PDA

View Full Version : Things that don't make sense in Games



DonkeyKongSnes
02-21-2004, 07:43 PM
I have the PS2 version of splinter cell. The other day, I was playing it and realized that it wasn't really that realistic. The PS2 only level starts with Sam being on a top floor of a warehouse type building. There is a guard downstairs. There is no sign of a window or anyother place that Sam could have gotten into that building. Unless he has mastered teleportation, which I doubt that level doesn't begin realistically. Has anybody else noticed an error to the likes of this in this game or another one.

Shawn Hopkins
02-21-2004, 11:08 PM
Getting gold off monsters like slimes in RPGs. They don't even have any pockets.

Nin-Nin69
02-21-2004, 11:38 PM
I know one thing that creeps me out. Elves love to hide rupies in the grass and pots. I don't know why, but it seems to be a time honored tradition.

Artimus Gigan
02-22-2004, 01:49 AM
The players in MMORPGS who can sit and camp in one location for days just to get a rare pop.

Nin-Nin69
02-22-2004, 02:06 AM
People who are Diablo addicts kill over 100,000 cows a day to get some gold and cheap armor. :shrug:

Mynd Hed
02-22-2004, 03:12 AM
Umm... Italian plumbers who find coins in the middle of bricks to buy the ability to be reincarnated so that they may continue their quest to jump on giant killer turtles in order to turn them into empty shells which may be used as weapons to kill walking killer mushrooms, who may only break said bricks if they ingest other, non-killer non-walking mushrooms in order to grow to double their normal size and/or ingest glowing flowers which also grants them the ability to generate fireballs which may be used to dispatch the aforementioned killer turtles and mushrooms but not killer beetles, all on their way to saving a princess in one of eight identical castles from a giant killer firebreathing spikey shelled royal turtle at the behest of a non-killer walking mushroom?

shogunthethird
02-22-2004, 10:41 AM
what about a spiny blue mammal capable of breaking the sound barrier whose natural enemy is a mad scientists shaped like the offspring of a chicken?

Duke
02-22-2004, 10:44 AM
How little pre-teen kids can travel all by their lonesome with just a backpack all around the world capturing random creatures, forcing them into slavery, and forcing them to battle one another for the human's benefit. And no PETA in sight.

Wait, that's a good thing.

Conekiller
02-23-2004, 06:05 PM
When characters in the game tell you "push "___" button " Link's Awakening handled it best by following it up with " ihave no Idea what' that means"

Lord Dalek
02-23-2004, 06:36 PM
That a certain popular RPG series can keep having sequels that by and large have nothing to do with the source game.

guinaevere
02-23-2004, 07:45 PM
When characters in the game tell you "push "___" button " Link's Awakening handled it best by following it up with " ihave no Idea what' that means" So far, that's about the only thing I like about Links Awakening.

My big contribution is the dead enemies who just vanish, or melt into the ground after being killed.

Lord Dalek, your avatar is awesome!! Twilight Zone is my all time favorite show.

Proto DUDE
02-23-2004, 11:17 PM
- animals don't have to act like they normally do. Sparkster doesn't act like a possum, and Sonic doesn't act like a hedgehog

- There's also the theory of "if it has eyes, it will somehow help you or hinder you." Banjo Kazooie was the biggest offender here, since every moving object had eyes. Even buckets had eyes, with sad names like Leaky.

Batmex
02-23-2004, 11:38 PM
-When enemies touch you, you get hurt, but thet don't.:confused:

Lucky Bob
02-23-2004, 11:49 PM
Umm... Italian plumbers who find coins in the middle of bricks to buy the ability to be reincarnated so that they may continue their quest to jump on giant killer turtles in order to turn them into empty shells which may be used as weapons to kill walking killer mushrooms, who may only break said bricks if they ingest other, non-killer non-walking mushrooms in order to grow to double their normal size and/or ingest glowing flowers which also grants them the ability to generate fireballs which may be used to dispatch the aforementioned killer turtles and mushrooms but not killer beetles, all on their way to saving a princess in one of eight identical castles from a giant killer firebreathing spikey shelled royal turtle at the behest of a non-killer walking mushroom?
...while being able to jump about 5 times his height?

Anyone00
02-24-2004, 12:54 AM
Being able run about 90 m.p.h. while carrying about 3 tons worth of ammunition and weapons after being repeatedly clawed, shot, bitten, torched, punched, flamed, acid burned, and otherwise badly inured multiple times in the pass few minutes; all the while being able to punch harder than a rocket explodes because you walked over the thing that looked like a black med-pack. And then, all the while, not able to nod you head to look up and down.
And then some people consider that realistic.



Five words: In the battlefield troop production.


