshi babies to hear the story of Mario and Yoshi. Or maybe I’m just being nerdy by looking at it that way, who knows?
Story:
http://img.photobucket.com/albums/v623/ResidentYoshi88/yoshiscreen1.jpg
The game begins on a dark, moonlit night. A stork is flying through the night air, in his beak he holds two newborn babies, two brothers. You guessed it, the stork is carrying the young Mario and Luigi and is on his way to the proud to-be parents house.
On his way there, the stork can see a black figure heading right towards him.
"THE BABIES ARE MINE!"
The figure screamed as he blurred right past the unsuspecting stork. Unfortunately for the dark figure, he only grabbed one baby. Dizzy due to the sudden attack, the stork accidentally drops the second baby and it is sent falling towards the sea…
OH-NO!!!
Meanwhile, on the humble Yoshi’s Island, Yoshi is enjoying his time by taking a relaxing walk. Suddenly, out of nowhere, a baby lands on Yoshi’s back along with a map. When Yoshi can’t understand the map he takes it and the baby to his friends. They soon learn that the vile Kamek has kidnapped Baby Mario’s brother and taken him to the evil Baby Bowser.
And so Yoshi and his friends set out to help Baby Mario and rescue his brother Luigi…
http://img.photobucket.com/albums/v623/ResidentYoshi88/yoshiscreen2.jpg
Welcome to Yoshi's Island!
Gameplay:
“Yoshi’s Island” had gameplay unlike any other Mario game at the time, while still maintaining that Mario feel. Like many Mario games before it, Yoshi could jump on some enemies to defeat them. But “Yoshi’s Island” also added the idea of ammo in the Mario universe. Whenever Yoshi would eat an enemy an egg would be produced. With these eggs, Yoshi could pick them up and hurl them at foes in order to defeat them. At times the use of Yoshi’s eggs were absolutely needed.
Yoshi could also pull of a stylish new jumping technique that has since carried on into games like Yoshi’s Story, Super Smash Bros. Melee and Super Mario 64 DS. There was also a wide assortment of power-ups for Yoshi to get, from watermelons to ice breath. Not to mention all the devices Yoshi could morph into! At several points in the game Yoshi can transform into many unique things, such as helicopters and submarines.
The level design was excellent. Each level offered a unique design, unique enemies and a large amount of entertainment.
http://img.photobucket.com/albums/v623/ResidentYoshi88/yoshiscreen4.jpg
Here we see Yoshi in the form of a helicopter!
Controls:
The controls were easy enough to understand. If you had difficulty, you would eventually catch on. You’d simply use the control pad to move left or right and look up or down. Holding the jump button while in the air allowed Yoshi to kick his feet, providing a further jumping distance.
Where you wanted to fire the eggs was guided by the use of a crosshair that would move up and down. Once your crosshair was on the target you could release the egg and attack the foe.
http://img.photobucket.com/albums/v623/ResidentYoshi88/Yoshiscreen5.jpg
The target system aided the egg throwing greatly.
Graphics and Sound:
Even today the graphics of “Yoshi’s Island” can be considered marvelous. It has a very unique style and feel to it, and is full of bright and colorful characters. The backgrounds often look like drawings and the scenery looks as if it was a work of art as well.
The music in this game is very catchy. Certain tunes like “Make Eggs, Throw Eggs” and “Touch Fuzzy, Get Dizzy” will get stuck in your head for hours. The opening, closing and cave themes are also very beautifully put together.
The sound in the game ranges from “boings,” “springs,” and Yoshi noises. However, the cry of Baby Mario annoys just about anybody who plays this game. Regardless, it’s a small price to pay and the rest of the game more then makes up for it.
http://img.photobucket.com/albums/v623/ResidentYoshi88/Yoshiscreen6.jpg
The caves are certainly some of the most beautiful areas in the game, with very nice music to boot.
Conclusion:
There’s a reason that this game is considered to be one of the greatest Mario games, as well as platform games in general, of all time. It deserves every bit of praise that it gets. If you missed out on the SNES version, you can check out the Game Boy Advance port of the game. “Super Mario World 2: Yoshi’s Island” is not a game to be ignored.
http://img.photobucket.com/albums/v623/ResidentYoshi88/yoshiscreen7.jpg
Review written by Eddy (http://forums.toonzone.net/member.php?userid=1123)
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