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Psycho Fox
11-02-2001, 12:26 PM
I got it. I only played it for a few hours but here is what I think of it so far.

1st you better clear some HD space this takes up 500megs on minimum install.

Second you better read the manual this isn't Civ ][ things have changed. Also even if you are a Civ ][ god you should start out on one of the 2 lowest diffiuclty setting till ya learn the ropes.

Barbarians are much better now they are a real threat even at the the Roaming level Barbarians no longer pop out of no where they have a camp thus to get rid of them you have to distroy their camp. Leaving you city undefended just so you can build a settler instead of a defence unit is now not such a good idea, in Civ 2 it was but now you really need at least one Warrior ASAP now you don't have to keep him in the city but use him scout around close to home I have been able to intersept Barbairains very early on this way.

Time passes slower so planning what to research is now more critical. Plus just becouse you say discover horse back riding doesn't mean you can build a horseman You need to find a Horse tile on the map (they will show up once you discover horse back riding) and build a road from one of your cities to it. Thus now you have to defeand these resorces and the road linking them. You can also setup a deal with another civ to supply them to you (if they have it) but it won't come cheap) Thus war in Civ /// is more open in one of the short game I played I captured the english supply of horses thus they couldn't make anymore horseman

Ok so now the bad news.
No multiplayer and the 2 world maps suck.

Besides that the game is cool and lives up the name Civilization

Maxie Zeus
11-02-2001, 02:08 PM
Cool, PF! But I've got a Mac, and am going to have to wait until March at least before I get my fix. :mad:

Until then I've been following the rise and development of the Corn Empire over on civfanatics.

Leaping Larry Jojo
11-02-2001, 03:05 PM
What's with the funky numbers? Civ III, Civ II, simple as that. No need for the weird Civ /// or Civ ][

Psycho Fox
11-02-2001, 03:21 PM
Originally posted by Leaping Larry Jojo
What's with the funky numbers? Civ III, Civ II, simple as that. No need for the weird Civ /// or Civ ][ I'm an old fan of the old Apple systems. Look at an apple 2 and see how the 2 is written ditto with the apple 3

Psycho Fox
11-02-2001, 03:24 PM
Originally posted by Maxie Zeus
Cool, PF! But I've got a Mac, and am going to have to wait until March at least before I get my fix. :mad: Look at the bright side by then there should be some good fan made maps and such.

Leaping Larry Jojo
11-02-2001, 03:25 PM
Originally posted by Psycho Fox
I'm an old fan of the old Apple systems. Look at an apple 2 and see how the 2 is written ditto with the apple 3

Ah.;)

Maxie Zeus
11-02-2001, 03:41 PM
Originally posted by Psycho Fox
Look at the bright side by then there should be some good fan made maps and such.

True. So what's wrong with the maps included in Civ3? Surely they can't be as screwed up as the maps that shipped with Civ 2.

Psycho Fox
11-02-2001, 05:12 PM
Originally posted by Maxie Zeus


True. So what's wrong with the maps included in Civ3? Surely they can't be as screwed up as the maps that shipped with Civ 2. They are. But hey random is just fine

Maxie Zeus
11-02-2001, 06:39 PM
Originally posted by Psycho Fox
They are. But hey random is just fine

Argh. But yeah, we should get some good player maps real soon. And I'm glad the random algorithm got fixed. I'm playing civfanatics Civ2 GOTM right now and yep, it's on a continent shaped like bugsplatter on a windshield.

I.R Joey
11-02-2001, 06:53 PM
This game will so be mine. So tell me do you get more leverage with diplomacy, IE conditions of surrendering or allowing your enemy to surrender in the war.

Psycho Fox
11-02-2001, 07:49 PM
Originally posted by I.R Joey
This game will so be mine. So tell me do you get more leverage with diplomacy, IE conditions of surrendering or allowing your enemy to surrender in the war. Well you can demand a city or gold or tech but the best is you can made trade deals for resorces under the dilpomat screen instead of having to waste time with caravans. So far as I can tell the AI seems to be more and more willing to have a uncondisional peace tready as you take their cities ie at first the english wanted 5 golds per turn then after I burned their capital to the ground they were willing to sign a peace tready in exchange they were going to give me gold

I.R Joey
11-02-2001, 08:50 PM
__________
Well you can demand a city or gold or tech but the best is you can made trade deals for resorces under the dilpomat screen instead of having to waste time with caravans. So far as I can tell the AI seems to be more and more willing to have a uncondisional peace tready as you take their cities ie at first the english wanted 5 golds per turn then after I burned their capital to the ground they were willing to sign a peace tready in exchange they were going to give me gold
_________-

Please, please I can only take so much joy...but please tell me did they add the call to power elements of space cities? Or really advanced wonders like the A.I entity, and stuff?

