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Captain America: Super Soldier (Wii)

Publisher: Sega

Developer: High Voltage Software

Captain America: The First Avenger was a tale of triumph against adversity and how one must never lose their character in the face of chaos. However such flowery language is not really fit to describe the game based on the movie: Captain America: Super Soldier. Despite being another cash-in game released to take advantage of the movie buzz, this game is surprisingly not too bad.  However it clearly lacks ambition, delivering an experience that is mundane, simplistic, and leaves you nonplussed and kind of offended because this game clearly could have been much better.

Features:

·        1 player.

·        Around 8 levels of Super Soldier action.

·        Unlockable Picture Gallery

·        Fight enemies to gain experience and level up.

·        Featuring the voice of Chris Evans as Captain America.

Story: Captain America is sent on a mission to infiltrate a mysterious castle in the Balkans and foil whatever HYDRA is planning in it.  Along the way he will find himself facing the likes of many of his old enemies like Madame Hydra, Iron Cross, Arnim Zola, and of course the Red Skull.

Gameplay: Unlike the Xbox 360 and Playstation 3 versions, which owe their gameplay styling to Batman: Arkham Asylum by way of its open world and meticulous combat system, the Wii version plays like a basic linear brawler. You guide Captain America through labyrinthine levels of the castle fortress while beating up HYDRA soldiers and solving room puzzles.  It provides a very straightforward, functional, experience but it is bogged down by its own simplicity and a very broken engine.

Combat is a very rudimentary exercise that does not require any real finesse.  Cap is able to unleash a multitude of elaborate combos on a single enemy, counter attacks, and toss his shield all with a push of a button.  This is the best part of the game since the engine is fairly well-tuned to allow Cap an edge against his opponents, despite it making fights a total, unfulfilling, breeze.  As the game goes on however it becomes less exciting and more tiresome since, apart from the occasional boss battles, there is no avenue for variety. If you combo enough, you will gain experience to build up Cap's abilities, which consist of adding more moves to attack combos and health upgrades.  It is not much but it is there, and helps make the already easy puzzles, most of which involve just hitting switches and jumping platforms, a bit easier.

It does not help the game's case however when the platforming segment is heavily broken.  Like combat, jumping consists of only one button that, when pushed while Cap stands next to a platform with an arrow icon, causes him to jump onto it.  Even if you are careful the “one push, one jump” mechanic is incredibly wonky and one misstep can cause you to fall down to the bottom and start all over again.  It gets even worse when the game appears to be so unfinished that in one instance when you jump onto a guard rail so you can walk across it, you will not land on the guardrail but will fall THROUGH it.  It is profoundly unsettling to see such a haphazard flaw in the game.

Other than that there is not much else to the game.  The campaign is a brisk six to eight hours, with a few bonus objectives in each level.  These usually involve destroying hidden bombs, freeing Allied Soldiers, finding plans and gems, and defeating timed challenges.  The rewards are not much: more experience and the unlocking of more profiles and pictures in the extras gallery.  They do not contribute much and thus are easily avoidable.  Truly the game does enough to provide a playable experience, but it only settles for being mostly functional and nothing more.

Graphics: Captain America: Super Soldier is not much of a looker aesthetic wise.  While somewhat imaginative in concept the castle levels are murky and remarkably claustrophobic.  Even in the largest areas of the game you cannot help but feel rather restrained by the game when it comes to going anywhere and doing anything Cap would do. This blandness is exacerbated by the numerous amounts of corridors that connect those areas with one another, rendering the march of progress to a repetitious chore.  Camera angles are also quite hazardous, as it seems to lose its way in a number of spots and is a burden during the platform sequences.

Given the Wii's graphical capabilities it is unsurprising the game opts for a more cartoon-style approach than the somewhat realistic models in the 360 and PS3 versions.  Like the environments the character models are nothing to write home about, with their designs ranging from fairly decent like Captain America to remarkably mundane and procedural like the copious amounts of HYDRA troops.  Cap's movement and animation however is quite well-done, and all the moves in his repertoire are given the right amount of oomph to make what he's dealing to HYDRA look rather painful.  Unfortunately it is the only highlight to a rather uninspired visual design.

Sound: Music mostly is of a rather non-descript orchestral bravado. It severely lacks the bombastic oomph of the Alan Silvestri movie score, and instead opts for very standard pieces of ominous to action-packed thematic tracks.  It is the kind of stock music you would find in a rather stock World War II story.  As such nothing here stands out other than the fact that it is there and is playing. Sound effects are standard but effective, with the right amount of shield clanks, soldier grunts, and explosions, to do the job.

Voice wise there is a bit more to write about.  The game not only managed to secure Chris Evans to reprise his role as the Star-Spangled Man with a Plan, but Hayley Atwell (Peggy Carter), Neal McDonough (Dum Dum Dugan), Sebastian Stan (Bucky), and J.J. Field (Falsworth) to reprise their film roles as well.  The end result is a relatively authentic if a bit stilted affair.  While it is wonderful to hear all of them (especially Evans) once again play their unique roles, their performances at times comes off as wooden and without feeling.  Dialogue tends to be rather procedural in its scope, so there is really no room for any dramatic flourish.  The voice actors just do the best they can with the rather mundane script and call it good.  The other voices are effective if a bit cartoony, although you will possibly get sick of soldiers asking whether Cap is THE Captain America or Arnim Zola's motions that if you pass his challenges he will give you a cookie.

Play Control: Utilizing the Wii-mote and the Nunchuk, Cap handles quite well.  Control is for the majority part responsive.  Given the rather simplistic combat system mapped to just one button, the control works well enough to acknowledge the heavy button mashing which will take place. 

Disappointingly, the game does not feature any dynamic use of the Wii remote for the shield throwing.  Instead of flicking your wrist as if you were throwing Cap's shield, it is instead relegated to the C button.  You can tap once to quickly toss the shield in a general fashion, hitting any and all enemies in the room, or you can hold it down for an awkward target lock mode where you tag enemies with a reticule (a feat unto itself due to a picky targeting system) and the shield homes in to strike the marked targets.  Like everything else in this game, the play control does its job, but nothing more.

Overall: By now you have noticed that most of the game's facets are being described as doing its job and nothing more.  Well, that is Captain America: Super Soldier in a nutshell. It is not a horrible game, and there was room for a more engaging affair, but it just does not do enough. Combat is insultingly simple, the graphics are stylized but underdeveloped, the sounds are procedural and unexceptional, and overall the lack of scope and cracks in the design hamper what could have been a rather cathartic romp with the First Avenger as he wails upon the horde of not quite Nazis that is HYDRA.

A rental at best, for I doubt you will find the unlockable picture gallery to be much of an incentive to come back and play some more.  When this Captain America throws his mighty shield, feel free if you choose to oppose this shield to not yield.


 Graphics: 5.0

Play Control: 5.5

Gameplay: 5.0

Satisfaction: 4.0

Sound: 6.0

Overall: 5.1

 
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