Shnay
09-06-2004, 04:12 AM
Over the last few years, the videogame industry has been releasing more and more games based on real-life wars or conflicts. As audio and video technology in games continues to improve, developers are better able to realistically depict a situation. And while a game about a far away planet or a medieval fantasy world can offer a fun escape, a game based on a real war may offer something a bit different.
Up until last year or so, game companies relied almost solely on World War II as the source material for war-based games. This seems to be a lot more "acceptable" as WWII is considered to be a fairly "simple" war, in terms of interpretation. The Allies are the good guys and the Axis are the bad guys, and everyone seems pretty satisfied with that. So, when the player runs through a level in Medal of Honor, shooting countless Nazis in the face, he won't think much of it. Not any more than he would about shooting demons in Doom, or slashing skeletons in a fantasy game.
But developers tapped the WWII well dry, and have now moved on to other wars. Lately, games based around wars such as Viet Nam and the Gulf Wars have begun to emerge. This brings to light the issues that may have been ignored when the WWII games were being released because that is an older and more clear cut war.
But what happens when you release a game based on Viet Nam, a war that remains fresh in the minds of many Americans and is remembered as being a very morally ambiguous conflict? Some games, like Shellshock: 'Nam '67 attempt to capture the true nature of the war, as serious war movies have done in the past. It can be argued that games can capture an immersive feeling that movies can't, since you're taking part in the action, and thus could theoretically give a very powerful perspective on something like war. However, this still leaves the fact that, at the core, it is a "game," where people have fun pretending to act out the real-life horros and mortal danger that actual soldiers experienced.
And what about the several games that have come out depicting the wars in Iraq in Afghanistan? These are conflicts that are still killing real people every day. Can we have fun playing games like these without feeling a bit weird? Can companies sell them at $50 a pop and enjoy their profits with a clean conscience?
These games will continue to appear as long as they continue to sell. So what do we, as gamers, see in them? Do we enjoy playing the role of a heroic soldier in the comfort of our living room? Do we feel that games like Call of Duty offer an immersiveness that Saving Private Ryan lacks? Do we just like realistic settings?
Do you feel weird playing these games knowing that people around you may have fought in wars the games are based on? Would you feel odd telling a veteren about the fun you had with one of these games? What are your thoughts in general about games based on real wars?
Up until last year or so, game companies relied almost solely on World War II as the source material for war-based games. This seems to be a lot more "acceptable" as WWII is considered to be a fairly "simple" war, in terms of interpretation. The Allies are the good guys and the Axis are the bad guys, and everyone seems pretty satisfied with that. So, when the player runs through a level in Medal of Honor, shooting countless Nazis in the face, he won't think much of it. Not any more than he would about shooting demons in Doom, or slashing skeletons in a fantasy game.
But developers tapped the WWII well dry, and have now moved on to other wars. Lately, games based around wars such as Viet Nam and the Gulf Wars have begun to emerge. This brings to light the issues that may have been ignored when the WWII games were being released because that is an older and more clear cut war.
But what happens when you release a game based on Viet Nam, a war that remains fresh in the minds of many Americans and is remembered as being a very morally ambiguous conflict? Some games, like Shellshock: 'Nam '67 attempt to capture the true nature of the war, as serious war movies have done in the past. It can be argued that games can capture an immersive feeling that movies can't, since you're taking part in the action, and thus could theoretically give a very powerful perspective on something like war. However, this still leaves the fact that, at the core, it is a "game," where people have fun pretending to act out the real-life horros and mortal danger that actual soldiers experienced.
And what about the several games that have come out depicting the wars in Iraq in Afghanistan? These are conflicts that are still killing real people every day. Can we have fun playing games like these without feeling a bit weird? Can companies sell them at $50 a pop and enjoy their profits with a clean conscience?
These games will continue to appear as long as they continue to sell. So what do we, as gamers, see in them? Do we enjoy playing the role of a heroic soldier in the comfort of our living room? Do we feel that games like Call of Duty offer an immersiveness that Saving Private Ryan lacks? Do we just like realistic settings?
Do you feel weird playing these games knowing that people around you may have fought in wars the games are based on? Would you feel odd telling a veteren about the fun you had with one of these games? What are your thoughts in general about games based on real wars?