Psycho Fox
11-03-2001, 12:48 AM
I only got to 100 AD but I have to restart I did something increadably stupid. See I was on this huge island I was on the east and Russia the west. Well I got along fine with them until I found out that the mountain range near their side was the only source of iron on the island so I had to build an out post there since the Russains didn't have it either. Well seems I got alittle to close for their comfort. They went from being buddies to raging mad. I thought nothing of it I had a huge army so I scoffed at Russia threats that was my mistake my army was on the other side of the island seaching trough the desart for a barbarin camp I sent my whole army that way since I though nothing of the russians at the time. So all I had was a defence unit in each city. Plus I had a army of workers building roads and making improvments. I still needed to crush the barbarains stong hold since they had horses now. Thus all I could do is change all the cities near the russains to pump out archers, the Russains where in on the other side of a mountain range and jungle made it hard for me to get troops close enough to actully attack any of their cities or infrastructure so I was thrusted into a defensive war with the Russians by my blunder.

BourgeoisBuffoon
11-03-2001, 11:50 AM
Sounds like a good game, Psycho! Keep up your empire!

I have a mac too...and I-WANT-TO-PLAY-CIV-3!!!! WAHHHHHH!!!!

Okay, I am calmer now...and Psycho Fox, is getting a lot of culture reletively easy? Being a peacenik, I love this idea, since military might is not my forte.

...and if the Civ3 manual is anything like Civ2's, then I'm up for a good read! :D

I kinda lost track of the Corn empire in Civfanatics. How is it going, Maxie?

Psycho Fox
11-03-2001, 12:56 PM
Originally posted by BourgeoisBuffoon
Sounds like a good game, Psycho! Keep up your empire! I had to abadnon and resatart see my statagies I devloped from playing Civ 2 don't work in Civ 3 mostly becouse of the Barbarians. They are no longer just a nuisance. See they have camps and can pump out militray units. And for some reason they can smell gold from a mile away. The richer you are the more the Barbarians throw at you to try and take it away. Thus I have to rethink my statagy towards defence. I have to take into account of have a standing army stong enough to wage war with Barbarians in a heart beat plus defend my self from the other civs (oh yes and got to war with them if I want to).



Okay, I am calmer now...and Psycho Fox, is getting a lot of culture reletively easy? Being a peacenik, I love this idea, since military might is not my forte. As I said above while you can use dimplomacy to keep peace with the other Civs the Barbarians are only after your gold and they are not nice about it. As for Culture yhea but it you gona have to dish out money for temples and junk.

Maxie Zeus
11-03-2001, 02:49 PM
Originally posted by I.R Joey
Please, please I can only take so much joy...but please tell me did they add the call to power elements of space cities? Or really advanced wonders like the A.I entity, and stuff?

From everything I've read, it doesn't sound like it. I get the impression the end game advances and units are basically like those in Civ and Civ2. Civfanatics.com is a good site to get a rundown on Civ3 features.

Like BB, I'm really keen to see how Culture works. But I do like the changes they made to resources and trade. It will make it much more real-world to see powers scrambling to control vital resources.

Maxie Zeus
11-03-2001, 02:50 PM
Originally posted by Psycho Fox
I had to abadnon and resatart see my statagies

Oh, keep us updated on how it's going! We're getting the CornEmpire Chronicles over on civfanatics.com. I'd love to get newsflashes from you, too! :D

And speaking of the Corn Empire. He seems to be in a quagmire fighting the Germans. Apparently he made peace with them after taking a few of their cities, but they are very unhappy with him. His latest post has some eye-opening things to say about the new AI's fighting abilities:


Now maybe this was just a conidence but the French and the Germans had an alliance against me. That's fine. But we are at peace (The Germans I mean)

So the French drop a swordsman next to "Iron Curtin" One of my Iron Cities. Well...I mistook the Pink for English (Which I'm friendly to.) Well...opps, they took over my city!!! and took away my source of Iron (one of them)

The Germans on the other end of my empire had 6 archers sitting on my horse's and roads that connects West and East CornEmpire together. Well...THEY PILLAGED ALL THE ROADS!!! So I lost one of my horse resources too!!! Then obviously declared war on me.