"O.K. it's your turn, I'll wait while you try to injure of kill me." [note: I like turn based games]

shogunthethird
02-24-2004, 01:18 AM
that a mad scientist would build eight killer robots and have them inherently designed to be weak to each other's weapons, knowing full well that the robot they face has the inherent ability to copy the skills of said defeated robots, then sending the robots after him a second time once they've been defeated, then attempting the same thing seven more times (for an evil genius he's not very bright)

Anime 51
02-24-2004, 05:06 AM
Umm... Italian plumbers who find coins in the middle of bricks to buy the ability to be reincarnated so that they may continue their quest to jump on giant killer turtles in order to turn them into empty shells which may be used as weapons to kill walking killer mushrooms, who may only break said bricks if they ingest other, non-killer non-walking mushrooms in order to grow to double their normal size and/or ingest glowing flowers which also grants them the ability to generate fireballs which may be used to dispatch the aforementioned killer turtles and mushrooms but not killer beetles, all on their way to saving a princess in one of eight identical castles from a giant killer firebreathing spikey shelled royal turtle at the behest of a non-killer walking mushroom?
Put that way, it all seems like it came from a disturbed mind.:eek:

Lucky Bob
02-24-2004, 05:52 AM
I know something that's inheritly illogical.

Text-based adventure games.

As Strong Bad said, you type in...

Get ye flask

and the game responds with...

Ye can't get ye flask

And you spend hours wondering why you can't get ye stupid flask.

And if you want real fun, tell the game...

Jump up and down, screech like a monkey, and fling bananas.

And the game has the GALL to respond with...

Can't do that.

WHAT? It's a FIRST-PERSON text-based adventure game! I WILL DO ANYTHING I PLEASE! WHAT ARE YOU, SOME KINDA WISE GUY? Are you some kind of MONKEY POLICE?!?!? Well, I'll SHOW YOU, YOU BRAINLESS TRANSISTORIZED MASS!

I'LL SHOW THE WORLD!!!!






BEWARE OF MAN IN MONKEY SUIT

Bubblegum Girl
02-24-2004, 12:17 PM
In the Super Mario Bros Games(1-3), you beat of a bad guy in a certain area and leave and then come to that same area and find the bad guy back to life!

Znath
02-24-2004, 01:06 PM
things like random creatures dropping money and armor in RPG's

advancewars AI.."OOO TRANSPORT must destroy at all costs!"

the Zspace phenomina, generaly caused by cheat codes...
you end up traveling through objects without being hurt...or like in podracers (n64)
going into total Zspace and floating in nothingness and sometime shrinking into oblivion

Racing games where you hit another car head on for a combined speed of 500mph
and you simply bounce off and he keeps racing

how in RPG's you defeat monsters in an area and they regroup for battle again
soon as you enter a town.

there's more i imagine.... I'll find more later heh

Mynd Hed
02-24-2004, 01:23 PM
Put that way, it all seems like it came from a disturbed mind.:eek:
I think it has something to do with all the mushrooms.

DonkeyKongSnes
02-24-2004, 05:06 PM
It would be easier to read some of the posts if they had the name of the game with them. "Just a suggestion."

when you are playing a game like Hitman Codename 47, the first one, and see the enemy running against a wall. It happens so many times that one can be playing the game and see their opponent running against a wall. I don't think that will help them to kill me. What was Eidos thinking.

Proto DUDE
02-24-2004, 06:45 PM
What's the deal with those creatures in the Metroid games that run around on the surface of the walls? What good will THAT do?

Classic Speedy
02-24-2004, 11:45 PM
-In Ren & Stimpy Veediots, why was the stage inside Stimpy's mouth so long that Ren ran past atleast 500 teeth? Talk about adapting the Hanna Barbera trademark of repeating backdrops... :p
-How do Plok's limbs return to his body? Is he made of magnets?
-Where does Kirby, ahem, relieve himself of his swallowed enemies? (NOTE: The same question can be applied to Yoshi, although he atleast lays an egg sometimes)
-Why don't the characters in Knuckles Chaotix just throw down their magnetic rings and say "Aw, to heck with this!"
-Why the ironic warning "Winners Don't Use Drugs" if some of the game designers WERE on drugs while making said game? :p ;)

Liger Zero
02-25-2004, 12:30 AM
Being able run about 90 m.p.h. while carrying about 3 tons worth of ammunition and weapons after being repeatedly clawed, shot, bitten, torched, punched, flamed, acid burned, and otherwise badly inured multiple times in the pass few minutes; all the while being able to punch harder than a rocket explodes because you walked over the thing that looked like a black med-pack. And then, all the while, not able to nod you head to look up and down.
And then some people consider that realistic.
You mean Doom?

You ever tried out jDoom? Much easier to play when you can use mouselook.

Anyone00
02-25-2004, 12:35 AM
You mean Doom?

You ever tried out jDoom? Much easier to play when you can use mouselook.

Yes, I have played a version of Doom (not sure if it was jDoom) where it had mouse-look (more or less), but that came years after and was done by fans. I was considering the original.