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Issue #21 - July 1998

Title: Supergirl Advs.: Last Daughter of Agro

Writers: Evan Dorkin and Sarah Dyer
Penciller: Bret Blevins
Inker: Terry Austin
Colors: Lee Loughridge
Letterer: Kevin Cunningham
Cover Art: Bruce Timm

Summary:
Supergirl must take some Super-villains, as well as conquers her fears and doubts.

Description:
The story starts the retelling of Supergirl's origin in the Animated continuity. Argo is a sister planet to Krypton orbiting the same star and sun. When Krypton is destroyed, Argo is shoved out of its orbit, left to drift away from its sun and eventually freeze. Kara, who is a young girl when these events go down, watches as her planet slowly freezes over and die over the next four years. When the atmosphere starts to freeze, she and the rest of the survivors put themselves into suspended animation (sorta ironic), waiting for help. When she is saved and brought back to life, she has been brought to Earth by Superman, who tells her she is the last survivor of Argo, just as he is the last survivor of Krypton. So, they are sort of like brother and sister. Two people from different planets who share a common bond.

Kara now lives with Clark's adopted parents, The Kents, who take her in much as they took Clark in, but we see that she still has horrible dreams about her home planet freezing. Through reading Kara's diary, we are given a quick run-down of the "Little Girl Lost" episode that introduced Supergirl, and find out that she has made an enemy of Granny Goodness and her Female Furies. She fills in for Superman on a weekend when he is out of town with the JLA. (Note: There's no JLA in the animated universe -- see Knight Time) and is drawn into a good old slugfest with Kanto, an assassin from Apokolips, and kicks his arse pretty much. Granny Goodness is upset with his defeat, but is forbidden by Darkseid to take on Supergirl directly. To enact her revenge, she frees an Argonian criminal -- General Zod -- from the Phantom Zone while looking for Jax-Ur and Mala, and sends him to Earth. Zod frees Jax-Ur and Mala from their 'small' prison (see issues #7-8). These three freaks soon go toe to toe with Supergirl, and things don't look good. She is able to keep from being killed, barely. Using her brain, not brawn, and some old Kryptonian technology, she is able to defeat all three of them and send them back to where they came from.

Review:
What can I say? This is one heck of an issue. The art by Blevins is great! The story is great and really enhances the Little Girl Lost episodes. Sure there were a couple mistakes here and there -- like the JLA mention -- but the story is just great. I was fearing the worst with this issue, but I was blown away. The art is beautiful and the story is killer. Another great issues of Supergirl...er...Superman Adventures.

Rating:  ˝

Issues 21-30

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