Well...I was following them around with a few knights to make sure they didn't try anything funny. Well...they did!! So I picked one off but not before 4 of them attacked "West Side Hills" Luckly my pikeman and spearman were able to hold them off....just barely though....

Psycho Fox
11-03-2001, 05:19 PM
Originally posted by Maxie Zeus


Oh, keep us updated on how it's going! We're getting the CornEmpire Chronicles over on civfanatics.com. I'd love to get newsflashes from you, too! :D
Well I stared again and from what I can tell I got the whole land mass I stated on all to myself. I have found that horsemen are great for Barbarain patrol. Oh and I'm so luck I started on the South-East side of the land mass. and it is very green and fertile I could only fit 3 cities in there but I have 2 since I have one off in a mountain region for gold and another in the other mountain region for iron thus I can't squeeze a 3rd city into the lush green fields oh well the 2 cities are turning out people at a very high rate so I am colonizing the the land mass pretty fast.

Well as I said there doesn't seem to be anyone else on the land mass the rest of the it seems pretty hilly but ok for putting new cities in of course I haven't explored it all. Although I have recently seen a boarder in the water so there must be a land out there with someone on it. As soon as I get a Navy I'm going to explore that way. I have extra Iron and Horses plus fur comming out of my ***** due to my port city up in the tundra area. So I have alot to trade. (Oh and the fur also keeps my people happy) I need trade I'm losing 3 gold a turn since I turned the science way up to discover faster but I have a good solid reserve for now.

Maxie Zeus
11-04-2001, 04:55 PM
Cool update.


Originally posted by Psycho Fox
I need trade I'm losing 3 gold a turn since I turned the science way up to discover faster but I have a good solid reserve for now.

I hear on civfanatics that corruption under despotism is a huge drain, but that it's hard to get to monarchy quickly.

Psycho Fox
11-04-2001, 06:18 PM
Originally posted by Maxie Zeus
I hear on civfanatics that corruption under despotism is a huge drain, but that it's hard to get to monarchy quickly. Well you can get Monarchy around 100 BC maybe earlyer if you really push it. In my game it is around 100 AD and I've just go it but I went out of my way to discover Writting and horse riding. Now that I meet Japan and trade maps so I see their map and China's since they are sharing a land mass I see they have more cities then me. I held off my push east, 10 or so turns before I meet Japan since I needed a army of new shinny swordmen to protect my settlers from the Barbarians. So now I'm have a settlment boom but after they are all settled that would only put me about par with the amount of cities they have but they have a bigger land mass then I do. I have yet to sign a trade deal with Japan since looking at their map I think it is in my best intrest to start a war and take a few of their cities near the channel seperating the 2 landmasses for my own security by controling those ports if they every launched a supprise attack I have some breathing space since right now there are just 2 close to my capital for comfert.

Maxie Zeus
11-05-2001, 02:07 PM
How exactly does combat work this time around? Specifically, I've gotten the impression that stacking is no longer a stupid thing to do. In Civ and Civ2, you know, if your defending unit loses the entire stack goes poof. Does it still work this way in Civ3, or has there been a change?

Combat system in CTP was one of the things I really liked about that game: defense, attack and bombarding units could actually be integrated into a combat force, and naval fleet battles were pretty cool things to have.

