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View Full Version : Battle of the FF Character designers.



Lord Dalek
10-21-2004, 10:30 AM
Grudge match time, folks.


Yoshitaka Amano (Final Fantasy I-VI, IX)



Vs.



Tetsuya Nomura (VII-)



Vs.



Akihiko Yoshida (Tactics, XII)



WHO WILL WINS???



Seriously, this has been been bugging me for a while. Whose style is the most representitive of the franchise?

Juu-kuchi
10-21-2004, 10:43 AM
Yeah Yoshitaka Amano's designs are a little odd, but I'd go with him anyday.

Invader_Spooch
10-21-2004, 11:15 AM
Nomura Tetsuya's art (FFVII, VIII, X, Kingdom Hearts) is not only beautiful, but applicable to the games he designs them for (the actual final character model looks like the designs).


His art and direction is one of the main things I love about Kingdom Hearts, and FFVII wil always have a place in my heart.

So yeah, Tetsuya all the way.

Conekiller
10-21-2004, 11:47 AM
While I like the final designs for the Amano "designed" characters, I have to admit that most of his characters look essentially the same. So who goes in and translates what Amano drew into what we see in the games?


Nomura's characters are vivid and ornate. But I'm starting to see lots of repeat charater styles. (Rinoa looks like Garnet, who looks like Yuna who looks like....)

I find myself preferring the Yoshida style. It really makes me thing of "fantasy" more than overlapping clothes and random belt buckles on costumes ever will.

Invader_Spooch
10-21-2004, 02:30 PM
Nomura's characters are vivid and ornate. But I'm starting to see lots of repeat charater styles. (Rinoa looks like Garnet, who looks like Yuna who looks like....)

Um, Garnet is in FFIX.

Tetsuya had nothing to do with FFIX. Amano did the designs for IX.

Lord Dalek
10-21-2004, 02:54 PM
Um, Garnet is in FFIX.

Tetsuya had nothing to do with FFIX. Amano did the designs for IX.Actually Shuko Murase (the Gundam Wing guy) did the designs based off of Amano.

Nin-Nin69
10-21-2004, 03:10 PM
Yoshitaka Amano since he's the most creative artist on the FF team.

SilverKnight
10-21-2004, 08:27 PM
I have to be in the minority, because I hold a very deep dislike for Amano's style. It's not to say his designs aren't cool in the technical sense, but something about the way he draws makes me want to run out of the room screaming whenever I see his work. It's too...I don't know, watercolor-y and sketchy for me. >shrugs and ducks the tomatoes<

As far as choosing between Nomura and Yoshida, I wasn't too fond of Yoshida's style for the FFT characters (everything felt too brown and dingy, and there was also that no-nose problem), and though it seems like the designs for XII are cool, that's still 1-2. Thus far I liked the artwork from both FF games that involved Nomura, so he has my vote.

Opaque
10-21-2004, 08:32 PM
I would be very suprised if someone thought that Yoshida's style was the most representitive of the franchise. He's only designed for the tactics series and a game that isn't even out yet.

I like Nomura's work the best, but seeing as how Amano has been behind the most titles, I have to say that his work is the most representitive. It makes a logical kind of sense.

Nin-Nin69
10-22-2004, 05:00 AM
I like Nomura's work the best, but seeing as how Amano has been behind the most titles, I have to say that his work is the most representitive. It makes a logical kind of sense.

The great thing about him is he'll still create full colored drawing and painting from any of the games he's not working on and capture a better mood than Nomura for the same scene.

SilverKnight
10-22-2004, 05:16 AM
The great thing about him is he'll still create full colored drawing and painting from any of the games he's not working on and capture a better mood than Nomura for the same scene.That's debatable. It's a matter of personal taste, really. In my opinion, from the sketchy and weak pencilling to the flat washy watercolors, I find 95% of Amano's work flat and uninteresting, though he does have a very unique style that doesn't seem very common among Japanese artists. Then again, I don't really know that for certain, so I'm sort of talking out of my ass in that respect.

Okay, so to keep my opinion short and to the point, Amano is extremely overrated, and I don't like his stuff. I shall now consider my point made and let the flaming commence. :)

Invader_Spooch
10-23-2004, 03:39 AM
Okay, so to keep my opinion short and to the point, Amano is extremely overrated, and I don't like his stuff. I shall now consider my point made and let the flaming commence. :)
I'm Invader_Spooch, and I approve of this message. :zim:

Amano gave Batman feminine curves.

A chick butt.

He shall never be forgiven.

Jigen Daisuke
10-23-2004, 03:42 AM
I like Amano and Yoshida. But am voting for Amano until I can see more of Yoshida to persuade me otherwise.

Hatter
10-23-2004, 05:18 PM
Yoshitaka Amano is, by far, my favorite artist. His work is so iconic to any lover of video games or anime. It also stands by itself along any great modern works of art.

The Final Fantasy series would not be as magical as it is if not for the contributions of Amano.

Artimus Gigan
10-23-2004, 07:18 PM
You know I never did like Amano's art for the early FF games for the most part aside from a few(like Light vs Behemoth) the rest really didn't appeal to me...

Kasumi
10-24-2004, 11:54 AM
Amano gave Batman feminine curves.

A chick butt.
:ack:

Anywho, I like Amano's style better. I always loved how everyone looked in Final Fantasy IX sans the SD thing. VI's character designs were awesome too. Nomura's style is getting repititous now. And I haven't seen much of Yoshida's work. But FFT? I am certainly not digging the no-noses. It bugs me greatly.

Outlander00
10-24-2004, 03:31 PM
I am a bit biased when it comes to this argument, only because Amano is one of my influences in my art.

I like his character deigns because they are edgy, fluid and very unique... rather fitting for a game series like Final Fantasy.

James
10-24-2004, 06:53 PM
Nomura - prefered the weight in his work - less airy than Amano. As said, they bare more relation to the final product which surely makes them a stronger resource - in other words, images that are adaptable. I always thought that Amano's work meant there had to be an extra stage between design and game design since his work is so incompatiable to game design (well perhaps not now, I imagine a game could look very interesting if it was really based on Amano's work - an FF Amano style would be cool...)

Not that I totally dislike Amano, as I recall he did work on Gatchaman in the 70s so he's alright in my book!