“Thor: God of Thunder” Nintendo Wii Review
The Bottom Line: In spite of some serious frame rate issues, Thor: God of Thunder for the Wii is a blast. The fast-paced battle system keeps you on your toes.
The plot of the Wii release of Thor: God of Thunder is much the same as the DS. Thor is duped by Loki into attacking other lands. The Odinson unintentionally releases Mangog and must right things. Lady Sif almost dies early on in the game. (As a chick, I could’ve done without that two games in a row.) What I liked about this game versus the DS release, is that Loki was more obviously sinister and Thor a little more suspicious of his brother. They were characters and not props to get you to the next battle. The story, dialogue were co-written by Phil Campbell and edited by Matt Fraction.
During the game, Thor will fight in Asgard, Niflheim, Vanaheim, Midgard, Muspelheim and then a ruined Asgard. They’re not as textured as I would’ve have liked, probably due to the technical restraints of the system the game was built for. However, the designers did make sure there was activity going on in the background of some of the environments. The holograms in Vanaheim, the backdrop of Muspelheim, and Mangog in the background of the ruined Asgard were particularly impressive.
There are also a couple of flying levels that are made interesting because of the amount of hand-eye coordination they require. In these levels, you move Thor using the nunchuk. You can bat objects away using the Z button and you can cause Thor to shoot enemies with lightning using the remote. One flying area of the game is one heck of a rush. It takes place during Thor’s battle with Ymir in Niflheim. The God of Thunder flies through a tunnel, while ice spikes shoot out of the sides to block his path. If he doesn’t move out of their way quickly, he’ll get hit quite a lot.
The final element used to give you a break from standard game play is called “Grappling”. It involves the camera moving into close-up while you receive on screen instructions on what button should be pressed or in what direction you should swing your remote. These usually take place when fighting bosses.