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Cave Story 3D (3DS)

Publisher: NIS America

Developer: Nicalis Inc.

Rated: E10+

Cave Story is a great game. It was originally created as freeware for the PC by Daisuke Amaya over a five year period and released in 2004. It was made in part as a homage to the classic games that inspired him. Daisuke had a real passion for what he was doing, which he poured into the game. That passion is the reason why the game turned out so great. For awhile Cave Story lived in relative obscurity but it slowly gained more and more exposure, until it became known as the best indie game ever and surged even more when it got received ports on DSiWare and WiiWare. Thanks to that popularity the game has been released once again, this time on the Nintendo 3DS.

I'm glad to write that this version keeps almost everything that makes Cave Story great and adds some nice improvements. Unfortunately there is one major issue right from the start, which is no fault of the game itself. It it worth buying if you've already bought a previous version? Is it worth paying $40 when it can be bought for only $12 on the Wii or $10 on the DS? These are the questions I'm going to shed some light on in this review.


Features:

  • Story Mode (3D) and Classic Mode (2D).

  • Unlockable Time Trial Mode (for Blood Stained Sanctuary only).

  • 10 unique weapons.

  • Multiple Endings.

  • Roughly 15+ hours of gameplay.

  • 3 difficultly levels.


Story:
You play the part of a character who wakes up in a cave with no memory of who he is. Now, I'm a strong supporter for originality and no one can reasonably deny that the setup of this game is cliché. Thankfully, that's the only part of the story that this can be said about. The storyline itself is filled with plenty of depth and great, memorable characters. It's so well done that I won't spoil even a moment of it. It gets better and better.

While there's the main story you play through, there's also another story: the history of the place you're exploring, which also includes your own history. This 'second' story has just as much depth but isn't just told to you, it's subtly mentioned in bits and pieces. Things are deliberately left unsaid to great effect; it really makes you think. However, there's also a certain secret area in the game which you can only make it to if you do everything just right. This area reveals all the final pieces but the requirements to get there are nearly impossible if you don't already know what to do in advance, and it's also the most challenging area in the game. So if you can unlock the full story, you've earned the right to know the truth!


Gameplay:
Cave Story is an action-adventure game with some mild RPG elements, in the form of being able to level up your weapons. The level system gives an appropriate boost to each weapon's powers and abilities. There are ten weapons in all with various abilities, with each one being better for a different situation. I love the variety, though you can't have all the weapons at once. Instead there are parts of the game where you can trade a particular weapon for a different one, and some weapons can only be obtained by refusing certain trade offers and accepting a different one. Most of these trades are permanent, so you have to play through the game at least three times if you want to use all the weapons. 

Those who love a challenge won't be disappointed. This game is filled with tricky jumps and there's even more challenge involved in unlocking the final levels and beating them. Collectors won't be disappointed either; there are multiple items in the game that are in it for the sake of collecting. Some easy to obtain, others not so much. One even requires beating a certain boss battle without taking any damage! And once the game is over it's over, so all items have to be collected before then.

If you've played Cave Story before and are hoping for new levels, you won't find them. There are only a couple of new areas, including a secret area with a fun collectible item. But beyond that, the gameplay is identical to previous versions of Cave Story. I find it a disappointment that there isn't more new content; the first new area doesn't even appear until halfway through the game.


Graphics:
There are two modes in this game, story mode and classic mode. I mention this here because the only difference between the modes are the visuals. So Story Mode must have brand new 3D visuals and Classic Mode must be the original 2D visuals, right? Wrong! Story Mode is full 3D, but Classic is only half 2D (characters, enemies, and items) and half 3D (background and environment). How does this confusing scenario make any sense? It doesn't! Why is Classic Mode a hybrid between 2D and 3D? It feels like an incomplete Story Mode. If Classic Mode is supposed to be for nostalgia than it does a horrible job with the 3D mixed in. Classic Mode either should have been left out or included the full original 2D graphics. 

However, the 3D visuals are beautiful and the full 3D effect is incredibly immersive. Every area is unique and has just the right ambiance. The only flaw is that the lava looks wrong; it looks more like red water or blood than deadly hot lava. I would've learned what it was the hard way if it hadn't been for my past experience with the game. Beyond that, I have no complaints with the 3D visuals.


Controls:
The controls for this game are simple yet tricky. You move with the Circle Pad or Control Pad. You talk, interact, and go through doorways by pushing down. The only way to access the inventory is to push a small button on the touch screen, which can be annoying if you have small fingers. The A B X Y buttons are mirrored, which means X and B perform the same function just as Y and A do. The problem is that A is used to attack and B to jump. Not only is this the exact opposite of almost any other game, it's also the opposite of the DSiWare version of Cave Story. This takes some getting used to, though it's completely tolerable.

The real problem with the controls comes into play with the L and R buttons. The top of the screen displays your weapons and L R let you switch between them. The weapon to the right of your current weapon can be equipped with the R button, or at least it ought to be. Instead the L and R buttons are reversed and their functions are also opposite of how they were in the DS version of Cave Story. There were many annoying times where I had to switch weapons on the fly and pushed the wrong shoulder button, thus ending up dead.

Simply put, the controls are screwed up with no way of changing them, so you either you get used to it or keep dying. I'm just glad they didn't somehow reverse the movement controls.


Sound:
The music here is great, as are the sound effects. The best part is that the music is very memorable; I thought it was great and suited the game perfectly. I hope you enjoy it as well.


Overall:
Cave Story is a great game and despite some issues, Cave Story 3D is the best version to date. If you haven't experienced Cave Story yet, then I fully recommend this game. However, if you've already played through Cave Story, there just isn't enough new content or improvements to justify the $40 price. I would wait for the price to go down at least 50% before even considering this version. This is just another version of a game that has seen a lot of attention lately, and hopefully the last re-release for the immediate future. Don't get me wrong, I love this game and it's a lot of fun, but I've played it so many times in recent memory that I've grown exhausted of it.


Score: 8.8
Graphics: 9.5
Controls: 8.0
Gameplay: 10.0
Satisfaction: 8.0
Sound: 8.5

 
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