Psycho Fox
11-05-2001, 04:21 PM
Originally posted by Maxie Zeus
How exactly does combat work this time around? Specifically, I've gotten the impression that stacking is no longer a stupid thing to do. In Civ and Civ2, you know, if your defending unit loses the entire stack goes poof. Does it still work this way in Civ3, or has there been a change?If the defending unit dies it just dies and the next strongist unit (with the most defence points) takes it place to defend the stack. Kinda like having them standing in a fort or city in Civ 2. Also units cannot heal them self in enemy terriory unless you have discovered field medicen

Psycho Fox
11-05-2001, 08:56 PM
Ahhh I don't get the A.I. Either it is very very stupid of very very smart. Japan has sent their armies to my far north near Mt.Cold and Port Frozen 2 of my cities up in a part of my land that is worthless. I only have a small force in the Northeast to protect my furs but they are not kidding around they landed a huge army. I can kick their ass if only I can get my army from the south up there in time.

I don't get why they are attacking there yes they can take those cities over but like I can take them back and are they gona waste forces protected them. They could be tring to push east to my fur ports or west to the city of Gold which well has 2 gold resorces. But I always though they would attack my south like the Indians tried since it is fertile and that is where my horses and iron is.

Anyway as I meet new civs I noticed that my Civ is kinda backwater. I am seriously behind in terms of tech and inferstructure but I'm fixing that the Chinese are so nice to me for all of my gold they have me lots of tech. Being freinds with them is really making up for my rocky start. I am hoping as soon as I can push Japan back into the sea of getting the Chinese to attack Japan. With them on the southern front and me on the Northern front I can put some distance between my key cities and them plus I running out of room on my continent so their cities would do nicely for my empire :)

Maxie Zeus
11-05-2001, 09:37 PM
Originally posted by Psycho Fox
If the defending unit dies it just dies and the next strongist unit (with the most defence points) takes it place to defend the stack. Kinda like having them standing in a fort or city in Civ 2. Also units cannot heal them self in enemy terriory unless you have discovered field medicen

Does this happen all in one turn, or like with forts in Civ 2 does only one unit die per turn?


Ahhh I don't get the A.I. Either it is very very stupid of very very smart. Japan has sent their armies to my far north near Mt.Cold and Port Frozen 2 of my cities up in a part of my land that is worthless. I only have a small force in the Northeast to protect my furs but they are not kidding around they landed a huge army. I can kick their ass if only I can get my army from the south up there in time.

I don't get why they are attacking there yes they can take those cities over but like I can take them back and are they gona waste forces protected them. They could be tring to push east to my fur ports or west to the city of Gold which well has 2 gold resorces. But I always though they would attack my south like the Indians tried since it is fertile and that is where my horses and iron is.

Heh. Unpredictability in A.I.'s strategy may be a good thing. Civ and Civ2 was just too predictable after awhile.


Anyway as I meet new civs I noticed that my Civ is kinda backwater. I am seriously behind in terms of tech and inferstructure but I'm fixing that the Chinese are so nice to me for all of my gold they have me lots of tech. Being freinds with them is really making up for my rocky start. I am hoping as soon as I can push Japan back into the sea of getting the Chinese to attack Japan. With them on the southern front and me on the Northern front I can put some distance between my key cities and them plus I running out of room on my continent so their cities would do nicely for my empire :)

Hmm. Sounds like diplomacy really is important. Unlike in Civ and Civ2 where there were basically two modes: isolationist and fighting the world. Keep us updated on the prospects for an anti-Japan pact.

Psycho Fox
11-05-2001, 10:30 PM
Originally posted by Maxie Zeus


Does this happen all in one turn, or like with forts in Civ 2 does only one unit die per turn?
Like Civ 2


Hmm. Sounds like diplomacy really is important. Unlike in Civ and Civ2 where there were basically two modes: isolationist and fighting the world. Keep us updated on the prospects for an anti-Japan pact. Well I lucked out. Japan went bankrupt so they can't afford the war, they agreed to a peace settlement for 20 turns I agreed just as long as they got the hell off of my property. This is perfect I can now reposition my armies for a Navel assult even upgrade my Army. I hope I can also finish my road west. The town of Silk (which I named becouse it is surrounded by Silk) has not been connected to my empire yet so I can not trade the Silk to the Chinese till the road is finnished.

With Japan straped for cash odds are it is downsizing its army since I did the math it has more troops then it should be able to support for free (remeber troops are supported by the empire and the amount of free troops is based on your population) That means a supprise attack should really screw them up and I need to take over their cities badly. I admit I screwed up the first part of my game. I am way behind but if I can roll over Japan I might be able to make up for it.